Ziggurat
 This topic has been pinned, so it's probably important
WaaghMan  [developer] Oct 29, 2014 @ 9:24am
Perk Suggestions
Write here your suggestions for new perk cards. Please try to use the following format to help readability:

Perk name

Number of uses: One shot, Unlimited, Leveleable up to 5

Perk description
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Showing 1-15 of 176 comments
Leezeebub Oct 29, 2014 @ 9:53am 
Backflip genius - Passive - one level

Can jump twice as high and twice as far, but cannot gain any forward momentum (ie, you must jump backwards).

Crack Addict - Passive - one level

Cracked wall entrances for secret rooms are removed but secret rooms contain 3x rewards.
Last edited by Leezeebub; Oct 29, 2014 @ 5:00pm
VoidInsanity Oct 29, 2014 @ 11:16am 
Insanity

Passive

You gain infinite mana and cannot change weapons but your equiped weapon changes every shot.
Last edited by VoidInsanity; Oct 29, 2014 @ 11:16am
BreadPit Oct 29, 2014 @ 11:22am 
Is there a perk list around somewhere? I didn't unlock all the perks yet and it'd be silly to suggest perks that are already in-game :p
Here are some quick ideas though:


Mana Leak

Levelable up to 5

All magic gems give more mana but mana pools slowly deplete over time. (Giving a similiar sense of urgency to move/fight quickly as when playing the Vampire char except it's about mana this time)

Snail Missiles

Levelable up to 5

All missiles move slower but hit a lot harder. Due to it being both a curse and blessing it might be better off as a possible "Divine Indifference" perk though.

Special Snowflake

Levelable up to 5

Increases the chance for champions to spawn but also drastically increases their drops. (more of everything including precious health potions! This might be a fun perk to have solely because champions are fun)

Scaredy Cat

Levelable up to 5

Increases movement speed after being hit for a short time.
Last edited by BreadPit; Oct 29, 2014 @ 1:11pm
Hibachi Oct 29, 2014 @ 11:55am 
... ok, dunno ALL perks available in this games.
Maybe they already exist.

Mana swap - One use (on leveling)
Swap your current total mana to your health, and your health is divided to each of your mana gauges.

Knowledge is power - passive - one level
Each XP shard let you gain mana. Each max mana pool is reduced by 25%.

One more minute - passive - leveleable up to 5
When your HP meter fall under 14% (+1 per level) total, you gain 20% (+5 per level) damage and reduce any incoming damage by 50% (fixed).

Warrior soul - passive - leveleable up to 5
Your stick become a sword and shield. No more shooting.
You deal 100% (+20% per level) damage with the sword, no mana expense.
Incoming damage is first dealt to the stick power gauge (hence the shield).
Stick power regenerate 35% (+5% per level) as fast as the normal rate.

Blazing Speed - passive - levelable up to 5
Your sprint gain 10% per level speed and set aflame the ground behind you, dealing damage to whatever is caught in the fire (increase with level).

Fresh Start - used on leveling - min player level : 10
Lose all percks gained up to this point.
Player level is back to 1, XP is back to 0, XP needs are resetted so the player can climb to level 2, 3, etc... like normal.
HP pool is restaured and its maximum is upped by 4*(player level)%.
Mana pools are restaured and upgraded in the same fashion.

Sensitivity - passive - one level
Monsters deal 200% damage.
You gain 200% XP.
Last edited by Hibachi; Oct 29, 2014 @ 12:05pm
Hibachi Oct 29, 2014 @ 12:52pm 
Wrecking Ball - passive - one level
You gain 1HP each time you detroy an object.
Kromodor Oct 29, 2014 @ 4:43pm 
*My name is Heisenberg*

Each time you take damage a little bit Alchemy mana is restored (~0.5-1 shot worth).
tango Oct 29, 2014 @ 8:04pm 
Endless Stream
Unlimited
Refill your wand 100% with each pickup. (Mana, Knowledge, Score, etc.)

(Would be interesting with the Novice)
Last edited by tango; Oct 30, 2014 @ 8:11am
Hibachi Oct 29, 2014 @ 8:17pm 
Originally posted by Frogsplosion:
[...]
Shatter
Your shots have a chance to break shields and pierce through multiple targets

God yes. I'll take that every run.

Way of the vegan
Passive, leveleable up to 5
Gain 1 / 1 / 2 / 2 / 3HP for each plant monster killed, like mushrooms and carrots.
Deals 110 / 120 / 130 / 140 / 150% damage to plants.
Recieve 95 / 90 / 85 / 80 / 75% damage from them.

