IL-2 Sturmovik: Battle of Stalingrad

IL-2 Sturmovik: Battle of Stalingrad

Majickthyse May 28, 2023 @ 12:54pm
mission length and acceleration
Hi All,
I know this subject has been talked to death in the past, but I think it needs to be said again...

Flying Circus 2 brought me back to IL2 after 2-3 years away. I started a career and after a few missions asked myself why on earth I hadn't been playing IL2, it's so good! Then I started a new Stalingrad career. And thought the same thing.

Then I started Bodenplatte and remembered very quickly why I stopped playing. Then I tried a bomber mission in Kuban and was reminded again. The distances travelled for some missions coupled with the contemptible 8x acceleration with no waypoint skipping is what killed the sim for me before.

I want to be able to take off, land and carry out the mission all as realistically as possible. But life is too short for the travel time, which means I miss out on a huge chunk of the content I have paid for by avoiding long missions.

Now I can already hear the crys of 'but it's a simulator, what do you expect?'. But do we set ourselves on fire when we get shot down? So why do we all have to suffer the death of a thousand cuts of watching the KMs slowly tick down even at 8x speed?

I think it's about time more time acceleration features are provided for career mode. And if the grognards out there want to spend your lives watching paint dry then you don't have to use them!
Last edited by Majickthyse; May 28, 2023 @ 1:02pm
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Showing 1-15 of 19 comments
Dragoslav May 31, 2023 @ 1:02pm 
I agree 100% it is absolutely infuriating..
bycomet May 31, 2023 @ 9:15pm 
It doesn't even reach 8x speed. It may work with one plane, but a mission with your own plane, friendly and enemy planes, and ground units, it may only achieve 2x speed due to program limitations and hardware computing limitations. So what needs to be improved is the efficiency of the program. Hope the next generation will improve it.
dordie May 31, 2023 @ 11:35pm 
select a waypoint with mouse on map push a button/key and redraw at that waypoint. voila magic! would be nice if possible
blegh Jun 1, 2023 @ 2:32pm 
Yeah there really needs to be a 'skip to contact' or something like this option. Not necessarily right in view of enemy but somewhere close .
<Blank /> Jun 1, 2023 @ 3:24pm 
Originally posted by Majickthyse:
Hi All,
I know this subject has been talked to death in the past, but I think it needs to be said again...

Flying Circus 2 brought me back to IL2 after 2-3 years away. I started a career and after a few missions asked myself why on earth I hadn't been playing IL2, it's so good! Then I started a new Stalingrad career. And thought the same thing.

Then I started Bodenplatte and remembered very quickly why I stopped playing. Then I tried a bomber mission in Kuban and was reminded again. The distances travelled for some missions coupled with the contemptible 8x acceleration with no waypoint skipping is what killed the sim for me before.

I want to be able to take off, land and carry out the mission all as realistically as possible. But life is too short for the travel time, which means I miss out on a huge chunk of the content I have paid for by avoiding long missions.

Now I can already hear the crys of 'but it's a simulator, what do you expect?'. But do we set ourselves on fire when we get shot down? So why do we all have to suffer the death of a thousand cuts of watching the KMs slowly tick down even at 8x speed?

I think it's about time more time acceleration features are provided for career mode. And if the grognards out there want to spend your lives watching paint dry then you don't have to use them!

This comes up every so often, and I've been against it every so often. I think even when I explain why - you won't like it, and that's fine.

There's also a false equivalency to 'setting yourself on fire' when getting shot down, and having realistic travel times. These aren't comparable things. Wanting a realistic in game experience is not the same as wanting a realistic life experience. Videogames aren't life. Nobody is taking a cannon shot to the back of the head in their games room for the sake of videogame realism.

