Caliber

Caliber

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VenomStrike Mar 31, 2023 @ 6:10am
Will this Game a P2W or Play to Grind?
Hi, I’m new to this Game and also wondering.
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Showing 1-15 of 36 comments
Slyke Mar 31, 2023 @ 6:43am 
What you can buy only with real money here:
1) faster progression (it's a bit more ambiguous that a flat increase so I can't say the exact number, not off the top of my head at least);
2) some cosmetic items (unique visual models and visual styles for operators);
3) 3 months of "exclusive" early access to the newest batch of operators (after those 3 months they can be bought without using real money).
VenomStrike Mar 31, 2023 @ 6:52am 
Originally posted by Curst:
What you can buy only with real money here:
1) faster progression (it's a bit more ambiguous that a flat increase so I can't say the exact number, not off the top of my head at least);
2) some cosmetic items (unique visual models and visual styles for operators);
3) 3 months of "exclusive" early access to the newest batch of operators (after those 3 months they can be bought without using real money).
I see. Thank you! That’s a relief!
been playing for 2 years now, the begining it was very pay to win and grinding. but now it just a little grindy not that bad tbh. The game did awhole loop around to make the game super player friendly which i commend them for
Slyke Mar 31, 2023 @ 8:06am 
Indeed. The makeover they've went through was remarkable. Normally in current year a failed game just gets written off, but that's not what happened here. They've left the original publisher and have been gradually removing the worst flaws of the game over the years.
JackHammerN7 (Banned) Mar 31, 2023 @ 10:51am 
Curst forgot to mention that 3 months of "exclusive" early access gives a big advantage because new operatives are imbalanced.
He also tactfully kept silent about the new "Play to Grind" economy launched in update 18.0.
Karnage Mar 31, 2023 @ 11:00am 
Originally posted by JackHammerN7:
Curst forgot to mention that 3 months of "exclusive" early access gives a big advantage because new operatives are imbalanced.
He also tactfully kept silent about the new "Play to Grind" economy launched in update 18.0.
Jack forgot to mention that he's full of it. There has never been a case in this games history in which a new set of operators somehow magically blew away every other. There is no such thing as one operator replacing another in this game, unless we're talking about any real operator replacing recruits. Even then, recruits are really good to start with, and they only fall behind once real operators get into the higher upgrade levels.
Slyke Mar 31, 2023 @ 11:07am 
New economy is more generous and less random than what was before. As for new operator advantage, it's subjective and not consistent at all. A lot of it comes down to players not knowing what to do against new operators, the rest gets fixed. For example, the Chinese were drastically weakened within one week after release.

The newest American collection seemed to be different in a super broken annoying kind of way, but now that I'm playing ranked battles I'd rather face them than that one Kazakh operator with a shield. Which brings me to the next point - up to four operators that are too "broken" or too "meta" can be banned in ranked mode. And if that fails, you can adapt your loadout to try and counter that which is specifically broken about your opponents.

Sure, the game is still not perfect, but I don't think they are done improving it either.
JackHammerN7 (Banned) Mar 31, 2023 @ 12:41pm 
Originally posted by ☣️Karnage:
Originally posted by JackHammerN7:
Curst forgot to mention that 3 months of "exclusive" early access gives a big advantage because new operatives are imbalanced.
He also tactfully kept silent about the new "Play to Grind" economy launched in update 18.0.
Jack forgot to mention that he's full of it. There has never been a case in this games history in which a new set of operators somehow magically blew away every other. There is no such thing as one operator replacing another in this game, unless we're talking about any real operator replacing recruits. Even then, recruits are really good to start with, and they only fall behind once real operators get into the higher upgrade levels.
I see your point. It just doesn't apply here. The new operators are unbalanced and often replace any previous operators. Until they are nerfed before the start of sales for credits.
Developers will balance new operatives earlier only if everyone shouts about their incredible power (Shaowei).


Originally posted by Curst:
New economy is more generous and less random than what was before.
WAT? How is this possible, in your opinion, if incomes have declined and prices have risen???

Originally posted by Curst:
As for new operator advantage, it's subjective and not consistent at all. A lot of it comes down to players not knowing what to do against new operators, the rest gets fixed.

