Savage Lands

Savage Lands

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djwolf 28 maj, 2016 @ 6:08
Interesting Mechanics
I'm stuck but unlike other games merely surviving and killing what you can won't give you the "XP" present in other games to improve your character and increase your chances. The only real improvement comes from repetition so that muscle memory, luck, and improved keyboard skills will get you over the hump - theoretically.

I'm on the second island, can't survive out of my hut at night, must return to the first island to harvest Frost Fern, cannot defeat furies or giants and am constantly running short of daylight hours.

My frustrations have increased because large buildings don't actually have a function - they became a waste of time when I discovered that I couldn't place crafting stations within them thereby improving night time utility and were filled with stuff I couldn't interact with.

The problem is that until I can survive against furies (I'm dressed and equipped with Steel) my night times on the 2nd isle are spent in a hut looking through the crack in the door and waiting for daylight. Really boring stuff. Attempts to overcome this has lead me to spending daylight on body retrieval. When the hunger bar was altered I quickly discovered that my progress was going backwards because hunting became my only activity.

I do like this game. It has much to offer. Unfortunately, for many of us who cannot survive furies, giants or Kur, we have seen all of Savage Lands that we will ever see. Keyboard skills and manual dexterity skills are much like learning to play the guitar. Some people pick it up and every time you hear them they are better. Others learn a few chords and after years of practice simply can't play and you know they never will. My first computer was a Commodore 64 and I've been playing computer games ever since but I still can't type without looking at my keyboard and I never will. It is sad but I have seen all of this game that I will ever see and getting to the third Island is just not in my cards. What is unfortunate is that this will impact on the game's popularity as well.
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Visar 1-15 av 18 kommentarer
Collimation 28 maj, 2016 @ 6:37 
Firstly, on island 2, the larger the house you build, the less likely the "attack through the walls" bug will strike. Secondly, try circling your enemies when you fight rather than standing up and slogging it out. A shield will also help, until you get more proficient. Steel gear is enough to get to the third island. You will want to have a good food surplus. My advice is to farm wolves and bears, that way the food comes to you.
Ursprungligen skrivet av djwolf:

My frustrations have increased because large buildings don't actually have a function - they became a waste of time when I discovered that I couldn't place crafting stations within them

Note that you can place crafting stations in the house (but not the shack or town hall). When you place the blueprint fo the house, also place blueprints for all your crafting stations inside the house BEFORE adding any materials to the house. Then when you have the entire house and crafting stations blueprinted, then start completing them. That way everything is inside vs outside.

And the circling is right, doesn't really work too well with forest giants, but works well with furies. You get to avoid most of their hits that way, and you should be able to take them down quite regularly in full steel. Eldair is a good place to practice with them as they don't come in pairs there, so you don't get a second one joining in. Also the treefellers aren't any harder than the regular furies, and if anything they seem slower, so could practice on them too as they don't come in pairs (although there might be other things around to get in way).

I practiced a lot with furies, died a few times, but with practice you get to avoid more hits and also if you start to see red, just run off and take a bandage before getting back to the fight. If my memory serves, you can just walk away from furies and they will still be swinging behind you, but not connecting, so could just walk away and bandage up before getting back to the fight.

edit. but before I was decked out in silver I just avoided the furies as no real reason to practice with them until later. They don't drop anything good, so no real point. You need to get past them to get to the dragon later, but until then just practice dodging them.
Senast ändrad av kaganpunchwood; 28 maj, 2016 @ 9:55
BurlsoL 29 maj, 2016 @ 6:28 
I think the moral of the story here is that, really, truely, there needs to be some attention given to combat mechanics.

There's still no easy way to evade attacks other than circling or moving backwards and hoping you're just outside the range of the laughably large hitboxes of some enemies. There's still no way to actively block attacks. There's no nuance or skill to it other than circle strafing or hoping you can swing your weapon fast enough to kill the opponent before you get killed. Just because some people can make use of the very scarce combat system we have now does not necessarily mean it is a good system.

You should be able to use your weapons defensively against both blade and claw to deflect attacks. You should be able to craft a shield to use for blocking in sacrifice of additional damage. You should be able to quickly sidestep, backstep, or forestep in combat as a means of reacting to where an attack is coming from and either avoiding it or diminishing its intended purchase. This might make combat easier, but also gives much more room for it to be interesting and complex. Learning to read your opponent to see what direstion their swing is going to come toward you to sidestep, to backstep away from their jab, or slam your shoulder or shield into them at the right moment to knock them off balance or create an opening to attack. This holds true for both PvE and PvP.

