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Locking a tailwheel is a must. Turn the technochat (the text messages that display plane's systems, like throttle etc) on to see when it's locked and when it's not.
Set the propeller pitch to the finest (maximal).
The rule is, the more speed you have, the more control of plane you have. The faster the engine works, the less control you have. Add throttle slowly as you pick up speed. Pull the stick to push tail wheel into the ground, to improve control, and raise the tail as you pick up speed and gain control. Use rudder for steering.
All single propeller planes will naturally do this. It can be made far worse in the case of a cross wind, take a look at the Tutorial Library in the Guide section of the Steam page for more details there.
You need to use rudder and rudder alone to counter this, it's the only way. Keep in mind as you take off, the effect will diminish with speed, you will need to gradually return the rudder to neutral as you gain speed. Using brakes or diff steer will only slow down your plane you will run out of runway. Give it more practice, you'll find it is not 'impossible'
Reference:
http://avstop.com/ac/flighttrainghandbook/imageh1n.jpg
http://wiki.flightgear.org/Understanding_Propeller_Torque_and_P-Factor
Does anyone have any new ideas?
Key is to to let the planes fly themselves off the ground without pulling the stick. Apply a bit of flaps, lock tailwheel and balance the plane with rudder (having pedals help A LOT here) as you accelerate down the runway. As the plane begins to takeoff be prepared to counter any rolling with stick input. Use TINY stick inputs and DO NOT pull the stick back. The only time I pull back on the stick a bit is when I takeoff in heavy loaded bombers or when it is required to lock the tailwheel.
Definitely don't use take-off assist in DCS or any other sim and I figure if I can take off in the DCS Mustang then any plane in BoS should be a doddle. Even with full left rudder, locked tailwheel, gentle acceleration, the second the aircraft moves it starts turning in a circle. No control inputs seem to be able to counter this. Getting really confused by it and am thinking that maybe one of my peripherals (xbox contoller, saitek pedals, warthog stick) has a rogue axis somewhere forcing the rotation? But then when I load up DCS (or when i just do a quick mission in BoS) all inputs are straight and the aircraft perfectly controllable.
So confused!
It's a propeller pitch problem : on Russian planes, you must to set the pitch to max RPM (100 % on the technochat), else your propeller is not producing enough airflow on your rudders, which become inefficient in that case. The propeller torque will make you spin, and you could not correct this.
With the (not so) new start procedure, you set your engine management (mixture, throttle, pitch) to what you want to be after the engine start, else the mixture and propeller pitch will go back to 0% after the engine has started, causing the engine to stop, or to produce an inefficient airflow.
Doing that, after the start procedure, your engine will be setted as you wanted it to be before the start procedure.
When you start already in air, the engine is already setted correctly, so no problem.
Cheers Nono (and everyone else who pitched in).
Conflicting inputs with another controller that´s plugged in (gamepad)
Prop Pitch not on 100%
Let us know if you figure it out!
I was having the EXACT problem: LaGG-3 spinning out of control on simple, slow forward movement on the runway. My prop pitch was indeed 0%. Setting it back to 100% fixed the issue.
Thanks for the great tip! That was getting frustrating :-)