Way of the carnivorous
Passive, leveleable up to 5
Gain 1 / 1 / 2 / 2 / 3HP for each "turkey" monster killed.
Deals 110 / 120 / 130 / 140 / 150% damage to them.
Recieve 95 / 90 / 85 / 80 / 75% damage from them.

Poison Blood
Passive, one level
Poison heals you (barrels, monster attacks)
Potions have no effect.
Monsters that damage you on hand-to-hand combat recieve damage too.

~~~~~~~~~~~~~~~~

By the way, a pair of ideas for amulets

Rabbit Amulet
For a short time, you can eat carrots by running into them.
Insta kills them, give the player 10HP each.

Viking Helm charm
Incoming damage is reduced by 40%.
For a time, you damage and knockback monsters by ramming (sprinting) into them.
Recovery time is reduced for each ennemy damaged this way.
Last edited by Hibachi; Oct 29, 2014 @ 8:17pm
tango Oct 30, 2014 @ 8:13am 
Originally posted by Hibachi:


Way of the vegan
Passive, leveleable up to 5
Gain 1 / 1 / 2 / 2 / 3HP for each plant monster killed, like mushrooms and carrots.
Deals 110 / 120 / 130 / 140 / 150% damage to plants.
Recieve 95 / 90 / 85 / 80 / 75% damage from them.


Rabbit Amulet
For a short time, you can eat carrots by running into them.
Insta kills them, give the player 10HP each.



Cute, I like these.
h-z Oct 31, 2014 @ 6:44am 
Wizard in the shell

passive, one level

Gives you armor, amount of which is equal to 75% of your maximum health.
Shown as another grey layer on health bar.
Armor cannot be restored with health potions, so when its gone its gone. But you still can pick up potions to restore your normal health if it was not full at the time you picked up armor perk.
Armor slows you down by 15%, and when its gone you get back to your normal speed.

Keymaster

passive, one level

Picking up a portal key heals you to 50% of your maximum health.

Narcissist

Number of uses: One shot

You take no damage from your own attacks, but enemies are stronger


Stomping Boots

Number of uses: Leveleable up to 5

Every time you jump and land, you create a weak tremor that damages your foes at the expense of a random mana type


Gambulet

Number of uses: One shot

Every time you use your amulet, it changes to a different one


Pyromancer

Number of uses: Leveleable up to 5

Leave short lived flames wherever you walk
Last edited by Reki, Bone-Crusher of the Pit; Oct 31, 2014 @ 12:49pm
tango Oct 31, 2014 @ 4:05pm 
I like "Keymaster" and "Pyromancer" above.
hotdog Nov 1, 2014 @ 6:21am 
Holy Grail

Unlimited passive chance

Chance to grant mana for grabbing goblets (chalice is what i call them)
tango Nov 2, 2014 @ 8:22am 
Good disciple

One Shot

Shrines only give blessings. Remove any curses.
WaaghMan  [developer] Nov 3, 2014 @ 9:23am 
Many thanks for the suggestions. Some of them can be game breaking (Archon), or too hard to properly implement right now (Warrior soul), but there are lots that sound interesting enough :).

I've done a list of perks that we'll try to do in future updates. Some of them are based on your suggestions, others are new ideas.

  • Hero (One shot): More champion enemies appear. Increased drop rate for them.
  • Scaredy cat (One shot): Temporary speed increase when hit.
  • Berserk (Leveleable): Increase damage when health is below 25%
  • Elder (One shot): Reduce health, speed and damage dealt. Increase mana regeneration and fire rate.
  • Sprinter (One shot): Reduce basic movement speed, but sprint movement is increased a lot.
  • Sensitivity (One shot): Doubles experience obtained, and doubles damage received.
  • Wrecking ball (Leveleable): Get 2HP per broken object.
  • Alternative (One shot): Switch primary/alternate fire, and alternate fire mana usage is reduced.
  • Highlander (One shot): Reduce your max health to 25%, and get health regeneration over time.
  • Loan shark (Levelable): Score goblets also grant experience.
  • Erudite (One shot): Lore scrolls grant a Level up when found.
  • Oracle (One shot): Shrines only give blessings
  • Equalizer (One shot): Mana crystals fill all 3 types of mana, with reduced effectiveness.
  • Magic Bond(One shot): One of your equipped weapons is put on the purple mana slot (becoming a wand for most purposes).

Most of these perks are One shot, and there's none Unlimited, so we'll have to think of a few more of that kind. Some help would be appreciated of course :).
Last edited by WaaghMan; Nov 4, 2014 @ 2:17am
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