Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As a game developer (not related to this game), I know where the problem is : Basically, to "keep" the camera toward the direction you want, you have to keep sending to it the "rotation" you want it to aim at.
On a controller, the command is send at every frame as soon as the thumbstick is pressed. So, for example, Controller axis 7 and axis 8 are constantly calling their exact value between -1 and 1.
With the mouse, the mouse position get's reseted constantly to zero after a short while unless you constantly move the mouse.
This is a problem that doens't exist with the controller if you keep pushing the thumbstick toward the direction you wish to look at.
I guess the game was never planned for pc and non -pad users were forgotten.
Well, doesn't matter I've finished the game (Mostly as I can't beat the Zodiac)