The newest American collection seemed to be different in a super broken annoying kind of way, but now that I'm playing ranked battles I'd rather face them than that one Kazakh operator with a shield.
I see a contradiction here.
Or Tibet is a newly released operative and you don't know how to play against him.
Slyke Mar 31, 2023 @ 1:03pm 
"Income has declined and prices have risen" is simply a false statement. New economy allows to progress more in one week with less grind. Especially now that they've reworked daily / weekly tasks.

At worst you can get the same income as before (relative to new prices) with minimal effort. At best you can earn more than before with slightly more effort than was previously required to reach the soft cap.
Karnage Mar 31, 2023 @ 1:58pm 
Originally posted by JackHammerN7:
Originally posted by ☣️Karnage:
Jack forgot to mention that he's full of it. There has never been a case in this games history in which a new set of operators somehow magically blew away every other. There is no such thing as one operator replacing another in this game, unless we're talking about any real operator replacing recruits. Even then, recruits are really good to start with, and they only fall behind once real operators get into the higher upgrade levels.
I see your point. It just doesn't apply here. The new operators are unbalanced and often replace any previous operators. Until they are nerfed before the start of sales for credits.
Developers will balance new operatives earlier only if everyone shouts about their incredible power (Shaowei).


Originally posted by Curst:
New economy is more generous and less random than what was before.
WAT? How is this possible, in your opinion, if incomes have declined and prices have risen???

Originally posted by Curst:
As for new operator advantage, it's subjective and not consistent at all. A lot of it comes down to players not knowing what to do against new operators, the rest gets fixed.

The newest American collection seemed to be different in a super broken annoying kind of way, but now that I'm playing ranked battles I'd rather face them than that one Kazakh operator with a shield.
I see a contradiction here.
Or Tibet is a newly released operative and you don't know how to play against him.
You don't seem to understand that this is a PvE, PvPvE, and PvP game. It isn't purely PvP, and PvE isn't some half-arsed secondary mode like some other games. What that means is that some operators are made for PvP, and some operators are made for PvE. So just as there are operators that are outright better in PvP, so too are there operators that are outright better in PvE. So of course some operators replace others, specifically in the game mode they're designed for.

But alright, let's go over a handful of the newest operators. We'll use ranked to compare them, since casuals will use anything in unranked.

CST is currently popular in PvP, but they're rare in PvE. They're also the newest, so of course people are going to play them more to see what they can do. And of course no one is going to understand how to counter them for awhile. Sly is crazy strong, but she didn't outright replace operators like Mustang or Aphela.

Jiaolong are almost never seen in PvP, but they're common enough in PvE. Canglong can really cheese some missions, but he isn't a must pick. They were better at release, but were quickly balanced.

AMF just offers up solid optional picks, some in PvP, some in PvE.

Pretty much no one plays SSO RB in either mode.

Arystan has the better shield operator for PvP, but Bastion is better in PvE. Mustang is great, but again, there's also operators like Sly and Aphela.

EZAPAC actually has an operator that was so overwhelmingly busted, that there was no reason to play anything else in either mode when they released, so congrats, we finally found one. Matador's aimbot was so overpowered that it legit felt like hacking. But guess what? They nerfed him soon after, and now he's rarely picked in PvP.

Nesher has Aphela, which again is just an option over operators like Mustang or Sly.

How far back do we need to go in order for your point to stand? And even if we find more examples the further back we go, it's completely irrelevant now that every single operator is purchasable with coins or credits aside for the newest set. Only a few of these operators have been extremely good, or completely busted. Most are just optional picks compared to other operators. Some were and still are just outright bad. Even if you were right, you can just ban operators in ranked.
JackHammerN7 (Banned) Mar 31, 2023 @ 3:31pm 
Originally posted by Curst:
"Income has declined and prices have risen" is simply a false statement. New economy allows to progress more in one week with less grind. Especially now that they've reworked daily / weekly tasks.

At worst you can get the same income as before (relative to new prices) with minimal effort. At best you can earn more than before with slightly more effort than was previously required to reach the soft cap.
But it's you who's lying now. I just don't understand why you're doing this?
«New economy allows to progress more in one week with less grind.» — That's a big lie. With the new economy, you spend a lot more time in the game.

I see that you are using the rhetoric of developers and it is true, but only as long as we do not take into account the time spent on the game per day. If we consider the profitability in the old and new economy, the cost of an operative with improvements in the old and new economy is really approximately equal. BUT, for example, if we compare only the old and new daily tasks, it turns out that now the task completion time is multiplied by approximately 9.
10 minutes earlier is now stretched to 90 or more. Every day. Cool?

