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i/we dont initially need the underlying systems and their under the hood complexities rather just mimic existing keybinds.
BTW, that Spit was a sweet plane to fly but it only worked with Win XP. When I next upgrade my PC, I'm gonna get me a guy who knows games and ask him to make it work with the current or next Windows system. Yessiree.
As I am unable to fly for real during the lockdown I am certainly racking up the hours in IL2 (sadly I cant put them in my logbook :-() I would love a full clickable pit like DCS and would play DCS for that reason except for the framerate issues in VR and the terrible damage model and the spotting issues and the lack of multiplayer for piston aircraft so IL2 wins it for me, would really like the option to have more control over the systems though even if it was something that could be bypassed by just pressing "E" On the plus side most of the important controls are bindable depending on the plane but I would love the option to for example turn off the fuel for an emergency landing or do a mag check.
Clickable functionality is just how you interact with the sim, it does not make a sim "high fidelity". Modeling the systems accurately and having them affect the flight simulation makes a high fidelity sim.
I am ok with the level of simulation we have now and I prefer they devote their resources to things like fuel mgmt and droptanks (which will come with BoN).
Wold be nice but sigh....................
Cliffs of Dover is the best you will get my friend.
it just needs to emulate key/button presses so one has the choice.
as above noted, it doesnt have to fully moddled with subsystems. a creative licence can be taken as like other aspects of the sim.
its not an essential addition, rather it would be nice.
but the biggest problem is the small dev team, we want many features, there are always higher priority things and pressure from new contents developement.
MONEY can really solve many things, I hope the dev team can be expand.
Or try DCS World War II aircraft in combat. Practically everything can be controlled by a mouse. Unfortunately, looking down and clicking a trim wheel with a cursor takes longer than doing it by feel in real life. Fine for MSFS, terrible for combat. Attention diverted has deadly repercussions. You end up as tiny pits of aluminum and bone scattered through a forest somewhere. It's one reason I'm not a fan of IL-2 Cliffs of Dover's click-pits.