I'm against this idea because there's already time acceleration. You don't like the implementation. Okay but why should the developer work on creating a new implementation for you and *not* work on the simulation aspects of the combat simulator just because you 'don't have time'. Yes, we can not use the feature if we don't want to or use it. But there are a myriad of other aspects of the title that probably should be addressed before adding superfluous features to make people who want instant gratification have it. There's other games for instant gratification. The maps in IL-2 are already small enough that with time acceleration the longest missions will take basically ~30m to complete. Way less time than any of my paint needs to dry. Your other option is to pick a squadron close to the front line that doesn't do deep excursions very often.

Like all suggestions, even mine, it's a matter of "I want to play this game exactly how I want it to be." And that's not really tenable for everyone. I don't expect any of my issues to get fixed and have to be happy with the product - or just not play it - as it is. Your statement is "I didn't remember why I quit play it, so I came back and I remembered and now I want that 'problem' fixed so I'll continue playing."


tbh I already think there's almost too many QOL features in this title, even though I do take advantage of some of them from time to time.
Shawn Jun 1, 2023 @ 7:32pm 
If you are looking for a quick fight, don't overlook the quick missions. You can set up some interesting encounters and set distance from the encounter. I get it isn't career missions, but it does give you a way to enjoy some combat and learn about aircraft strength and weaknesses.
MadMaxUSMC Jun 2, 2023 @ 11:18am 
I'd play this game so much more and buy more content and DLC but this issue absolutely ruins it for me.
Majickthyse Jun 9, 2023 @ 1:37pm 
Originally posted by Shin:
just because you 'don't have time'
I do object to your word 'just'. My time is important to me and maybe in different ways to how it is for you.

Whether or not the developers should put effort into it I guess depends on how many players have an issue with it. This thread provides a very small and no doubt unrepresentative poll which demonstrates that 5 out of 6 IL2 owners would prefer a proper time skip/acceleration feature!

By the way, in my experience it's simply not true that the longest missions take less than 30 minutes to complete with the existing 8x acceleration. Perhaps you have a faster machine that actually delivers the 8x acceleration advertised by the developers.
Last edited by Majickthyse; Jun 9, 2023 @ 2:34pm
<Blank /> Jun 10, 2023 @ 5:40pm 
Originally posted by Majickthyse:
Originally posted by Shin:
just because you 'don't have time'
I do object to your word 'just'. My time is important to me and maybe in different ways to how it is for you.

Whether or not the developers should put effort into it I guess depends on how many players have an issue with it. This thread provides a very small and no doubt unrepresentative poll which demonstrates that 5 out of 6 IL2 owners would prefer a proper time skip/acceleration feature!

By the way, in my experience it's simply not true that the longest missions take less than 30 minutes to complete with the existing 8x acceleration. Perhaps you have a faster machine that actually delivers the 8x acceleration advertised by the developers.

The context, as you know, is that I asked why should the developer do something "just" because you don't have the time. Of course, your time is important to you. My time is important to me. How we spend our time is important to us individually.

I take exception to the developers putting effort into it because of how many players have an issue with it too, sure. If they do want to pander to the widest possible audience. Then yes. If they want to build their own niche product and not try to break into a casual market that's completely and utterly saturated and mostly by literally free titles - then no. In the end, the developers should make the product they want to make. Because ultimately, if they make a product they DON'T want to make, that is competing with titles that have vastly larger retained playerbases - the support will evaporate anyway as the team members quits to finds better things to do or begins a new project and then we all get absolutely nothing.

This isn't a big studio, it doesn't have the luxury of just demanding a bunch of easily replaced programmers make a feature.
Last edited by <Blank />; Jun 10, 2023 @ 5:41pm
blegh Jun 22, 2023 @ 3:06am 
The option is already there so i don't see why it's so hard to make acceleration time x16 or even x32 if need be.
Psycho_Soyer Jun 23, 2023 @ 3:40am 
Originally posted by Shin:
Originally posted by Majickthyse:
Hi All,
I know this subject has been talked to death in the past, but I think it needs to be said again...

