Mortal Kombat X

Mortal Kombat X

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D3struction Jun 23, 2017 @ 9:31pm
Uncap 30Fps on Xrays, Cutscenes, Etc
MK9 did it and it was able to run very well. This game for who knows why decided it was "cinematic" for PC players to switch back and forth from 60 to 30 in game. That bothers me to no end.

This thread
https://steamcommunity.com/app/307780/discussions/0/618459931319085520/
referenced a configuration edit to be made to MKX allowing for uncapped Xrays and Fatalities. Cutscenes won't even bother me much if those can't be fixed, but mid-game swapping from 60 to 30 for xrays is ridiculous.

Does anyone know if that command works as described, i've seen no other mention of a possible workaround
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Showing 1-15 of 26 comments
ED13 Jun 23, 2017 @ 9:56pm 
No, its how the game was made.
Evil1nside Jun 24, 2017 @ 8:25am 
You can't remove the fps cap for 1 simple reason.
-It's tied to the frame data.

But, let's presume for a moment that it IS possible to uncap it.
Here's what will happen.
-Major desync with the other player, because diring xray(for example) you will receive twice as many frames during the same short time interval, therefore a desync will be imminent.
-Xrays will move twice as fast because the frame rate dictates the speed for this game.

So, whoever is telling you otherwise, is either a lier, a troll, or simply lacks basic knowledge of how frame data works.
HighLanderPony Jun 24, 2017 @ 8:27am 
Was the most asinine decision to not make them run at 60 in the first place.
Novaturien Jun 24, 2017 @ 9:12am 
Would the reason not be the same reason that The SloMo Guys don't upload it 60fps for their videos? I'm guessing the game is literally slowing down, its not the animations themselves that are in slow motion
Caesar Jun 25, 2017 @ 4:23pm 
Well it's basicly the same with LA Noir, or Fallout.
The fps is tied to the game engine, changing the fps(caps) would screw up the game basicly.

However, since it's an "animated cutscene" (basicly a short movie) and not actual gameplay (as in you can control the character) you shouldn't care at all if it's running 30 or 60 or even 120fps since you can even barely tell the difference if not controlling/playing yourself.
Just an example;
MOST (apart from some newer ones & 3d movies) movies are running at 25i (PAL) and 30i (NTSC). Do you complain about such in movies ? Did you even know/noticed most movies are using less than 30fps ? I bet you didn't. Your reason to complain about 30fps in a cutscene is therefore (in my opinion) totally unjustified. You're just assuming 60fps would be better, because indoctrination, because "all pro gamers demand atleast 60fps".

I agree though if you PLAY a game as in actually controlling the character/camera 60fps are much better than 30fps (especially for the eye itself, as in more comfortable/healthy) but if it's an animated video you don't even notice a difference most of the time (unless you actually use something like fraps to check the fps ONLY THEN your mind will falsely lead you to the conclusion 60fps looks better)
Last edited by Caesar; Jun 25, 2017 @ 4:27pm
HighLanderPony Jun 25, 2017 @ 4:26pm 
Originally posted by Caesar:
Well it's basicly the same with LA Noir, or Fallout.
The fps is tied to the game engine, changing the fps(caps) would screw up the game basicly.

However, since it's an "animated cutscene" (basicly a short movie) and not actual gameplay (as in you can control the character) you shouldn't care at all if it's running 30 or 60 or even 120fps since you can even barely tell the difference if not controlling/playing yourself.
Just an example;
MOST (apart from some newer ones & 3d movies) movies are running at 25i (PAL) and 30i (NTSC). Do you complain about such in movies ? Did you even know/noticed most movies are using less than 30fps ? I bet you didn't. Your reason to complain about 30fps in a cutscene is therefore (in my opinion) totally unjustified. You're just assuming 60fps would be better, because indoctrination, because "all pro gamers demand atleast 60fps".

It's noticable, 60>25-30, it's smoother, especially in a game, simple.
Caesar Jun 25, 2017 @ 4:28pm 
Originally posted by HighLanderPony:
Originally posted by Caesar:
Well it's basicly the same with LA Noir, or Fallout.
The fps is tied to the game engine, changing the fps(caps) would screw up the game basicly.

