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PS: If you want to add a particular effect, then use add instead of mult, e.g. getselected():setattribute("chargestrenght", 10, "add").
PS2: thanks for the praise, seems you are enjoying my work; but: "90% of all mods" - maybe one can get that impression, just don't you confuse quantity with quality ;-)
After selecting a faction, click 'edit' in the general's section in the left-hand panel and you can reallocate attributes manually.
So they don't have to be rng.
But, yeah, if you want a more powerful general than normal and there's no historical generals to choose then you'll need to use console commands, as Canute already described :-)