Mortal Kombat X

Mortal Kombat X

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Arashenstein May 15, 2017 @ 2:50pm
Most unbalanced MK to the date.
Seriously i am probably the most hardcore MK fan ever existed. But MK X put an end to all my MK passions. Not because the story line was pile of crap which was the most shinning part of MK in each series. But the character and hit box design which differes for each character just made this game something totally different than what MK was meant to be.

MK was probably the best in its genere because it had a beautiful story line a very simple and enjoyable gameplay for everyone who was not even in to fighing franchies. but MK X turned this to a SF clone which you need to learn EVERY character and EVERY frame to be able to play a filled with armored attacks and unlimited combos and cheesy tactics whcih sadly work better than determined moves.

Lame characters with hilarious over head ranges which can lead to combo like kung jin and ferra tor and predator which you will never know if his next move is a low attack or overhead so it is only relying on chance that you block the right move.

I honestly wish GGPO was brought to MK9 and not this one. I would free up 45GB of disk space and play a game which could attract anyone to it.

Don't be toxic or trollic but look at MK 9 and MK X, i dunno if you got any friends coming to your place to play games but with MK 9 I could attract ANYONE to come over and play MK with me no matter if they were a game or not. but MK X with all its stupid and unbalanced variety in each character and frame does not let any new comer to get attracted to this game.

I am honestly bored of playing ranked its always against a character with super cheesy moves that even when i win i feel stressed as hell instead of just playing for fun like in MK9. Iti s %90 of time against scorpion where you only have to repeat the same combo with him to give %30 damages and if not its either predator or takeda or any other lame easy character who does not need any combo but just do "cancels" teh joke of MK X where you cant be punished for wrong move for half of the characters....
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Showing 1-15 of 53 comments
North May 15, 2017 @ 4:12pm 
I'm with you on many points. My first impression when playing MKX was... man this is not beginner friendly, at least when compared to MK9.

For MK9 I could easily get someone who hasn't played and he would feel good while playing. In MKX there are very few characters that give you that feeling.

I'm not a fan of the run mechanic in MKX. In fact i kind of hate it. I'm too lazy to build muscle memory for it.

They changed the way inputs are handled in MKX. I loved how this worked in MK9. In MKX I even fail to do some fatalities if I press the directional keys too fast.

Apart from a couple of online games, I tried to avoid that mode. I could feel the salt flowing.
Pablo May 15, 2017 @ 7:34pm 
well i will put numbers responding to each paragraph you have written instead of multiquoting you

1- Fighting games do have a background story , but dont expect a fighting game to have a real complex and story mode , im with you that MK9 story mode was longer , but mkx story mode is not something bad . You cant pretend that every single character has the same hitbox/hurtbox....thats something stupid . what would be the difference between them ???

2 - All mk games needs you to know every single character if you want to be competitive , even against the AI . So MKX its not an exception to this ,the more you know each character the better you are at the game . "cheesy tactics" :steamfacepalm:

3 - :steamfacepalm: :steamfacepalm: :steamfacepalm: Thats 50/50 game , and 50/50's are not guaranteed . for long range njp's , backdash / block and punish =)

4 - To be honest MK9 online was better than the previous online in MKX (before the GGPO) . 45gb is nothing compared to the whole size of a hard disk / ssd

5 - MKKE has more characters , so you need to learn more moves , and even more for TAG team mode ... so its the same , every fighting game requires practice if you want to be good ,

6 - SO instead of being a "hardcore fan" you are a casual mk player , based on everything you have said .... if you are always facing scorpions players, after 2 years you should know how to beat them =) . Also wrong about the newcomers ...and the game is balanced , just learn the MU's ...if they do the "same combo" then just learn how to punish that specific combo...... predator its not safe, takeda is not a safe character , you can easily punish him . Wow more wrong ideas about the game mechanics , there are no "easy characters" , cancels are not easy and you can do combos after a cancel move ............ cancels are unsafe , poke them , the other character will lose his stamina bar , punish them , attack combo gaps , i mean ....learn the game or dont complain



Pablo May 15, 2017 @ 7:38pm 
Originally posted by North:
I'm with you on many points. My first impression when playing MKX was... man this is not beginner friendly, at least when compared to MK9.