The difficulty can still exist, but would come from having an AI that is harder to predict, has more varied attacks, or utilizes a wider range of weapons (spears, bows).
Ursprungligen skrivet av BurlsoL:
You should be able to craft a shield to use for blocking in sacrifice of additional damage.

You know there are shields right ??
Black Mamba 29 maj, 2016 @ 11:02 
The shields are not much good against furies who only require 2 hits to kill you and i have full steel gear i can kill forest giants, ghuuls, ecks, dire wolves, bears, lord Kruul as well but every time i take on a furie no matter what tactics i try i get killed i wish i had some of the other players skills fact is im just not up to the task. i think its fear myself. : ( bummer
kaganpunchwood 29 maj, 2016 @ 15:43 
Ursprungligen skrivet av The Serbian:
The shields are not much good against furies who only require 2 hits to kill you and i have full steel gear i can kill forest giants, ghuuls, ecks, dire wolves, bears, lord Kruul as well but every time i take on a furie no matter what tactics i try i get killed i wish i had some of the other players skills fact is im just not up to the task. i think its fear myself. : ( bummer

I wouldn't classify myself as particularly skilled - you need my 10 year old for that lol - but if you circle the furies you can avoid most hits. Then if you take one, back away and frost fern up - then go back to him. If he comes in with an overhead strike, just step to the side then start hitting him and circling. Rinse repeat. A bit of practice and you'll be good.
BurlsoL 30 maj, 2016 @ 2:00 
Ursprungligen skrivet av kaganpunchwood:
Ursprungligen skrivet av BurlsoL:
You should be able to craft a shield to use for blocking in sacrifice of additional damage.

You know there are shields right ??
Yes, but there isn't much use to them. You can't bash with them, you can't block or deflect attacks... It is basically just halving your damage potential for the sake of a little extra defense. Defense as a passive stat, in a situation where enemies are killing you in 1-4 hits, stops being useful unless it actually manages to push that to 2-5 hits. But since you're doing half damage... not that useful unless you're running.

I a game like this, where enemies pose a real threat, having active defenses... dodging, blocking, parrying, ect becomes almost essential as this becomes the point where actual player skill, positioning, knowledge of enemies, and reaction times become the requirement for success. Gear progression in this model is still useful, be is more about having some leaniancy for player error.

Otherwise, you might as well just buff the hell out of equipment stats, make it so that it is entirely a gear grind to progress, and take player skill mostly out of the equation... Like Minecraft... where leather armor does very little, but enchanted diamond armor makes you nearly unkillable. Which, would be easier to program, but just makes this game like virtually every other suvival-esque game out there.
Senast ändrad av BurlsoL; 30 maj, 2016 @ 2:01
thegands 30 maj, 2016 @ 11:05 
Ursprungligen skrivet av BurlsoL:
Ursprungligen skrivet av kaganpunchwood:

You know there are shields right ??
Yes, but there isn't much use to them. You can't bash with them, you can't block or deflect attacks
wat??? with comments like this i suspect you haven't even given shields a chance. when used properly, shields block 95% of the damage you would have taken and are extremely effective. give them another try and make sure you have a full bar of stamina before engaging in enemies, you may be surprised :)
Light Yagami 1 jun, 2016 @ 15:07 
Ursprungligen skrivet av BurlsoL:
Ursprungligen skrivet av kaganpunchwood:

You know there are shields right ??
Yes, but there isn't much use to them. You can't bash with them, you can't block or deflect attacks... It is basically just halving your damage potential for the sake of a little extra defense.

You dont know you can dual weild do you? if you put the shield into the slot in the far left it becomes your left hand weapon/shield, usable with swords. If you do this and hold the right mouse button you block, a fury has never done damage to me while blocking, only takes stam damage. i use a steel shield
djwolf 7 jun, 2016 @ 3:09 
I would like to make it clear that I haven't left this game. I really like a lot about it. It's just that if I log on now, I'm going to go backwards. Dying of hunger in 12 hours is not immersive... it is silly.

I am well aware of the "fix" to put crafting tables in houses but that's not enough and it's not neat. The throwing of chests like horseshoes needs to be addressed as well. The town hall looks great but someone should have leant over the shoulders of the artists that designed the beds, tables, chairs, and the rest of the clutter and said, "great but lets make some room for the players." Sooner or later it is going to dawn on the developers that while players struggle to improve their skills to overcome foes blocking the path to progress the building of little villages is an excellent way for players to invest in the game because it is something all players can do.

