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You better pull it as hard as you can to get out of a dive in a 109 though.
So I suspect the basic aerodynamics calculation has some issue. I bought this game three weeks ago and I played it every night. This issue was not happening very often in the first days and actually I won the dog fight very often. But strangly it happens more often in the past days. Why I believe it acts wrong is because that, for example, when I do an Inmalmann the aircraft can pitch up vertically for the first 90 degree phase, which means my aircraft is almost 90 degree to the ground, and without doing any rolling, it deviates to left and left and turns to a horizontal left spin. Then I tried to pull it to the right, I can also see the stick in my VR view is matching with my real joystick, but it keeps turning left and I can't correct its attitude. When its nose down and down, I tried to power down to 0 and let it drift, trying to pull back from the slow diving, but nothing work.
First, if my Inmalmann gets stall at 90 degree phase, it shouldn't deviates left anyway, but only speed gets very slow. Second, in a slow dive, the aircraft should be eazy to pull up because the inertia is smaller and the speed is enough. I don't just find the problem for one day before I issue this question. This action should not happen on a real aircraft.
I'm with you though in that I'm not 100% convinced. I've learned to fly with this model in place but I'd love to get some validation of the fact that WW2 fighters would spin on a dime if you so much as thought of pulling hard on the stick. I'm keeping an open mind though. If it turns out to be true, then I've learned something new.
https://www.youtube.com/watch?v=Khe3UF9i6Dg
Brilliant! That's just what I was looking for. Thanks.
Thanks for all your response. Especially the valueable video. Hope every one fly better and better.
I don't know man. I'm a real life pilot and I have flown not only DA40, C172 and 152 aerobatics model but also EA300 for my aerobatics flights. While the flight dynamics can be said to be pretty accurate, my personal experience tells me that real life aircraft don't really behave like this and this is one reason I don't like playing IL-2 or War Thunder even. But hey, at least rudders DO work in IL-2. And I exaggerate this because WT has terrible flight dynamics. Some people consider WT as a flight sim as well, it's no more than a slightly complicated arcade game. When you flight, rudder inputs are a must whereas most WT players don't.
Someone above said FSX does not represent good flight dynamics and while it's true in a way (I mean C172's climb speed is VERY off) modern aircraft behave similar to FSX than IL-2. If you pull your nose up too high, yes. The wings will stall and depending on the angle your engines will start to stall as well. Then it will nose dive or depending on the situations (such as your rudder input) you will start to spin. In that sense I guess the game's flight model is pretty accurate. I mean, a number of death during the WW2 was induced by spin and stall. Could be the aircraft designs back then that contradicts my personal experience. Or it could be the gigantic radial engine that I'm not getting used to. But really, all aircraft have what we call the V-speeds and this game doesn't even inform you about that. There aren't any manuals or in game tutorials that teaches new-to-these-aircraft about these critical V-speeds. Doesn't tell us aircraft behaviors. My guess is that this is why people find it hard to play this game. Admit it. It's not the most user friendly game. Half of the critical keys aren't even assigned either.
Are you saying it is nose attitude that determines whether a plane stalls?
You're forcing the plane past the critical angle of attack. Have a read: https://en.wikipedia.org/wiki/Angle_of_attack
This is expected behaviour. A plane will stall at any airspeed and any attitude so long as the critical AoA is exceeded.
Here's an old video I did of a FW-190 showing this behaviour:
https://www.youtube.com/watch?v=Ug09s5YP-d8
And here's a real plane forced into a spin (induced via level stall + rudder)
https://youtu.be/4dSrjVR0MvE?t=21
Don't stall, and you won't spin ;)
This behaviour can catch people off guard who aren't used to actual, proper simulations.
The DA40, 172 and 152 are very stable aircraft with much less control authority than warbirds (haven't flown the EA300, so can't comment on that one). Even then, I've never gone to full deflection on the elevator in a general aviation aircraft even when doing upper airwork.
I have found gliders much easier to force past the critical AoA, and I've flipped an SGS-233A into a spin this way. Tons of elevator authority even at low speed. I suspect I could have done the same thing with a Puchacz (those things spin like a top!) but never tried.
I don't think it's out of question for warbirds to behave this way. This is one of the reasons some have leading edge slats, to help with high AoA. This is why the Me-109 is much more tolerant of aggressive pitch maneuvers.
Hope they'll fix it soon! ;)