For MK9 I could easily get someone who hasn't played and he would feel good while playing. In MKX there are very few characters that give you that feeling.

I'm not a fan of the run mechanic in MKX. In fact i kind of hate it. I'm too lazy to build muscle memory for it.

They changed the way inputs are handled in MKX. I loved how this worked in MK9. In MKX I even fail to do some fatalities if I press the directional keys too fast.

Apart from a couple of online games, I tried to avoid that mode. I could feel the salt flowing.


MKXL = you have ALL the info you need in the game , just pause the game ,check frame data , combo strings info , all . You also have a little description on each move/string , special attack etc

MKKE = you have only basic strings + combos . No frame data info ,

" I'm too lazy to build muscle memory for it." :steamfacepalm:

"They changed the way inputs are handled in MKX. I loved how this worked in MK9. In MKX I even fail to do some fatalities if I press the directional keys too fast."

its the same....

If you dont want to practice ,then yes avoid online mode
Arashenstein May 15, 2017 @ 11:26pm 
Originally posted by Pablo:
well i will put numbers responding to each paragraph you have written instead of multiquoting you

1- Fighting games do have a background story , but dont expect a fighting game to have a real complex and story mode , im with you that MK9 story mode was longer , but mkx story mode is not something bad . You cant pretend that every single character has the same hitbox/hurtbox....thats something stupid . what would be the difference between them ???

2 - All mk games needs you to know every single character if you want to be competitive , even against the AI . So MKX its not an exception to this ,the more you know each character the better you are at the game . "cheesy tactics" :steamfacepalm:

3 - :steamfacepalm: :steamfacepalm: :steamfacepalm: Thats 50/50 game , and 50/50's are not guaranteed . for long range njp's , backdash / block and punish =)

4 - To be honest MK9 online was better than the previous online in MKX (before the GGPO) . 45gb is nothing compared to the whole size of a hard disk / ssd

5 - MKKE has more characters , so you need to learn more moves , and even more for TAG team mode ... so its the same , every fighting game requires practice if you want to be good ,

6 - SO instead of being a "hardcore fan" you are a casual mk player , based on everything you have said .... if you are always facing scorpions players, after 2 years you should know how to beat them =) . Also wrong about the newcomers ...and the game is balanced , just learn the MU's ...if they do the "same combo" then just learn how to punish that specific combo...... predator its not safe, takeda is not a safe character , you can easily punish him . Wow more wrong ideas about the game mechanics , there are no "easy characters" , cancels are not easy and you can do combos after a cancel move ............ cancels are unsafe , poke them , the other character will lose his stamina bar , punish them , attack combo gaps , i mean ....learn the game or dont complain
man you are nothing but an amateur take your leave and find your dog food somewhere else. MKKE does not force you to know every move fro every character because if a combo starts with high attack its always high to the end and if it starts with low attack it is only 1 low attack and rest are medium high so you only need a very simple blocking skill which you can learn by the hit of the enemy. However kunglao was the only broken character in terms of combo in MK 9 because he had this mixup where it could turn to low or overhead anytime without an alert. Kabal was the only one with canceles which could prevent him from being punished for a wrong move. but in MK X nearly every character is getting a benefit out of this.

For yoru information i was top leaderboard in both MK9 and MK X, I gave up on playing MK X because it delievered no fun to me. In MK 9 i had too many friends to play with but MK X i only need randomers to play with me, people who are not into fighting genere will not get attracted to this game, and those who are will play better designed games than MK.

