Ziggurat
WaaghMan  [developer] Aug 16, 2014 @ 3:56am
Difficulty and game length
What's your opinion on these two things?

Do you think the game difficulty should be harder, or easier? Maybe harder on later levels? Some people have managed to clear the game on their first try so maybe it should be harder?

And how about game length? It's 5 floors ok or do you prefer some more? Maybe unlocking extra floors each time you win the game?

We didn't want to have a difficulty selector, by the way. Character selection is in part to offer players more difficult/easier game modes without having to choose difficulty directly.
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Showing 1-15 of 196 comments
Nachtkater Aug 16, 2014 @ 4:06am 
As for me, I didn't come further than floor 3 after ~15 attempts, since I'm more used to RPGs than FPS, plus I'm more console than PC player - and FPS with controller sucks kind of... (even if there was auto-aim).
So I would really love to have a difficulty setting to change difficulty.

I like the Idea of making the game one floor longer, each time you beat it (For the case I'll be able to do it one day :D )

So far I've only unlocked the second charackter and I had the feeling this changes more the style of playing than difficulty...
WaaghMan  [developer] Aug 16, 2014 @ 4:15am 
From early betatesting we saw many players cleared the game first with the Novice, probably because they relied too much on the wand (which is generally a bad thing since the wand is 4 times weaker than other weapons).
Snarf Aug 16, 2014 @ 6:21am 
Beat the game on my 8th and 9th runs. And the 8th run took me 33 minutes. 9th was close to 45 or 50 minutes.

Some achivements should unlock more floors, maybe up to 3 more floors so the game won't become too long.
gustavodeluxe Aug 16, 2014 @ 6:46am 
to be honest, stay blocked at floor 3, never pased it.

Mob is too intelligeant for a game.
I love difficulty game, but without savepoint, i don't love.
Restart and restart from level 1 and at floor 1 and be killed every time on floor 3, start to be extremely boring for me.
I continue play because this game is absolutely cool.
I was thinking this game having savepoint.

I have 4 hour of play, and don't continue play because, i don't enjoy retsart from the start every 15 minutes

Be tough Aug 16, 2014 @ 6:51am 
In my opinion, game need more dificult, much harder boses, which will have more attack abilities, enrage modes, and different tactic.

Please make game much harder. In ourdays, all developers love to make easy, casual pice of cake. This time are gone, we need games like hexen, with overall difficulty, as shot/starfe area, and logic/tactics area. Need alot, secrets, puzzles.

Now you as developers on top, and can choose what path you will travel, please dont pick, casual, low content, and game with saves path. It will be end, and biggest fail.
In the end, ask your friends whom play, and develop games - "Can you advise or just remember good hardcore game, over past 3 years"
I can say dark souls, and few indi unpopular projects.

@snarf
after i finish 5th run, every complite game, takes 25-35 min.
on speedrun, im think it can be done for 10-15 mins.
Last edited by Be tough; Aug 16, 2014 @ 6:56am
Jericho Aug 16, 2014 @ 6:58am 
Originally posted by Be tough:
In my opinion, game need more dificult, much harder boses, which will have more attack abilities, enrage modes, and different tactic.

Please make game much harder. In ourdays, all developers love to make easy, casual pice of cake. This time are gone, we need games like hexen, with overall difficulty, as shot/starfe area, and logic/tactics area. Need alot, secrets, puzzles.

Now you as developers on top, and can choose what path you will travel, please dont pick, casual, low content, and game with saves path. It will be end, and biggest fail.
In the end, ask your friends whom play, and develop games - "Can you advise or just remember good hardcore game, over past 3 years"
I can say dark souls, and few indi unpopular projects.

@snarf
after i finish 5th run, every complite game, takes 25-35 min.
++++++++++++++++
Wereman Aug 16, 2014 @ 7:00am 
I'm having fun with the current difficulty, but only because I want to collect everything.
I think the levels need to get progressively larger, perhaps put some randomly place traps inside monster rooms as well to keep the player on their toes.
Bosses are a little easy (Apart from the giant bird/raptor boss which wrecks me if I dont have the green staff). Maybe make them attack faster, or charge the player like the bird boss.

And some people will be against this idea, but; make upgrade cards a game of chance. Like show the player the cards and then flip/shuffle them for the player to pick (how Hand of Fate deals encounter cards). Making the cards like this will give the player some of the crud cards nobody picks, like the ones that halve your hp, or making a deal with death.
Last edited by Wereman; Aug 16, 2014 @ 7:01am
tango Aug 16, 2014 @ 7:21am 
Personally, I think that the first floor is too easy. I'd rather start at the difficulty of Floor 2, and then move on from there. It starts to feel really, really nice at Floor 3 and Floor 4.
gustavodeluxe Aug 16, 2014 @ 7:29am 
you can make the game harder, but need considerate all player have not the same skill.
So i see good to introduce different difficulty mod to satisfyed every one
WaaghMan  [developer] Aug 16, 2014 @ 7:31am 
From our point of view, we tried to make the game rather easy on the first 2 levels, and at 3rd floor is where things start gatting serious. If you get past 3rd floor, looks like most people ends getting to the final boss.

So maybe increase a bit difficulty on every level except 3rd floor is the way to go.
Last edited by WaaghMan; Aug 16, 2014 @ 7:38am
Al Buquerque Aug 16, 2014 @ 7:42am 
I noticed this game has a lot of game mechanics similar to the game The Binding of Isaac. I think that after you beat the final boss, you should go to a new level that is twice as hard as the final level. New enemies, maybe a themed map, maybe even a new final boss. I think the difficulty is just fine, keeping it challenging but still fun, but if you could change the difficulty it would make the game better.
samec-88 Aug 16, 2014 @ 7:43am 
I think the complexity of the game is normal. to the fifth floor I reach for 40-45 minutes. but still would like to have more levels, items, etc. and I repeat that not enough saves in the game, because sometimes you have to move and progress in the game you do not want to lose.
Ashenmur Aug 16, 2014 @ 7:53am 
beat the game 3 times and died 1 time. I think need more levels (7-10) with increasing complexity of later levels.
Also I think that game need some kind of shops, challenge rooms and mini-bosses.
Anyway i'm enjoying this game :)
Last edited by Ashenmur; Aug 16, 2014 @ 7:54am
Be tough Aug 16, 2014 @ 8:19am 
All whom say, what difficulty are normal. Try to play - Hexen. Heretic.
Im mean , high difficulty. Now in game, really hard play with few charters, and on few locations.
Last edited by Be tough; Aug 16, 2014 @ 8:29am
gustavodeluxe Aug 16, 2014 @ 8:30am 
for me, buying a game is resuming to only one thing:

Finish it !

And for now, i see i can't past the 3floor because i die. probably i don't have the same skill than other player (normal thing after all).

So yes dev to answer your question of you thread:
Plz, i'd like have ziggurat little bit more easy.

From personal side, i play game to relax (after working day or just to kill the time when it's rain weather)

Ziggurat is good game sure, i love spend 15/20 minute to him before die:
I'd like to spend 45 minute and finish it to enjoy my purshase.
Because for now, i have buying a super early acces game and i can't finish it, so i imagine when you probably add more floor/content :(((( me still at floor 3
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Date Posted: Aug 16, 2014 @ 3:56am
Posts: 196