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Повідомити про проблему з перекладом
If you use SteamVR, the lobby is very dependent on hand controllers. I use Open Composite to bypass SteamVR. It allows you to launch VR games through Steam without having SteamVR running in the background and using up resources. For IL-2 Sturmovik, that helps improve frames a little.
The most difficult thing I've found about playing flight sims in VR is that they are very reliant on keyboard commands. You're blind to the outside world when you have the headset on, and even if you're a brilliant touch-typist you're going to still have to find your keyboard by touch and orient your fingers. I started using VoiceAttack speech-to-keyboard software and it is a perfect solution for playing IL-2 Sturmovik in VR. It's not a difficult program to learn but it takes time to program key commands to a game profile, and I had to do a lot of trial and error.
I don't know much about the Quest. I have the Rift-S and I think opting for hand controllers is a smart move in the long run for flexibility. The release of the Reverb G2 has been delayed but it should be coming out soon, and when it does you may be able to pick up a used Rift-S or other HMD at a reasonable price.
Vega Frontier 16gb water blocked
AMD R5 3600 water cooled
I was worried the quality would be bad compared to my 4k panel because I'd be limited by the headset somehow.
It looks like the Quest can be switched to external sensors somehow. I can probably set a toggle on my Saitek x-56.
Thanks for the advice. The way I see it is a headset only option is the same cost as trackir or cheaper. The headset sounds like a very robust option.
And if you haven't read article yet check it out: https://www.windowscentral.com/oculus-rift-s-vs-oculus-quest
https://www.pcworld.com/article/3519488/oculus-link-review-this-80-cable-is-worth-every-penny-to-turn-quest-into-a-rift-rival.html
I have a Reverb G2 on pre-order because it got gushing praise in preview articles. I'm hoping it won't disappoint.
*Edit*
Oh snap the reverb g2 is native 4k lol. I'll keep that in mind.
http://flyinside-fsx.com/Features/LeapMotion
I'm not sure if it works with anything other than FSX but it was made to work with the Rift.
Of all the HMD out there, the Rift-S seems to be the best based on price and performance. I have not heard of the Reverb G2 but I'll check it out to see if that's better. So far, the Rift-S is the one I'm hoping to get.
DCS has a similar feature to FlyInside's hands except your virtual hands are black gloves. Fortunately you can disable them completely in the game settings.
I like P3Dv5 and its use of mouse cursor in VR mode. The cursor is a good sized orb that lights up when you move it to a click spot in the virtual cockpit.
I also have nonflying VR games where virtual hands are implemented very well.
Things I care about in order:
Resolution
Screen/Color Quality
Frame Rate
It absolutely can. Not using the link cable uses the base hardware. Using the link cable uses your pc's hardware.