However, since it's an "animated cutscene" (basicly a short movie) and not actual gameplay (as in you can control the character) you shouldn't care at all if it's running 30 or 60 or even 120fps since you can even barely tell the difference if not controlling/playing yourself.
Just an example;
MOST (apart from some newer ones & 3d movies) movies are running at 25i (PAL) and 30i (NTSC). Do you complain about such in movies ? Did you even know/noticed most movies are using less than 30fps ? I bet you didn't. Your reason to complain about 30fps in a cutscene is therefore (in my opinion) totally unjustified. You're just assuming 60fps would be better, because indoctrination, because "all pro gamers demand atleast 60fps".

It's noticable, 60>25-30, it's smoother, especially in a game, simple.
Well, no.
It's not that simple.
Do some research regarding movies, fps, interval etc.

Like I said;
If you PLAY a game as in actually controlling the character/camera 60fps are much better than 30fps (especially for the eye itself, as in more comfortable/healthy) but if it's an animated video you don't even notice a difference.
Last edited by Caesar; Jun 25, 2017 @ 4:29pm
HighLanderPony Jun 25, 2017 @ 4:30pm 
Originally posted by Caesar:
Originally posted by HighLanderPony:

It's noticable, 60>25-30, it's smoother, especially in a game, simple.
Well, no.
It's not that simple.
Do some research regarding movies, fps, interval etc.

Like I said;
If you PLAY a game as in actually controlling the character/camera 60fps are much better than 30fps (especially for the eye itself, as in more comfortable/healthy) but if it's an animated video you don't even notice a difference.

What research? TV is 25, movies is around that, games should be about 60, YT is about 30.

You do notice it, even in a video. Try watching a normal YT vid then a 60 FPS one. Even if I'd agree that it isn't noticable, that'll still be irrelevant 'cause we're talking about how the game feels which we play ourselves, not about watching someone else play.
Last edited by HighLanderPony; Jun 25, 2017 @ 4:31pm
Caesar Jun 25, 2017 @ 4:39pm 
Originally posted by HighLanderPony:
Originally posted by Caesar:
Well, no.
It's not that simple.
Do some research regarding movies, fps, interval etc.

Like I said;
If you PLAY a game as in actually controlling the character/camera 60fps are much better than 30fps (especially for the eye itself, as in more comfortable/healthy) but if it's an animated video you don't even notice a difference.

What research? TV is 25, movies is around that, games should be about 60, YT is about 30.

You do notice it, even in a video. Try watching a normal YT vid then a 60 FPS one. Even if I'd agree that it isn't noticable, that'll still be irrelevant 'cause we're talking about how the game feels which we play ourselves, not about watching someone else play.
Let me correct myself;
It IS noticable BUT barely that is.
In a game ? It makes a huge difference (while actually playing).
During a cutscene ? 30fps are perfectly fine (for your eyes/perception).

Last edited by Caesar; Jun 25, 2017 @ 4:39pm
HighLanderPony Jun 25, 2017 @ 4:42pm 
Originally posted by Caesar:
Originally posted by HighLanderPony:

What research? TV is 25, movies is around that, games should be about 60, YT is about 30.

You do notice it, even in a video. Try watching a normal YT vid then a 60 FPS one. Even if I'd agree that it isn't noticable, that'll still be irrelevant 'cause we're talking about how the game feels which we play ourselves, not about watching someone else play.
Let me correct myself;
It IS noticable BUT barely that is.
In a game ? It makes a huge difference (while actually playing).
During a cutscene ? 30fps are perfectly fine (for your eyes/perception).

It's fine, but 60 is finer. :P Go ham! Quality!
Caesar Jun 25, 2017 @ 4:46pm 
Another advantage/reason/hypothesis for using 30fps instead of 60fps during cutscenes/movies;

60fps is what we call a high "Temporal Resolution" format.
Temporal Resolution is different from "Spatial Resolution".
Temporal resolution measures the quantity of information within a period of time (the number of Frames in a second for instance) and Spatial resolution mesures the quantity of information within a Space (the number of pixels inside a frame).