Flying Circus 2 brought me back to IL2 after 2-3 years away. I started a career and after a few missions asked myself why on earth I hadn't been playing IL2, it's so good! Then I started a new Stalingrad career. And thought the same thing.

Then I started Bodenplatte and remembered very quickly why I stopped playing. Then I tried a bomber mission in Kuban and was reminded again. The distances travelled for some missions coupled with the contemptible 8x acceleration with no waypoint skipping is what killed the sim for me before.

I want to be able to take off, land and carry out the mission all as realistically as possible. But life is too short for the travel time, which means I miss out on a huge chunk of the content I have paid for by avoiding long missions.

Now I can already hear the crys of 'but it's a simulator, what do you expect?'. But do we set ourselves on fire when we get shot down? So why do we all have to suffer the death of a thousand cuts of watching the KMs slowly tick down even at 8x speed?

I think it's about time more time acceleration features are provided for career mode. And if the grognards out there want to spend your lives watching paint dry then you don't have to use them!

This comes up every so often, and I've been against it every so often. I think even when I explain why - you won't like it, and that's fine.

There's also a false equivalency to 'setting yourself on fire' when getting shot down, and having realistic travel times. These aren't comparable things. Wanting a realistic in game experience is not the same as wanting a realistic life experience. Videogames aren't life. Nobody is taking a cannon shot to the back of the head in their games room for the sake of videogame realism.

I'm against this idea because there's already time acceleration. You don't like the implementation. Okay but why should the developer work on creating a new implementation for you and *not* work on the simulation aspects of the combat simulator just because you 'don't have time'. Yes, we can not use the feature if we don't want to or use it. But there are a myriad of other aspects of the title that probably should be addressed before adding superfluous features to make people who want instant gratification have it. There's other games for instant gratification. The maps in IL-2 are already small enough that with time acceleration the longest missions will take basically ~30m to complete. Way less time than any of my paint needs to dry. Your other option is to pick a squadron close to the front line that doesn't do deep excursions very often.

Like all suggestions, even mine, it's a matter of "I want to play this game exactly how I want it to be." And that's not really tenable for everyone. I don't expect any of my issues to get fixed and have to be happy with the product - or just not play it - as it is. Your statement is "I didn't remember why I quit play it, so I came back and I remembered and now I want that 'problem' fixed so I'll continue playing."


tbh I already think there's almost too many QOL features in this title, even though I do take advantage of some of them from time to time.

You must be related to a developer.
Anyways if you like the game the way it is then fine. But nobody needs your 2 cents on why you disagree with the creator of the post. Log Off go play the game and ignore this topic forever if it bothers you that much. Problem solved.
<Blank /> Jun 23, 2023 @ 5:46am 
Originally posted by Psycho_Soyer:

You must be related to a developer.
Anyways if you like the game the way it is then fine. But nobody needs your 2 cents on why you disagree with the creator of the post. Log Off go play the game and ignore this topic forever if it bothers you that much. Problem solved.

You must think you're forum admin. I'll post in response to whatever I feel like, thanks.
Originally posted by Shin:
Originally posted by Psycho_Soyer:

You must be related to a developer.
Anyways if you like the game the way it is then fine. But nobody needs your 2 cents on why you disagree with the creator of the post. Log Off go play the game and ignore this topic forever if it bothers you that much. Problem solved.

You must think you're forum admin. I'll post in response to whatever I feel like, thanks.

Shin, all the people are saying is that wanting a little more time compression in game is not enough to warrant a dramatic thesis response from you. You disagree about the time compression issue of someone just wanting more, so topic doesn't really apply to you, so just move along instead of responding to everything.

The game already includes, as a means of accessibility for players of all sorts, a number of things to simplify / adjust sim and feature wise so it's just a shame in terms of the larger time-vampire aspects of the game there isn't thinks for more immediate access besides x8, even if it scars your soul that we not spend 4 hrs to and back just travelling on campaign mission or something, immersion be damned.

