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Check out Wings Over Flanders Fields if you've not already.
Don't bother.
Better that you take your negative attitude to another community.
The stock game uses generic skins. I don't think they even get squadron or jasta specific. You won't see any historic aces by default. But you can manually assign skins within your flight before each career mission if you are playing as the commander.
I've never flown Rise of Flight so I don't have a comparison. From what I've seen, RoF is broader in content and arguably a better value for the budget minded.
I used the PWCG for FC back when it was the only option for a single player career. PWCG is well designed and immersive. I prefer the convenience of the in-game career generator; but the default career system is comparatively blunt and repetitive.
World War II has always been my jam. I never really enjoyed WWI flight sims (or mods built on WW2 sims) until I picked up Flying Circus Vol. !. My caveat is, I wanted to try FC in VR. I enjoy the open cockpits and visceral feel of the birds in VR ... but it's still rare when I choose to launch my FC content.
Thanks for the tip. In terms of gameplay WOFF looks great, but the graphics are really outdated for the price they're charging. I just hope it'll be added to Steam someday, then I'll try it sooner or later.
First of all, the game is objectively expensive. It has nothing to do with a negative attitude to call the game overpriced and therefore a rip-off for some people, like myself, who just want to try it out, but don't want or just can't spend over 100 bugs in total (when the game is not in sale). That's of course just my opinion and you're free to disagree :)
Thank you very much for this detailed and informative answer. Unfortunatly I don't own a VR set, but I've heard nothing but positive reviews about the FC-VR experience.
I've played RoF and I loved it. The PWCG was a great addition, but never worked completely flawless. The pilots couldn't die for example, which was immersion breaking. Do you by chance know, if the pilots are immortal in PWCG in FC?
So I can add historic aced by myself in my own squadron, but I won't be able to fight aces of the oppenent, if I understand you correctly? Or at least the planes don't have their historic skins, right? What's the difference between the in-game career generator and the default career? Can the player fully costumize a career mode? That'd be cool.
Thanks in advance for further answers.
The default Flying Circus career uses the format established by the WW2 side of the Great Battles series. You can get a clean yet brief overview of WW2 career system at 14:00 in this video:
https://youtu.be/gmHiWie_tmE
Flying Circus has four nationalities to choose from. Once you join an air force, you can transfer between squadrons within that nationality, which allows you to switch aircraft types throughout the career. For game play you can select Iron Man mode, which means death or capture ends your career; or you can choose to replay a mission until you are satisfied with the result and then generate the next mission. In general you win commendations and awards, and advance in rank. The other personnel in your unit are nominal at best; you won't feel any sense of attachment to any of them. This streaming video is kind of hard to watch because the user is obviously fumbling his way through the career, but it is the best one I found that specifically shows Flying Circus's GUI and career mechanics:
https://www.youtube.com/live/aZGL_FsZKl4?feature=share
PWCG is just another way to skin the same cat. For about three years it was the way to have a dynamic career in Flying Circus. I think the squadron administration is better in PWCG, both for personnel and the assigned aircraft. The GUI environment is more immersive. The mission waypoints struck me as overly meandering compared to the default career, but as I recall you can edit them easily in PWCG whereas in default you are mostly stuck with the mission you are presented. I won't comment further because of my lack of recent familiarity with PWCG. This video may help you decide if PWCG in Flying Circus is similar to Rise of Flight or improved:
https://www.youtube.com/live/_Rx_m2QV9Nc?feature=share
https://forum.il2sturmovik.com/forum/99-pat-wilson-campaign-generator/
BOS = Battle of Stalingrad
ROF = Rise of Flight
FC = Flying Circus
Let us know if there are any more you need translated (insider lingo can be opaque).
You're absolutely right, I should've written out the full names of the mods and games, the abbreviations can be a little irritating. Thanks @Shawn for the clarfication of the terminology.
Thanks again for your helpful and detailed answer, it's much appreciated.
In the best working version of PWCG (v. 16.3.1) for RoF the pilots of your squadron including yourself couldn't die, but they could be severely injured and get convalescent leave, just as you've described it. That wasn't the case for earlier versions of the mod, that's why I'm curious, if that issue has been fixed for the PWCG for FC. That would be awesome. Unfortunately the guy in the PWCG video restarted the mission after his fatal plane crash, so I still can't tell if the immoratily issue has been fixed. The video gives great insight nevertheless, thanks for linking it.
If anybody could clarify if pilots are mortal in PWCG, it'd be much appreciated.
Thanks for all the video-links and the time stamps. The vanilla career mode looks very similar to the one of RoF, which I generally liked - I only missed the historical skins and pilots, which unfortunately don't seem to be part of the FC base game as well.
I'm specifically looking for the rpg-esque sense of attatchement to the pilots in my squadron in single player career mode, which PWCG managed to do in a great way (exept for their immortality) for RoF in combination with the historical skins signed to their specific squadrons.
I'll redirect to Avi0tsky's suggestion to Wings Over Flanders Field. I haven't played it myself but the campaign system looks to be very good.
https://www.youtube.com/live/ewEEL3gKkCs?feature=share
That's absolutely true and I'd also like to take the opportunity to thank you all for your helpful answers (especially @shadowgravy) and also apologize for my harsh choice of words regarding the steep pricing of the game, I should've kept my frustration about it to myself. I didn't mean to spread negative vibes in any way (especially not amongst the great IL2 community) and I can only underline what Gatecrasher has said: you are all very nice and generous.
FC is undoubtedly a great flight sim and I'll give it a shot with PWCG.
Thank y'all again and happy flying!