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https://www.pprune.org/aviation-history-nostalgia/582981-first-aircraft-trim-tab.html
You have to keep forward pressure on the stick due to the was these planes were designed. You're right; they just want to float on up. Not sure why they were designed that way but I'd guess it's due to their low speed. If they had a flat surface it may stall out easier at low speed.
Just think of them as flying kites with engines and machine guns attached, especially the DR1.
Not sure about controller adjustments. If you could find a way to recenter your joystick that would work, but then every other plane you fly would want to nose down. I'd say just stick with it and fly them as they're meant to be flown. It's part of the experience! Also since you brought this up, I'm curious if the S.E.5.a. will have trim or not. Clearly it should, and the mechanics are there, but we'll see.
One more thing . Why do I keep getting engine damage after takeoff . No over speed dives.
Nose attitude is no indication for angle of attack whatsoever. Do not confuse the two.
Angle of attack is the angle between the oncoming airflow and the wing. Think of it like your airplane is "drifting" around a corner (in whatever direction, including up and down) rather than flying on rails.
The higher the angle of attack, the more lift is produced, until the critical angle of attack where airflow over the wing(s) is interrupted and the wing(s) stalls.
If you have any realistic modern jet flightsim, I recommend to check it out to get an idea of the angle of attack: When you pull back on the stick and move the nose around (in whichever direction), your velocity vector indicator will lag behind the aircraft datum. The velocity vector indicator shows where your aircraft is moving at any given moment (and thus also shows from where the relative wind / air is coming from) - the plane is not simply moving where the nose is pointed. The difference between the nose position (aircraft datum) and the velocity vector is the angle of attack. Some planes, like the F/A-18, also have a numerical angle of attack readout ("alpha") on the HUD.
Also, see these two videos:
https://www.youtube.com/watch?v=roXUHjyUfDw
https://www.youtube.com/watch?v=Vgw8AawCuYM
The second video is especially fascinating and you will understand what is going on there if you've watched the first one.
Also, here is an F/A-18 HUD video with some explanations for the indications. The aircraft datum and the velocity vector are however not explained -
The aircraft datum is the "W" symbol in the upper middle (it is not always shown in the video). The velocity vector is the circle with the two "wings" and "fin" that keeps dancing around the HUD. The take away from here is to watch what the velocity vector is doing, together with the AoA (alpha) readout in the bottom left of the HUD.
https://www.youtube.com/watch?v=3VdSMEwEvD0