Lots of us work 5 days a week and have other responsibilities outside of that. We want to engage with the sim at sim-level things, for sure, but there is a certain pressure involved with not doing anything in game for a long period en route to missions and such. It sure may be absolutely realistic, but it is also not so dramatic given the game also already has functionality for abstracting or simplifying other game mechanics that time compression or skip-to-objective abstraction isn't also included. It's like people say, it already goes up to x8, so why not past that as well.
Last edited by Ole "Slim Jolo" the Hobo Hero; Jun 23, 2023 @ 1:09pm
<Blank /> Jun 24, 2023 @ 8:01am 
Originally posted by Ole "Slim Jolo" the Hobo Hero:
Originally posted by Shin:

You must think you're forum admin. I'll post in response to whatever I feel like, thanks.

Shin, all the people are saying is that wanting a little more time compression in game is not enough to warrant a dramatic thesis response from you. You disagree about the time compression issue of someone just wanting more, so topic doesn't really apply to you, so just move along instead of responding to everything.

The game already includes, as a means of accessibility for players of all sorts, a number of things to simplify / adjust sim and feature wise so it's just a shame in terms of the larger time-vampire aspects of the game there isn't thinks for more immediate access besides x8, even if it scars your soul that we not spend 4 hrs to and back just travelling on campaign mission or something, immersion be damned.

Lots of us work 5 days a week and have other responsibilities outside of that. We want to engage with the sim at sim-level things, for sure, but there is a certain pressure involved with not doing anything in game for a long period en route to missions and such. It sure may be absolutely realistic, but it is also not so dramatic given the game also already has functionality for abstracting or simplifying other game mechanics that time compression or skip-to-objective abstraction isn't also included. It's like people say, it already goes up to x8, so why not past that as well.

Let me get this straight. I'm not allowed to say what I want from from the game, because two people don't like what I said?

Why don't both of you ♥♥♥♥ off. If you're going to quote me, I'm going to respond and if I feel like posting in a thread, I am. If you're so concerned about the forum mechanics and discussions - apply to be a moderator instead of trying to micromanage and derail three week old threads that the OP hasn't even bothered returning to.

Last edited by <Blank />; Jun 24, 2023 @ 8:08am
MadMaxUSMC Jun 24, 2023 @ 9:18am 
Originally posted by Shin:
Originally posted by Ole "Slim Jolo" the Hobo Hero:

Shin, all the people are saying is that wanting a little more time compression in game is not enough to warrant a dramatic thesis response from you. You disagree about the time compression issue of someone just wanting more, so topic doesn't really apply to you, so just move along instead of responding to everything.

The game already includes, as a means of accessibility for players of all sorts, a number of things to simplify / adjust sim and feature wise so it's just a shame in terms of the larger time-vampire aspects of the game there isn't thinks for more immediate access besides x8, even if it scars your soul that we not spend 4 hrs to and back just travelling on campaign mission or something, immersion be damned.

Lots of us work 5 days a week and have other responsibilities outside of that. We want to engage with the sim at sim-level things, for sure, but there is a certain pressure involved with not doing anything in game for a long period en route to missions and such. It sure may be absolutely realistic, but it is also not so dramatic given the game also already has functionality for abstracting or simplifying other game mechanics that time compression or skip-to-objective abstraction isn't also included. It's like people say, it already goes up to x8, so why not past that as well.

Let me get this straight. I'm not allowed to say what I want from from the game, because two people don't like what I said?

Why don't both of you ♥♥♥♥ off. If you're going to quote me, I'm going to respond and if I feel like posting in a thread, I am. If you're so concerned about the forum mechanics and discussions - apply to be a moderator instead of trying to micromanage and derail three week old threads that the OP hasn't even bothered returning to.

You have a right to say what you want. But, you don't have a right to say it without being challenged on it.
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Date Posted: May 28, 2023 @ 12:54pm
Posts: 19