Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So I would really love to have a difficulty setting to change difficulty.
I like the Idea of making the game one floor longer, each time you beat it (For the case I'll be able to do it one day :D )
So far I've only unlocked the second charackter and I had the feeling this changes more the style of playing than difficulty...
Some achivements should unlock more floors, maybe up to 3 more floors so the game won't become too long.
Mob is too intelligeant for a game.
I love difficulty game, but without savepoint, i don't love.
Restart and restart from level 1 and at floor 1 and be killed every time on floor 3, start to be extremely boring for me.
I continue play because this game is absolutely cool.
I was thinking this game having savepoint.
I have 4 hour of play, and don't continue play because, i don't enjoy retsart from the start every 15 minutes
Please make game much harder. In ourdays, all developers love to make easy, casual pice of cake. This time are gone, we need games like hexen, with overall difficulty, as shot/starfe area, and logic/tactics area. Need alot, secrets, puzzles.
Now you as developers on top, and can choose what path you will travel, please dont pick, casual, low content, and game with saves path. It will be end, and biggest fail.
In the end, ask your friends whom play, and develop games - "Can you advise or just remember good hardcore game, over past 3 years"
I can say dark souls, and few indi unpopular projects.
@snarf
after i finish 5th run, every complite game, takes 25-35 min.
on speedrun, im think it can be done for 10-15 mins.
I think the levels need to get progressively larger, perhaps put some randomly place traps inside monster rooms as well to keep the player on their toes.
Bosses are a little easy (Apart from the giant bird/raptor boss which wrecks me if I dont have the green staff). Maybe make them attack faster, or charge the player like the bird boss.
And some people will be against this idea, but; make upgrade cards a game of chance. Like show the player the cards and then flip/shuffle them for the player to pick (how Hand of Fate deals encounter cards). Making the cards like this will give the player some of the crud cards nobody picks, like the ones that halve your hp, or making a deal with death.
So i see good to introduce different difficulty mod to satisfyed every one
So maybe increase a bit difficulty on every level except 3rd floor is the way to go.
Also I think that game need some kind of shops, challenge rooms and mini-bosses.
Anyway i'm enjoying this game :)
Im mean , high difficulty. Now in game, really hard play with few charters, and on few locations.
Finish it !
And for now, i see i can't past the 3floor because i die. probably i don't have the same skill than other player (normal thing after all).
So yes dev to answer your question of you thread:
Plz, i'd like have ziggurat little bit more easy.
From personal side, i play game to relax (after working day or just to kill the time when it's rain weather)
Ziggurat is good game sure, i love spend 15/20 minute to him before die:
I'd like to spend 45 minute and finish it to enjoy my purshase.
Because for now, i have buying a super early acces game and i can't finish it, so i imagine when you probably add more floor/content :(((( me still at floor 3