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Rapportera problem med översättningen
Note that you can place crafting stations in the house (but not the shack or town hall). When you place the blueprint fo the house, also place blueprints for all your crafting stations inside the house BEFORE adding any materials to the house. Then when you have the entire house and crafting stations blueprinted, then start completing them. That way everything is inside vs outside.
And the circling is right, doesn't really work too well with forest giants, but works well with furies. You get to avoid most of their hits that way, and you should be able to take them down quite regularly in full steel. Eldair is a good place to practice with them as they don't come in pairs there, so you don't get a second one joining in. Also the treefellers aren't any harder than the regular furies, and if anything they seem slower, so could practice on them too as they don't come in pairs (although there might be other things around to get in way).
I practiced a lot with furies, died a few times, but with practice you get to avoid more hits and also if you start to see red, just run off and take a bandage before getting back to the fight. If my memory serves, you can just walk away from furies and they will still be swinging behind you, but not connecting, so could just walk away and bandage up before getting back to the fight.
edit. but before I was decked out in silver I just avoided the furies as no real reason to practice with them until later. They don't drop anything good, so no real point. You need to get past them to get to the dragon later, but until then just practice dodging them.
There's still no easy way to evade attacks other than circling or moving backwards and hoping you're just outside the range of the laughably large hitboxes of some enemies. There's still no way to actively block attacks. There's no nuance or skill to it other than circle strafing or hoping you can swing your weapon fast enough to kill the opponent before you get killed. Just because some people can make use of the very scarce combat system we have now does not necessarily mean it is a good system.
You should be able to use your weapons defensively against both blade and claw to deflect attacks. You should be able to craft a shield to use for blocking in sacrifice of additional damage. You should be able to quickly sidestep, backstep, or forestep in combat as a means of reacting to where an attack is coming from and either avoiding it or diminishing its intended purchase. This might make combat easier, but also gives much more room for it to be interesting and complex. Learning to read your opponent to see what direstion their swing is going to come toward you to sidestep, to backstep away from their jab, or slam your shoulder or shield into them at the right moment to knock them off balance or create an opening to attack. This holds true for both PvE and PvP.
The difficulty can still exist, but would come from having an AI that is harder to predict, has more varied attacks, or utilizes a wider range of weapons (spears, bows).
You know there are shields right ??
I wouldn't classify myself as particularly skilled - you need my 10 year old for that lol - but if you circle the furies you can avoid most hits. Then if you take one, back away and frost fern up - then go back to him. If he comes in with an overhead strike, just step to the side then start hitting him and circling. Rinse repeat. A bit of practice and you'll be good.
I a game like this, where enemies pose a real threat, having active defenses... dodging, blocking, parrying, ect becomes almost essential as this becomes the point where actual player skill, positioning, knowledge of enemies, and reaction times become the requirement for success. Gear progression in this model is still useful, be is more about having some leaniancy for player error.
Otherwise, you might as well just buff the hell out of equipment stats, make it so that it is entirely a gear grind to progress, and take player skill mostly out of the equation... Like Minecraft... where leather armor does very little, but enchanted diamond armor makes you nearly unkillable. Which, would be easier to program, but just makes this game like virtually every other suvival-esque game out there.
You dont know you can dual weild do you? if you put the shield into the slot in the far left it becomes your left hand weapon/shield, usable with swords. If you do this and hold the right mouse button you block, a fury has never done damage to me while blocking, only takes stam damage. i use a steel shield
I am well aware of the "fix" to put crafting tables in houses but that's not enough and it's not neat. The throwing of chests like horseshoes needs to be addressed as well. The town hall looks great but someone should have leant over the shoulders of the artists that designed the beds, tables, chairs, and the rest of the clutter and said, "great but lets make some room for the players." Sooner or later it is going to dawn on the developers that while players struggle to improve their skills to overcome foes blocking the path to progress the building of little villages is an excellent way for players to invest in the game because it is something all players can do.
As for the furies... I have fought more than 20 of them. Mostly, I was killed; a few, I managed to evade but the huge question is: why? Why bother? And, I still have no idea of how I am supposed to get to the third Island. I gather I have to kill Giants... Yeah, right. LMAO.
What is desperately needed is activities to do during the night. Currently, I sit in my hut, watch movies, surf the net, make dinner, coffee, while flicking back to see whether light has started to show through the crack in the door. This was necessary because going outside gives few rewards - hunting and harvesting becomes deadly but its the cold that makes night time activity counter productive. Of course this was before the silly food situation was introduced. Now the best way to save my food is not to play. So, I'm waiting for the developers to give us things to do rather than making not playing the most profitable option.
For a while nights were spent farming the devourer for the armour too. Some furies around there but just keep out of their way and they always seemed to go away when the devourer came.