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I've got the VKB rudder pedals. Love 'em cuz they don't move around when input's applied since you're pressing down with your foot rather than pressing away with your foot, so I'm guessing the VKB setup moves around less on a smooth surface...? Plus, they're a solid piece of kit, ain't no cheap plastic here!
https://virpil-controls.eu/vpc-ace-collection-pedals.html
My MFG are modded with a couple of bits of velcro now they rest on carpet. No sliding for me :)
Id love to be rich enough to test them all out :)
But that was ~20 years ago. $400 then is not that much different than $1,200 today, and the $1,200 includes those ♥♥♥♥♥♥♥' rudders when the Cougar was stick and throttle... so...HAPPY.
(my calculation of the inflation is based on a new Camry/Accord/Ranger compared to today)
EDIT: We'll see how happy I am 60 days later when nothing has shipped. Backorders for simracing gear can be 6 months. Only time will tell.
The vkb pedals are nice. I think they are some of the best on the market. But they are designed like helecopter pedals so they don't have toe brakes and have more of a gas pedal style movement as opposed to the aircraft sliding movement.
The Redbird and TPR pedals may as well be the same thing. Same cost and both good, but again not stiff enough. I will get that thrustmaster pedals will stick to the floor and their pengulum design was smart thinking in terms of sliding, but not anywhere near the feel of a real aircraft
The Virpil pedals have an issue with weight distribution. Or in other words they are a very wide pedal, but the base that they are on is not wide enough for them so they are not very stable. This is easily fixed with a sheet of plywood, but I honestly would rather them just send you a proper sized base for the size of the pedals. They also are a bit lightweight in terms of feel, but that is an issue with literally every single pedal set on the market.
I have literally owned just about all gear sets in my life which sadly was due to me buying the wrong gear to start with. The vkb, mfg, redbird, thrustmaster tpr pedals, and virpil pedals are all good an you cannot go wrong with any of them. I'd stay away from logitech or saitek (friends don't let friends buy saitek). And while the CH products pedals lasted me a long time, the price difference between them and the vkb pedals really doesn't justify the price. I mean with the VKB pedal price I really cannot say I can justify any of the lower end pedals due to the cost to performance. I mean why buy junk when you can spend 50 bucks more and get pedals that will last you decades and perform exactly as desired.
Toe brakes were why I went with MFG and I've got zero ragrets buying them.
Ive got several Saitek bits/panels but are all overpriced and under built. I too don't recommend them at normal retail price.
I got all mine in sales and still don't think they were cost effective.
but we've veered the thread a little off topic.
Does any one have *current* VR tips? is Open Compisite still superior to Steam VR?
any gfx settings known to drop fps?
there's so many new settings its hard to keep up (which isn't a bad thing!)
Well the big one imo is to use the medium preset and turn specific aspects up to high.
Also if you can get a headset with a 120 hertz mode with the game capped at 60. If you use some kind of smoothing like repojection or asycronized space warp or whatever your headset allows for the game runs fantastic.
Today's computers are perfectly capable of getting a consistant 60 in vr, but not a consistant 90 or even a consistant 80. 70 is also doable with a higher end pc. And anyone with a wmr headst who has put it into 60hz mode will note that it is smooth at that refresh rate, however the issue with 60 hertz mode is bright colorsa like white kind of have this micro flicker which does cause some sickness. It really gives me a headache, but reprojection ensures that this effect doesn't occure while still having the performance benefits of of 60.
Going down to 45 is really just too low of a framerate for vr and for reprojection its just too far off and results in image distortion that isn't noticed in the 60 to 120 reprojection modes.
45 (for me) is the lowest i want if in combat.