As for the furies... I have fought more than 20 of them. Mostly, I was killed; a few, I managed to evade but the huge question is: why? Why bother? And, I still have no idea of how I am supposed to get to the third Island. I gather I have to kill Giants... Yeah, right. LMAO.

What is desperately needed is activities to do during the night. Currently, I sit in my hut, watch movies, surf the net, make dinner, coffee, while flicking back to see whether light has started to show through the crack in the door. This was necessary because going outside gives few rewards - hunting and harvesting becomes deadly but its the cold that makes night time activity counter productive. Of course this was before the silly food situation was introduced. Now the best way to save my food is not to play. So, I'm waiting for the developers to give us things to do rather than making not playing the most profitable option.
I remember using the night for my iron runs early on in the game, which takes pretty much all night. Dodging those furies on Fury Road can be done, the first couple you can just sneak past while getting the iron at the same time, but the others you have to run past - quite a nervy exercise though. Generally didn't run into anythign else on that run.

For a while nights were spent farming the devourer for the armour too. Some furies around there but just keep out of their way and they always seemed to go away when the devourer came.

۞ sambo-5 7 jun, 2016 @ 7:45 
Ursprungligen skrivet av dariuswest7:
Firstly, on island 2, the larger the house you build, the less likely the "attack through the walls" bug will strike. Secondly, try circling your enemies when you fight rather than standing up and slogging it out. A shield will also help, until you get more proficient. Steel gear is enough to get to the third island. You will want to have a good food surplus. My advice is to farm wolves and bears, that way the food comes to you.
Do not even thing to go to 3TH. Island,try toget to be stronger and beter equipt.Enemies on 3TH .Island are strong and attack you in bunch.Good tactic is clime on rocks or builging and for now kill them with bow.I don't know if you can kraft the Silver swords get two of them one in each hand,and what man saying try to hit and run .If you fight stronger enemies build a respawn point so if you get killed you don't have to go to fare to get yours' stuf back,When you arive to yours dead body,pick your stuff with "Q" button,this way you get yours stuff at once,not one by one,because enemys may by near by.Good luck
Senast ändrad av ۞ sambo-5; 7 jun, 2016 @ 7:46
When I got to the third I put on mithras for the speed, had enough to lay down a house, and ran out of the portal like a jackrabbit (making sure had full stamina). Got a house down close to the first crater you come to up the coast (keeping sea on your right...not far from portal), which just happens to be the best spot for mining silver and gold. You can pop out the house and get to 2 silver and 2 gold every day, just keep ears open for any grinfels coming and if you hear that noise they make which means they are on to you, run.....I think I took a couple of swipes every now and then, and you bleed in mithras, so keep the frost fern handy. Eventually had the silver armour and could start taking them on.
۞ sambo-5 7 jun, 2016 @ 8:13 
Ursprungligen skrivet av The Serbian:
The shields are not much good against furies who only require 2 hits to kill you and i have full steel gear i can kill forest giants, ghuuls, ecks, dire wolves, bears, lord Kruul as well but every time i take on a furie no matter what tactics i try i get killed i wish i had some of the other players skills fact is im just not up to the task. i think its fear myself. : ( bummer
Try to clime on rocks or some towers or houses and kill them with arows.I know this way It take longer DEV should include a diferent arows,like exploding,Fire,and poisen arows.Not just primitive arows
Senast ändrad av ۞ sambo-5; 7 jun, 2016 @ 8:18
Black Mamba 7 jun, 2016 @ 8:28 
Ursprungligen skrivet av beluga1942:
Ursprungligen skrivet av The Serbian:
The shields are not much good against furies who only require 2 hits to kill you and i have full steel gear i can kill forest giants, ghuuls, ecks, dire wolves, bears, lord Kruul as well but every time i take on a furie no matter what tactics i try i get killed i wish i had some of the other players skills fact is im just not up to the task. i think its fear myself. : ( bummer
Try to clime on rocks or some towers or houses and kill them with arows.I know this way It take longer DEV should include a diferent arows,like exploding,Fire,and poisen arows.Not just primitive arows
Yeah i totaly agree with your cpmments.
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Datum skrivet: 28 maj, 2016 @ 6:08
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