MK X removed the best element of MK from tis gameplay. Maybe it is a super good game for those nerds "I AM PRO YOU SUCK" like you. But look at how long it lived? ESL nerds are not what keep a game alive. the community and the casuals who enjoy the fun are the people who keep the game alive.

Super Mean Agent May 16, 2017 @ 1:00am 
Mk9 will forever stay in my hearth as the best one!
Arashenstein May 16, 2017 @ 1:02am 
Originally posted by John Wick:
Mk9 will forever stay in my hearth as the best one!
for me it is MK trilogy and MK 4 <3

My entire childhood was filled with indoor home parties playing MK4 :D we were like WOW IT IS 3D MOST HIGH QUALITY GAME OF ALL TIME :D
Doktor Mandrake May 16, 2017 @ 11:51am 
For the record you can favourite certain moves and have them appear just under your health bar when you press Back on the controller

I'd say this one is more beginner friendly then MKKE is, but MKKE has that great nostalgia factor, but I like the more darker tone in MKX
SANIC May 16, 2017 @ 12:51pm 
Originally posted by Arashenstein:
"thread paragraph"
will there are better fighting games i liked naruto utlimate ninja storm 4 it had a good story the charachter moves were simple if someone was spamming you could do a substuition jutsu and turn the tables around it was a really good fighting game but i agree with you mortal kombat x is unbalanced
Last edited by SANIC; May 16, 2017 @ 12:51pm
Arashenstein May 16, 2017 @ 1:15pm 
Originally posted by Doktor Mandrake:
For the record you can favourite certain moves and have them appear just under your health bar when you press Back on the controller

I'd say this one is more beginner friendly then MKKE is, but MKKE has that great nostalgia factor, but I like the more darker tone in MKX
mate i already know 15 characters with full combo set, i am pissed at MK X because the design is so harsh. I have no joy in wainning in ranked matches because the playstyle of enemy always pushes me to do 50 50s back. this is a dirty way in my opinion i want the old MK system back where you had to wait for the wrong move and punish it and slow phased combat not insta hits like SF series.

MK was not an ordinary fighter because it would attract ANYONE to it. believe me if MK 9 had GGPO it would have more player base than this one. The dark theme of MK X with all this wanna be realistic graphics is a mistake. Don't you agree KOTH cartoonish graphics of MK9 would put more attraction to new comers and also the fans? Fighitng games have to feature sexy female designs and a bit cartoonish character animations. The stages in MK X and the background music is also pain in the butt.
Habaduba May 17, 2017 @ 5:39am 
I don't understand the whole 50/50 point . Its mechanic that works great in this game in my opinion. Anyways I cannot agree whatsoever.
Arashenstein May 17, 2017 @ 5:44am 
Originally posted by Habaduba:
I don't understand the whole 50/50 point . Its mechanic that works great in this game in my opinion. Anyways I cannot agree whatsoever.
50 50 is like when you are for example fighting against tremor and you know all his combos so you know when exactly to block the next move but some moves have same animation but different damage out put like tremor punch which can be overhead or low based on if you hold down or up key to guide it. this is 50 50 because the block you perform against this move is based on luck you just press the block button and duck and hope it is gonna be low or you just stand hoping it is gonna be over head.

characters with "cancels" are the best example as you never know if it is gonna be a cancel or a proper attack. i can show you in action if u want. you only block these sort of moves by luck sort of like "mind reading" the oppenent.
I also quit MKX because of the balance. I am MK fan from arcades but sadly I was playing MKX for 1000h and sadly I wasted my time. So many cheap stuff like easy 50-50's, unblanced characters, worthless variation (variation system is a fail tbh)... Simply the game is cheap. Sadly every NRS games has balance problems but unless MK9 was fun to play even if you didn't want to play online. ♥♥♥♥ NRS and they can stick their I2 down their ass. I am glad I am not the only one pissed.
Last edited by The Nameless One 3:16; May 17, 2017 @ 1:05pm
Karlmeister May 17, 2017 @ 5:15pm 
MK9 was a great game and a huge reboot but comparing (almost) finished versions (with all patches and DLCs), MKXL is superior in (almost) all items: graphics, sounds, gameplay, fighting mechanics and netcode. Maybe only things MK9 is superior is:

* Roster (MK9: classic/nostalgic roster, MKX has new chars and variations system).
* Story Mode (MK9: again classic/nostalgic reboot, MKX is just fine).

