Project X: Light Years

Project X: Light Years

Project X  [developer] Jan 12 @ 3:05pm
Update improving graphic and other aspects is live!
Game received big graphic improvements including balance and quality of life changes.
Last edited by Project X; Jan 12 @ 11:44pm
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Showing 1-14 of 14 comments
Thornado Jan 13 @ 11:54am 
Ah, downloaded it and tried it out for a short test.

The background art looks much sharper, planets have more detail and the little space effects are very pleasing. Too bad the background purple is a little less saturated this time around, I love the purple popping out! But in the end, I guess the lighter color makes the game look more mature. :)

Btw, i do wonder what the 10 credits on the titlescreen do in the game?
Project X  [developer] Jan 13 @ 1:48pm 
Well credits...just to give arcade vibe :) will be less than 10 of course. So propably 3 ect. So each time u restart level 2 for example U gonna use credit :)
Thornado Jan 26 @ 8:53am 
It seems you have added a few updates again. :)

Great to see more graphics being updated and effects being added. Level 1 is looking more uniform now and the balance feels much better. The added missile launchers add some variety, great stuff.
Too bad the final boss killed me in the end just before I could do the finishing blow. Oh well, next time...

Level 2 graphics' are just ace. The background art looks great on my laptop and there is a lot going on there. Going to test this one a bit more later tonight.

Is the ingame music in both levels final btw?
Project X  [developer] Jan 26 @ 9:44am 
Game receive daily updates.
Yes music is final. Anything wrong with it?
Latest upade added Special power up after stealth. It's adding special weapon. In shop now u buy max amount of it instead of refilling. Hope that make sense.
Thornado Jan 26 @ 1:47pm 
I was away from gaming for a few days, so I missed a lot of updates :)

There is nothing wrong with the music, glad to hear it's final. I like the first level tune wich is a modern take on classic Allister Brimble music, very iconic. The second level tune sounds very different and atmosperic. I like both of them, they both fit great to the game.

The 2nd level is so intense btw; the visual ques in the scenery work very well. When scenery moves, I never missed the que that something would happen (even though my ship exploded a few seconds later :P).

Today I saw the balance option for the first time in the option menu. Graphics seem to be rendered tighter and FPS are more than enough to enjoy the game without too many hick-ups, so I can ditch the performance setting for now. :)
Project X  [developer] Jan 26 @ 2:55pm 
I'm glad U like it. Did U finish level 2?
Balance mode indeed support more effect keeping framerate high as possible. New effect like water reflections for example.

BTW what U mean by 'que'?
Last edited by Project X; Jan 26 @ 3:21pm
Thornado Jan 26 @ 9:48pm 
I think I came midway level 2, the two shielded blue ships that fly around the screen. They immediatly killed me after they merged and after that is was game over. :)
I guess the underwater bit and the giant wasp are still out there for me to be discovered :)

I made a typo, I meant 'cue'; the warningsignals on screen when those stalactites are about to drop. They make navigating the level very easy, even with lots of action on screen.

The flamethrowing ship seems out of place in level 2. I got confused with the look of it's weapon effect and the pacing of it.
Is the flame intended to be a slower traveling single bullet with a trail of flames or should it be a woosh of flames?
Perhaps I got confused because the flamebullet is visible on screen while the ship isn't. Also, I didn't expect fire shooting ships in a water based level.
Project X  [developer] Jan 27 @ 12:07am 
Flamethrower is intended and logically that flame is slower than bullets ;)
Good luck with boss next time. U can do it!
Thornado Jan 27 @ 1:43pm 
Next time? I guess there will be a lot more next times before I beat the level 2 boss :)
Atleast I spam the highscore table now :)

Perhaps you should introduce a scenery mode: fly through the game without taking damage for players with my skills :P

Btw, the starbase at the start of level 1 is not exploding anymore? I always liked that in the beginning of play. Perhaps make it a bigger explosion?! :D

I also just noticed today the saturation of the purple background is changing during play. Looks great :)
Project X  [developer] Jan 27 @ 2:11pm 
Yes station temporary is not destroyed :) may return later.
Yes background blink.
I have made update. Burst/Laser Beam effect reworked plus many other tweaks mostly on lvl 2.
BTW this boss on lvl 2 is not final ;) it's just one of many lol
Thornado Jan 28 @ 1:30am 
I was afraid there will be more bosses :P
Project X  [developer] Jan 28 @ 2:11am 
More bosses more fun :)
Tip - use water as cover
Last edited by Project X; Jan 28 @ 2:11am
Thornado Jan 28 @ 2:13pm 
I noticed the water slows me down and I get shot ;)

I do have some thoughts about level 1 / menu screen:

- I miss ambient sounds (Yes, in real space there is no sound, but in space games there should be :))

- the big white lasers that are shot by the enemy lack sound. Perhaps adding a piercing, high laser sound to it?

- also, adding some collapsing, thudding sounds when the collapsing structures hit each other would be cool.

- although I love the music in the game, perhaps some people like an option to play with soundeffects only.