Our visual system (eyes + brain) can perceive the diference between a medium temporal resolution format (24fps) and a high temporal resolution format (above 48fps).
Since we can perceive this difference, 60fps looks more similar to what our visual system perceives than 24 fps, that's why it's more real.

But the thing is, movies are not supposed to look real.
They are supposed be a stylized representation of life (at least that's what 99% of filmmakers want it to be). Nothing in a movie is 100% realistic, the characters, the story, the colours, the sound, etc.
And shooting and exhibiting it at 24fps helps to achieve this stylized efect, since it's a less "clinical" image, because it helps to create a sort of psychological distance to the viewer from the images. A "reality filter" as I like to call it. And that distance effect, actually helps the viewer to immerse much more on the film, since he feels that he is watching something "bigger than life" and not something that looks like life.

Also, there is the hypothesis that as 24fps is less information for the brain to process, watching content at 24fps will put your brain in a more relaxed state, similar to hypnosis.

If you're referring to video as in a movie, then the difference between frame rates are generally less noticeable. This is because at a lower frame rate, each frame gets higher exposure and gets more motion blur which helps evoke a more smooth appearance.

If we're talking about video games, then the difference is more noticeable, especially on very high speed first person shooters and/or fighting games. Typically, especially on console games, a developer might lower the frame rate to 30 so that twice as much processing power can be given to each frame and give the console an opportunity to make a better looking game.(Keep in mind, producing games/movies in 30fps requires LESS ressources/money than going for 60fps) However, some people just don't like a lower frame rate and are able to notice it (motion blur typically does not apply since a large amount of that processing power gained would be spent artificially creating blur) but in the case of a high speed first person shooter, you need more frames to really be able to tell what's going on and have your brain register it.


TLDR;
I agree with you, 60fps is better most of the time but 30fps is totally fine aswell for movies/cutscenes etc. And MOST (not all) would not even notice a huge difference between 30vs60fps during cutscenes etc.
Last edited by Caesar; Jun 25, 2017 @ 4:48pm
HighLanderPony Jun 25, 2017 @ 4:49pm 
Originally posted by Caesar:
...

Mkay. Still was pretty lame how the devs pulled this 'our game isn't at 60 'cause cinematic feel, even during gameplay' for some PS game some years ago. :P

It's not 'that' big of a deal, it's just a sore spot on an otherwise smooth 60 FPS experience.
Caesar Jun 25, 2017 @ 4:52pm 
Originally posted by HighLanderPony:
Originally posted by Caesar:
...

Mkay. Still was pretty lame how the devs pulled this 'our game isn't at 60 'cause cinematic feel, even during gameplay' for some PS game some years ago. :P

It's not 'that' big of a deal, it's just a sore spot on an otherwise smooth 60 FPS experience.
Agreed. It's just a lame excuse (in my opinion) to reduce the production costs (most of the time).
In some cases using 30fps is better than 60fps because you've more ressource power available for different things then (like special effects, realistic lightning etc) but this being barely the case. In the end, it's mainly about saving money.
Last edited by Caesar; Jun 25, 2017 @ 4:53pm
HighLanderPony Jun 25, 2017 @ 5:01pm 
Originally posted by Caesar:
Originally posted by HighLanderPony:

Mkay. Still was pretty lame how the devs pulled this 'our game isn't at 60 'cause cinematic feel, even during gameplay' for some PS game some years ago. :P

It's not 'that' big of a deal, it's just a sore spot on an otherwise smooth 60 FPS experience.
Agreed. It's just a lame excuse (in my opinion) to reduce the production costs (most of the time).
In some cases using 30fps is better than 60fps because you've more ressource power available for different things then (like special effects, realistic lightning etc) but this being barely the case. In the end, it's mainly about saving money.

Yeah, figured as much. They show all the fancy stuff then they mention or you notice it runs at 30, facepalm.

(TB likes his 60.)
Karlmeister Jun 25, 2017 @ 5:05pm 
It's a sh!t but you must deal with it.
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Date Posted: Jun 23, 2017 @ 9:31pm
Posts: 26