Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I remember Rise and Fall, it follows Alexander and Achilles for the Greeks and Julius Caesar and Germanicus for the romans right?
Persia and Egypt are the last two factions if I'm not mistaken?
It seems like you enjoy the RTS base building style (which is absent in the hegemony games) You can however build forts and bridges in predetermined spots.
Plenty of players will draw comparisons to Total War games because of the strategy map and the grand campaign, you can literally conquer every city on your path to or from Rome. There's a wide variety of factions to pick from 25+ at last count and 5 cultures that encompass that. Apart from that the similarities stop.
Gameplay is real time but there is a pause feature. Zooming out shows you the grand map and it's seamless transition, the only loading screen is the initial load.
Supply lines are a vital part of gameplay, planning out where they go and how to defend them effectively from both enemy factions and the factionless raiders that pop up from time to time. This factor will be overhauled relatively soon since the Devs are looking at it right now.
Unit tactics come into play, certain units are good against other units in a rock-scissors-paper kind of way, example would be spearmen/hoplites are good against light/heavy cavalry units. You generally rout units and can either execute or enslave retreating enemies. You can't however kill an entire unit unless you capture their home city so they stop recruiting there.
Unir morale plays a key role in combat, you need to keep your units fed and paid. Pulling flanks on enemies melts morale as well as capturing their home city while they are out in the field. Generals and officers also provide morale boosts. Generally the higher your units morale the longer they can fight without routing.
Sieges are also a part of the game, you can choose to directly assault a city OR you can viably starve a city by either capturing or burning all of the enemy farms/fisheries. Any units that come from a starved city will also lack food to march or fight.
There are tech upgrades that unlock more units/ stances for both units and cities, the ability to assimilate enemy cities to your culture, unit/city/resource bonus and proficiency at raiding/sieges/naval combat,etc.
The Devs are very active in pushing out patches and listening to community feeback, just take a look through the older patch notes and some of the stickied threads. They've also done an official mod which has the starting area of the first game (Hegemony Gold) done.
There are occaisonally glitches that pop up from time to time. Examples are over sea supply lines sometimes cut through land (this is prelavent with river cities), sometimes the overmap pawns are in one place but the unit is in another, there are minor graphical glitches in some of the cities and some minor audio glitches in wood camps.
Hope it helps!
Thank you very much for your detailed thoughts about this game. I will pick it up once I've played a little bit through my backlog thanks to your recommendation.
-pac
No problem, you can always look at some youtube videos that show off gameplay to see if any of the mechanics interest you, it will also provide a much more informing view of whether or not you'll like it! However I will still recommend it! =D
was a underrated game by amazing underrated devs! :D
i wonder if the devs came back... since they made great rts games like rise and age of empires.
-pac
Hey stabby any news on an update ;)
thank you lord Stabby
Very keen to see this. Are there any hints on what the major new features are? Raider overhaul, Naval overhaul? Anything else?
Can't wait to try out the beta too xD Appreciate the hard work you guys are putting in!