Only those who have already bought everything speak positively about the new economy.
I cannot, in fact, seriously assert that the income remained the same when the time for obtaining this income was increased. As they say: Time is money.
I hope now you understand why people are asking to change the economy of the game for the better for the players, and why the developers have already made several changes.
JackHammerN7 (Banned) Mar 31, 2023 @ 3:32pm 
Originally posted by ☣️Karnage:
Originally posted by JackHammerN7:
I see your point. It just doesn't apply here. The new operators are unbalanced and often replace any previous operators. Until they are nerfed before the start of sales for credits.
Developers will balance new operatives earlier only if everyone shouts about their incredible power (Shaowei).
You don't seem to understand that this is a PvE, PvPvE, and PvP game. It isn't purely PvP, and PvE isn't some half-arsed secondary mode like some other games. What that means is that some operators are made for PvP, and some operators are made for PvE. So just as there are operators that are outright better in PvP, so too are there operators that are outright better in PvE. So of course some operators replace others, specifically in the game mode they're designed for.

But alright, let's go over a handful of the newest operators. We'll use ranked to compare them, since casuals will use anything in unranked.

CST is currently popular in PvP, but they're rare in PvE. They're also the newest, so of course people are going to play them more to see what they can do. And of course no one is going to understand how to counter them for awhile. Sly is crazy strong, but she didn't outright replace operators like Mustang or Aphela.

Jiaolong are almost never seen in PvP, but they're common enough in PvE. Canglong can really cheese some missions, but he isn't a must pick. They were better at release, but were quickly balanced.

AMF just offers up solid optional picks, some in PvP, some in PvE.

Pretty much no one plays SSO RB in either mode.

Arystan has the better shield operator for PvP, but Bastion is better in PvE. Mustang is great, but again, there's also operators like Sly and Aphela.

EZAPAC actually has an operator that was so overwhelmingly busted, that there was no reason to play anything else in either mode when they released, so congrats, we finally found one. Matador's aimbot was so overpowered that it legit felt like hacking. But guess what? They nerfed him soon after, and now he's rarely picked in PvP.

Nesher has Aphela, which again is just an option over operators like Mustang or Sly.

How far back do we need to go in order for your point to stand? And even if we find more examples the further back we go, it's completely irrelevant now that every single operator is purchasable with coins or credits aside for the newest set. Only a few of these operators have been extremely good, or completely busted. Most are just optional picks compared to other operators. Some were and still are just outright bad. Even if you were right, you can just ban operators in ranked.
It's funny to read how you classify operatives with a penchant for PvP in PvE and vice versa, but what's the point if we're talking about the imbalance of new operatives and their advantages over the old ones? Are you confused?
I repeat: The new operators are unbalanced and often replace any previous operators.

P.S.
And I will add for those passing by. New operators are Battle Pass operatives who are sold for real money. When these operators are sold for in-game currency, they get heavily nerfed.
Last edited by JackHammerN7; Mar 31, 2023 @ 4:00pm
VenomStrike Mar 31, 2023 @ 6:54pm 
sorry for not following. but did u guys mention that there is a battlepass in this game with free operator when I unlocked it?
JackHammerN7 (Banned) Mar 31, 2023 @ 7:15pm 
Originally posted by FR46M3N7:
sorry for not following. but did u guys mention that there is a battlepass in this game with free operator when I unlocked it?
No, the operative will be at the end of the battle pass, in the paid part.
By the way, there are not one, but four battle passes in the game (one for each operative). Each can be purchased separately, but all together come with a 15% discount, and buying two with a 10% discount.
Slyke Apr 1, 2023 @ 1:29am 
Originally posted by JackHammerN7:
...
I see that you are using the rhetoric of developers and it is true, but only as long as we do not take into account the time spent on the game per day.
...
I'm not using any type of "rhetoric". I'm using my own experience and some quick calculations I did. You now either get about the same rewards for less time and effort or you get more for more time and effort.

I suppose it isn't inconceivable that some playstyle could have been negatively impacted, but that hasn't been my experience. No matter what mode I play, no matter how long I play, regardless of whether I play alone or in a team, I always get either the same rewards as before or more.
Last edited by Slyke; Apr 1, 2023 @ 1:37am
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Date Posted: Mar 31, 2023 @ 6:10am
Posts: 36