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But all these Career missions are generated and this can cause weird Ai behavior.........
Doesn't seem to be any issue with them.
Are the scripted campaigns any better? I haven't tried any of them yet but yea so far the WW1 career is far too easy, enemy regularly don't engage. The enemy aircraft mostly just turn in circles until they are shot down.
If I've died in career mode it's generally a result of midair collision with allied aircraft as 5 of them dive on a single enemy. Now I just opt not to join them.
EDIT: I take that back. I just tried 8 Se5a versus 1 Fokker DR1. Head on at 2000m starting. Shot down 7 of them and had the 8th trailing smoke when I collided with my last kill and had to bail out. They give up altitude far too easily and when you get on their tail they only just gentle turns so I kill the pilot and move to the next one.
Needless to report this as any other anomaly in the forum, because the "defense attorneys" arise who, claiming the unsustainable, defend the product at all costs, and if the user insists, he is banned!
The only thing I can do at this point is not to buy any more products from this series.
He does a good job at writing a journal of sorts where you hear the thoughts of the pilot and some of what is going on beyond what the mission actually is. And the missions themselves have very well crafted battle-zones where it actually feels like there is a war going on. In 10 days of autumn for example you start with the front line very near by and it proceeds to get closer to the airfield. To the point where you are taking off while artillery shells are blowing up right next to the runway as you are taking off. You know where the front line is because you will see bullet tracers where its at to give the illusion that there is a proper battle going on and you can see it progress through the campaign. Unlike the career mode where the front line is just an arbitrary line where the units change, in those scripted missions, the front line feels like the front line.
Now as far as missions go, I find that blacksix tends to do a good job at not waisting your time without having it so action packed that it doesn't feel believable. For example I have played many campaign missions from other authors which are more realism focused. And those are also fun in their own way. For example hell hawks over the bulge has voice acted radio comms that are relavent to the missions, but that realism is also taken to the point where the mission is an hour long with 40 minutes of which are just flying to and from the objective. Blacksix tends to get you in the action decently quickly. And if not, you generally at least have something to look at. A good example of this would be a recon mission. Its not action packed because its well recon, but its very cloudy and bairly flyable. You will see frontline activity and rocket trucks delivering their payloads and then as you fly over an airfield see some ground activity and overall it gives you a picture as to what is going on at the battlefield.
All of what I said above is just not doable in the career mode. That mode does have its benefits and its own appeal. I personally like to see how long I can last and I apreciate seeing how pilots cycle through and pass away. But it is not the same as the scripted campaigns which overal tend to work well as a hand crafted vertical slice of the battles they represent. Especially those made by blacksix.