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For MK9 I could easily get someone who hasn't played and he would feel good while playing. In MKX there are very few characters that give you that feeling.
I'm not a fan of the run mechanic in MKX. In fact i kind of hate it. I'm too lazy to build muscle memory for it.
They changed the way inputs are handled in MKX. I loved how this worked in MK9. In MKX I even fail to do some fatalities if I press the directional keys too fast.
Apart from a couple of online games, I tried to avoid that mode. I could feel the salt flowing.
1- Fighting games do have a background story , but dont expect a fighting game to have a real complex and story mode , im with you that MK9 story mode was longer , but mkx story mode is not something bad . You cant pretend that every single character has the same hitbox/hurtbox....thats something stupid . what would be the difference between them ???
2 - All mk games needs you to know every single character if you want to be competitive , even against the AI . So MKX its not an exception to this ,the more you know each character the better you are at the game . "cheesy tactics"
3 -
4 - To be honest MK9 online was better than the previous online in MKX (before the GGPO) . 45gb is nothing compared to the whole size of a hard disk / ssd
5 - MKKE has more characters , so you need to learn more moves , and even more for TAG team mode ... so its the same , every fighting game requires practice if you want to be good ,
6 - SO instead of being a "hardcore fan" you are a casual mk player , based on everything you have said .... if you are always facing scorpions players, after 2 years you should know how to beat them =) . Also wrong about the newcomers ...and the game is balanced , just learn the MU's ...if they do the "same combo" then just learn how to punish that specific combo...... predator its not safe, takeda is not a safe character , you can easily punish him . Wow more wrong ideas about the game mechanics , there are no "easy characters" , cancels are not easy and you can do combos after a cancel move ............ cancels are unsafe , poke them , the other character will lose his stamina bar , punish them , attack combo gaps , i mean ....learn the game or dont complain
MKXL = you have ALL the info you need in the game , just pause the game ,check frame data , combo strings info , all . You also have a little description on each move/string , special attack etc
MKKE = you have only basic strings + combos . No frame data info ,
" I'm too lazy to build muscle memory for it."
"They changed the way inputs are handled in MKX. I loved how this worked in MK9. In MKX I even fail to do some fatalities if I press the directional keys too fast."
its the same....
If you dont want to practice ,then yes avoid online mode
For yoru information i was top leaderboard in both MK9 and MK X, I gave up on playing MK X because it delievered no fun to me. In MK 9 i had too many friends to play with but MK X i only need randomers to play with me, people who are not into fighting genere will not get attracted to this game, and those who are will play better designed games than MK.
MK X removed the best element of MK from tis gameplay. Maybe it is a super good game for those nerds "I AM PRO YOU SUCK" like you. But look at how long it lived? ESL nerds are not what keep a game alive. the community and the casuals who enjoy the fun are the people who keep the game alive.
My entire childhood was filled with indoor home parties playing MK4 :D we were like WOW IT IS 3D MOST HIGH QUALITY GAME OF ALL TIME :D
I'd say this one is more beginner friendly then MKKE is, but MKKE has that great nostalgia factor, but I like the more darker tone in MKX
MK was not an ordinary fighter because it would attract ANYONE to it. believe me if MK 9 had GGPO it would have more player base than this one. The dark theme of MK X with all this wanna be realistic graphics is a mistake. Don't you agree KOTH cartoonish graphics of MK9 would put more attraction to new comers and also the fans? Fighitng games have to feature sexy female designs and a bit cartoonish character animations. The stages in MK X and the background music is also pain in the butt.
characters with "cancels" are the best example as you never know if it is gonna be a cancel or a proper attack. i can show you in action if u want. you only block these sort of moves by luck sort of like "mind reading" the oppenent.
* Roster (MK9: classic/nostalgic roster, MKX has new chars and variations system).
* Story Mode (MK9: again classic/nostalgic reboot, MKX is just fine).
PD: You guys talk about balance... I really think current status of MKXL is pretty balanced. Of course there're tiers (S+ Impostor, Hollywood, Mystic, Possesed and so on...) but there's no OP char/variation and almost always you have options to counterattack. Instead, you got good/bad matchups accoding to the movesets of the chars. MK9? It was (almost) broken with Cyrax and Kabal.
I think most complains about "balance" in MKX are because in MK9 we had "non-ex armored wakeups", with lot of armor frames. Currently in MKXL we have just one or two "two-hits armored moves", and no launchers armored moves (except some cases like SZ GM/UB). So, MKXL "forces" you to learn to block and this implies to learn your opponent combos and mixups because armored moves aren't free anymore. And my complain comes here: as I said, MKXL "forces" you to learn to block but in most of cases there's no (great) rewards if you block well. At least, after last patch, almost all mixups and cancels were nerfed, so if you block correctly, you can full punish.
For every previous MK game, even those PS 2 games that everyone says they were bad i could attract an entire nation to them. That MK Deception with its amazing chess kombat or any other MK that you wanna name, were what made this game famous. Casuals are what keep the game alive, those ESL nerds who pretened to konw everything about a game, will move on to a new game and forget the old one to earn money. NRS screwed up big time with MK X, MK X is not even MK it is just some random game with MK Characters.