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Can jump twice as high and twice as far, but cannot gain any forward momentum (ie, you must jump backwards).
Crack Addict - Passive - one level
Cracked wall entrances for secret rooms are removed but secret rooms contain 3x rewards.
Passive
You gain infinite mana and cannot change weapons but your equiped weapon changes every shot.
Here are some quick ideas though:
Mana Leak
Levelable up to 5
All magic gems give more mana but mana pools slowly deplete over time. (Giving a similiar sense of urgency to move/fight quickly as when playing the Vampire char except it's about mana this time)
Snail Missiles
Levelable up to 5
All missiles move slower but hit a lot harder. Due to it being both a curse and blessing it might be better off as a possible "Divine Indifference" perk though.
Special Snowflake
Levelable up to 5
Increases the chance for champions to spawn but also drastically increases their drops. (more of everything including precious health potions! This might be a fun perk to have solely because champions are fun)
Scaredy Cat
Levelable up to 5
Increases movement speed after being hit for a short time.
Maybe they already exist.
Mana swap - One use (on leveling)
Swap your current total mana to your health, and your health is divided to each of your mana gauges.
Knowledge is power - passive - one level
Each XP shard let you gain mana. Each max mana pool is reduced by 25%.
One more minute - passive - leveleable up to 5
When your HP meter fall under 14% (+1 per level) total, you gain 20% (+5 per level) damage and reduce any incoming damage by 50% (fixed).
Warrior soul - passive - leveleable up to 5
Your stick become a sword and shield. No more shooting.
You deal 100% (+20% per level) damage with the sword, no mana expense.
Incoming damage is first dealt to the stick power gauge (hence the shield).
Stick power regenerate 35% (+5% per level) as fast as the normal rate.
Blazing Speed - passive - levelable up to 5
Your sprint gain 10% per level speed and set aflame the ground behind you, dealing damage to whatever is caught in the fire (increase with level).
Fresh Start - used on leveling - min player level : 10
Lose all percks gained up to this point.
Player level is back to 1, XP is back to 0, XP needs are resetted so the player can climb to level 2, 3, etc... like normal.
HP pool is restaured and its maximum is upped by 4*(player level)%.
Mana pools are restaured and upgraded in the same fashion.
Sensitivity - passive - one level
Monsters deal 200% damage.
You gain 200% XP.
You gain 1HP each time you detroy an object.
Each time you take damage a little bit Alchemy mana is restored (~0.5-1 shot worth).
Unlimited
Refill your wand 100% with each pickup. (Mana, Knowledge, Score, etc.)
(Would be interesting with the Novice)
God yes. I'll take that every run.
Way of the vegan
Passive, leveleable up to 5
Gain 1 / 1 / 2 / 2 / 3HP for each plant monster killed, like mushrooms and carrots.
Deals 110 / 120 / 130 / 140 / 150% damage to plants.
Recieve 95 / 90 / 85 / 80 / 75% damage from them.
Way of the carnivorous
Passive, leveleable up to 5
Gain 1 / 1 / 2 / 2 / 3HP for each "turkey" monster killed.
Deals 110 / 120 / 130 / 140 / 150% damage to them.
Recieve 95 / 90 / 85 / 80 / 75% damage from them.
Poison Blood
Passive, one level
Poison heals you (barrels, monster attacks)
Potions have no effect.
Monsters that damage you on hand-to-hand combat recieve damage too.
~~~~~~~~~~~~~~~~
By the way, a pair of ideas for amulets
Rabbit Amulet
For a short time, you can eat carrots by running into them.
Insta kills them, give the player 10HP each.
Viking Helm charm
Incoming damage is reduced by 40%.
For a time, you damage and knockback monsters by ramming (sprinting) into them.
Recovery time is reduced for each ennemy damaged this way.
Cute, I like these.
passive, one level
Gives you armor, amount of which is equal to 75% of your maximum health.
Shown as another grey layer on health bar.
Armor cannot be restored with health potions, so when its gone its gone. But you still can pick up potions to restore your normal health if it was not full at the time you picked up armor perk.
Armor slows you down by 15%, and when its gone you get back to your normal speed.
Keymaster
passive, one level
Picking up a portal key heals you to 50% of your maximum health.
Number of uses: One shot
You take no damage from your own attacks, but enemies are stronger
Stomping Boots
Number of uses: Leveleable up to 5
Every time you jump and land, you create a weak tremor that damages your foes at the expense of a random mana type
Gambulet
Number of uses: One shot
Every time you use your amulet, it changes to a different one
Pyromancer
Number of uses: Leveleable up to 5
Leave short lived flames wherever you walk
Unlimited passive chance
Chance to grant mana for grabbing goblets (chalice is what i call them)
One Shot
Shrines only give blessings. Remove any curses.
I've done a list of perks that we'll try to do in future updates. Some of them are based on your suggestions, others are new ideas.
Most of these perks are One shot, and there's none Unlimited, so we'll have to think of a few more of that kind. Some help would be appreciated of course :).