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Much of the gameplay is designed around the ability to quickly and precisely target in 360 degrees.
Playing the game with a controller would require using a stick to guide a virtual cursor around, which would have to move very slow in order to provide the amount of precision needed to solve the puzzles. It would be sluggish and convoluted.
When I tried playing LogiGun with a controller myself, it played terribly. Ultimately I decided not to support it.
I do understand what you say, some games i played with a controller that use a targetting cursor are really annoying. I just find keyboard controls to be really uncomfortable.
However, LogiGun probably wouldn't work this setup. It has quite a few inputs and I don't think there are enough buttons on half a controller to be able to do everything. You can certainly try it out though.
it would be a shame if I didn't play your game, I thought it looked cool.
Alas, I can't be doing with complicated controls. that's why I don't play world of warcraft. they could make that far more intuitive.
Thanks for teh nice design, it's a real shame it's no fun to play.
I grew up playing games with WASD controls, so they are second-nature to me. I didn't consider that some players aren't used to them, and might expect the game to control more like a traditional 2D platformer based on its appearance.
I do think there is a way to add controller support to LogiGun that would be at least passable, but unfortunately I don't have the time to spend on such an extensive reworking of LogiGun.
I will keep this feedback in mind for the future. I am currently working on my next game, and I can tell you that it plays beautifully with a controller.
do you have a name for your next project yet so I can keep an eye out for it?
Keyboard has been a gaming peripherals for years so far. What's your issue with that?
K+M is a good tool for this game. Period. Get over you joypad fanboyism and use the proper tool. Do you always insist on eating soup with a fork? Come on, how do you want to perform precise actions with a sluggish joypad? You need control in this game - joypad can't deliver it.
I understand that you prefer joypad, but in some games it's simply a bad choice - just like K+M is bad choice for slashers (DMC), driving games and fighting games.
I eat soup with a spoon because a spoon was designed for eating liquid based foods. forks were designed for stabbing. devices are generally designed for the action which they will be used for. such as the keyboard with it's large array of buttons with alpha numeric characters on them. perfectly suited for typing. only marginally useful for gaming since the lazy games without optimised controls have to map every function to a separate button.
I don't have a fanboy/girl attitude to gamepads. I like them because they are designed to play games. when I play a game, I want to use a tool that was designed to do it. I don't think that makes me a fanatic. I think it makes me sensible and sane.
Do you want to control your car with a keyboard now? or maybe use a steering wheel? yeah I'll go with the proper tools thanks.