PD: You guys talk about balance... I really think current status of MKXL is pretty balanced. Of course there're tiers (S+ Impostor, Hollywood, Mystic, Possesed and so on...) but there's no OP char/variation and almost always you have options to counterattack. Instead, you got good/bad matchups accoding to the movesets of the chars. MK9? It was (almost) broken with Cyrax and Kabal.

I think most complains about "balance" in MKX are because in MK9 we had "non-ex armored wakeups", with lot of armor frames. Currently in MKXL we have just one or two "two-hits armored moves", and no launchers armored moves (except some cases like SZ GM/UB). So, MKXL "forces" you to learn to block and this implies to learn your opponent combos and mixups because armored moves aren't free anymore. And my complain comes here: as I said, MKXL "forces" you to learn to block but in most of cases there's no (great) rewards if you block well. At least, after last patch, almost all mixups and cancels were nerfed, so if you block correctly, you can full punish.
Last edited by Karlmeister; May 17, 2017 @ 5:29pm
Arashenstein May 17, 2017 @ 9:03pm 
Originally posted by Karlmeister:
MK9 was a great game and a huge reboot but comparing (almost) finished versions (with all patches and DLCs), MKXL is superior in (almost) all items: graphics, sounds, gameplay, fighting mechanics and netcode. Maybe only things MK9 is superior is:

* Roster (MK9: classic/nostalgic roster, MKX has new chars and variations system).
* Story Mode (MK9: again classic/nostalgic reboot, MKX is just fine).

PD: You guys talk about balance... I really think current status of MKXL is pretty balanced. Of course there're tiers (S+ Impostor, Hollywood, Mystic, Possesed and so on...) but there's no OP char/variation and almost always you have options to counterattack. Instead, you got good/bad matchups accoding to the movesets of the chars. MK9? It was (almost) broken with Cyrax and Kabal.

I think most complains about "balance" in MKX are because in MK9 we had "non-ex armored wakeups", with lot of armor frames. Currently in MKXL we have just one or two "two-hits armored moves", and no launchers armored moves (except some cases like SZ GM/UB). So, MKXL "forces" you to learn to block and this implies to learn your opponent combos and mixups because armored moves aren't free anymore. And my complain comes here: as I said, MKXL "forces" you to learn to block but in most of cases there's no (great) rewards if you block well. At least, after last patch, almost all mixups and cancels were nerfed, so if you block correctly, you can full punish.
there is NO learn to block it is just luck block. go to my steam profile and click on my "videos" for MK X and watch for yourself i can win anyone at any level but it is boring as hell. I have to play with the lamest style i can by doing 50 50s. you don't learn to block in MK X you just "hope" you blocked "right" in MK X. It is the worst MK made to the date mainly because it is based on ONE person's opinion. Go attract one person to this game who is not into fighting games if you can?!

For every previous MK game, even those PS 2 games that everyone says they were bad i could attract an entire nation to them. That MK Deception with its amazing chess kombat or any other MK that you wanna name, were what made this game famous. Casuals are what keep the game alive, those ESL nerds who pretened to konw everything about a game, will move on to a new game and forget the old one to earn money. NRS screwed up big time with MK X, MK X is not even MK it is just some random game with MK Characters.
TagYrIt May 18, 2017 @ 1:35am 
mk 2 and 3 was the best still love mk 1 when it kame out
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Date Posted: May 15, 2017 @ 2:50pm
Posts: 53