- I notice at certain points the game speeds up after certain waves of enemies. Too bad the game immediatly slows down so in the end it doesn't seem to do anything gameplay wise. It would be cool if after a speed up there would be a small section where you need to dodge stuff at a higher pace. After such section, the game slows down to normal again and caries on.

- is it me, or is your ships big laser disabled? I use the EMP bombs now regularly to survice waves of bullets so I'm not really missing the big laser...but I'm just curious. :)

- There are two difficult settings now. Since reading the other feedback post, I think it would be nice to add an extra difficult setting: easy, normal, hard.
This way, more people can enjoy the game and see what is there. Not everyone has the skills. time or dedication to get good enough to beat it.

Although I think the difficulty on normal is fine for me, I can imagine playing it more casual once in a while to just breeze through it an enjoy the scenery and music. Also in terms of future sales, making it more inclusive will make it available for a bigger userbase.

- The big ship in the background that 'falls' vertically looks a bit out of place. I'm not really sure what it looks like and why it's there. I dubbed it 'the shoe ship'. I think it is already improved from an older build but it looks out of place.

- When a bigger ship from behind enters the playfield, on the leftside appears a solid red beam. I think it would look better if it fades a bit like a flash instead of being just a solid red line. Perhaps adding a slow fade to it will top it off. :)

- I can't say it enough, but the balance mode really did wonders, now I have nice graphics with 60 FPS most of the time and I can recommend it to everyone :)

- I mentioned a while back that changing the different stats in the hangar screen to a graph instead of using words would make it more clear for players. I just wonder if changing this is still on you mind? (yeah, after every update I imediatly enter the hangar to see if anything is changed over there :P)

- In the hangar, I can only leave by selecting a ship. It should be possible to leave it with a button press without selecting a ship. In that case, the previous played ship would be chosen.

- I can charge to megaburst, but I can only release it when firing. Sometimes I wrongly press the charge button but I still keep pushing the button being afraid of losing my burst energy. Perhaps pushing a different button could cancel the charged burst and letting the enery flow back to you ship so you can charge up again when needed?

I hope my thoughts make enough sense for you to use. :)
Project X  [developer] Jan 28 @ 2:32pm 
I noticed the water slows me down and I get shot ;)
* slows a bit but in water you are safe. Or you mean underwater section of level?


- I miss ambient sounds (Yes, in real space there is no sound, but in space games there should be :))
*having music won't be hearable anyway.

- the big white lasers that are shot by the enemy lack sound. Perhaps adding a piercing, high laser sound to it?
*you mean those vertical guns stick to walls? There is charging sound.

- also, adding some collapsing, thudding sounds when the collapsing structures hit each other would be cool.
*when closing both sides after 4 spinners there collapsing sound

- although I love the music in the game, perhaps some people like an option to play with soundeffects only.
*music stays as evertbody love it :)

- I notice at certain points the game speeds up after certain waves of enemies. Too bad the game immediatly slows down so in the end it doesn't seem to do anything gameplay wise. It would be cool if after a speed up there would be a small section where you need to dodge stuff at a higher pace. After such section, the game slows down to normal again and caries on.
*game speed up? where exactly ? You refer to level 2 I bet

- is it me, or is your ships big laser disabled? I use the EMP bombs now regularly to survice waves of bullets so I'm not really missing the big laser...but I'm just curious. :)
*each ship has dirrfent special weapon and Laser Beam is when u fill up full top green energy bar

- There are two difficult settings now. Since reading the other feedback post, I think it would be nice to add an extra difficult setting: easy, normal, hard.
This way, more people can enjoy the game and see what is there. Not everyone has the skills. time or dedication to get good enough to beat it.
*theres 3 Easy,Normal and Hard

Although I think the difficulty on normal is fine for me, I can imagine playing it more casual once in a while to just breeze through it an enjoy the scenery and music. Also in terms of future sales, making it more inclusive will make it available for a bigger userbase.
*tehre's Easy for new players already

- The big ship in the background that 'falls' vertically looks a bit out of place. I'm not really sure what it looks like and why it's there. I dubbed it 'the shoe ship'. I think it is already improved from an older build but it looks out of place.
*color adjusted. Should match better now :)

- When a bigger ship from behind enters the playfield, on the leftside appears a solid red beam. I think it would look better if it fades a bit like a flash instead of being just a solid red line. Perhaps adding a slow fade to it will top it off. :)
*right. Can be improved for sure :)



- I mentioned a while back that changing the different stats in the hangar screen to a graph instead of using words would make it more clear for players. I just wonder if changing this is still on you mind? (yeah, after every update I imediatly enter the hangar to see if anything is changed over there :P)
*on my list

- In the hangar, I can only leave by selecting a ship. It should be possible to leave it with a button press without selecting a ship. In that case, the previous played ship would be chosen.
*I can add back button ideeed

- I can charge to megaburst, but I can only release it when firing. Sometimes I wrongly press the charge button but I still keep pushing the button being afraid of losing my burst energy. Perhaps pushing a different button could cancel the charged burst and letting the enery flow back to you ship so you can charge up again when needed?
* adjusted. Next update gonna have this logic :)

I hope my thoughts make enough sense for you to use. :)
*always!
Last edited by Project X; Jan 28 @ 3:18pm
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