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2010 jokes in 2017.
unless you're using quadHD or something like that the game doesn't really need the 8GB....
I suggest using a monitoring for VRAM such as MSI Afterburner & setup the graph to show VRAM usage.
on my setup, the game uses about 1155MB over my 2GB, and that's with max settings except antialiasing. I'm pretty sure you can push it above 2GB with higher res & settings but I don't think it'll uses even 4GB.
so yeah unless you have a framerate issue it doesn't matter.
No it doesnt really matter if its a game issue, which is why im asking if others on AMD cards over 4gb had the same issue as its nice to know if I'm alone in this issue or not.
so yeah the game uses 4GB on your 8GB .... no comment, I mean it's normal that it doesn't use the full extent of the memory if it doesn't need it, pretty much all games behave like this I'm not sure what you're aiming at ?
the only way to increase this would be to enable SSAA, apply more antialiasing, increase texture resolution (not possible in this game beyond settings), or get a higher resolution screen or several screens...
Yeah its not just your card. it def only detects the card as a 4GB card w/ benchmark. Really strange.
I tried your graphical settings and its a little better - i think the frame drops while driving are happening because its loading new zones and whatnot.
what's your graphical settings & resolution ???
everything maxed over here but antialiasing and only 1GB usage on a GTX760 albeit on 1680x1050, but even for FHD it wouldn't make much of a difference. And the game is perfectly fluid, I'm not trying to brag, just it seems a bit weird that the game would need more than 4GB
@ Mikie
Antialiasing can be increased alright with an nvidia card way beyond what's in the game by default, example: SGSSAA
NVIDIA can also make use of DSR to push the resolution even higher (sort of a SSAA effect)
don't know about ATI unfortunately...
it's also possible with many games to stuff such as ENB & similar though I have not researched that for this particular game.
And when I said all games behave like this, I was talking about the fact that all games make use of whatever they NEED, not whatever is AVAILABLE. huge difference here.
The fact that the benchmark detects 4GB only is not proof enough to conclude that the game is limited to 4GB (albeit that could be true)
Anyway, enough with the theory.
I'd like to know your resolution & eventual graphical settings
since you're getting framerate drops, try lowering Antialiasing setting which actually has SSAA in it (very costly since it increases rendering resolution before scaling it down for monitor) & monitor your VRAM usage with Antialiasing on LOW & MEDIUM
https://steamcommunity.com/app/307690/discussions/0/52389829♥♥♥♥681516/
it's interesting because the GTX970 is more or less in the same performance zone as the RX480 and this dude had about 40 FPS with max AA ....
update: tried AA HIGH on my setting :
benchmark reported : 1989MB total & average of 57.7FPS (adaptive vsync ON)
memory consumed (MSI Afterburner) : 1289MB
update2:
http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10408375&postcount=102
quote : ""High" and "Extreme" AA supposedly enables respectively 1.5x1.5 and 2x2 OGSSAA, along with a higher quality FXAA mode."
so what this means is that if you're in FullHD with EXTREME AA
your res is 1920x1080 and you're rendering the game @3840x2160
but if you're in UHD/4k
your res is 3840x2160 and you're rendering the game @7680x4320
which is completely crazy when you think about it two seconds ^^
I'm not really sure what the deal is. I'm running @ 1080p, with every graphical setting on max with my rx 480 and the game dips into the 40s constantly. Rather annoying. I'm playing HITMAN maxed at 60-70fps, yet this game is dipping into the 40s @_@
well the most trustable french reviewer said in a conclusion on the RX480 it was good for 1080P gaming.
different games, different engines, not all as well optimized for all different kinds of hardware taht's the sad truth of PC gaming.
That said.... for hitman what's your super sampling setting ?
cause here with AA on EXTREME it's as if you had a super sampling setting of 2 or 4 on hitman
why 2 OR 4 ? because it depends on how it's calculated
SSAA (Super Sampling Anti Aliasing) is super costly it's a technique that basically scales up your resolution beyond what your display supports as a rendering target, then scales down the final output to fit your display
SSAA 2X is supposed to be 2X the resolution, which would mean 2X the width & 2X the height
so in 1080P, that's 1920 width x 1080 height display resolution, so with SSAA 2X it would be 3840x2160.
HOWEVER, if you actually count the number of pixels, it's actually a 4X multiplier. 2x height x 2x width = 4x total size.
so what does this mean concretely ?
it means SSAA 2X is also called SSAA 4X, it's a question of conventions and it's difficult to know which is which in a given circumstance.
why do I tell you that ?
refer back to hitman setting of 2 or 4, that is why it's 2 OR 4 !
but yeah anyway the end result is that super sampling makes the game run at a much higher res (2160P instead of 1080P in those examples)
therefore, EXTREME might be too high for your gfx card
I'd try AA on high, there should be negligible difference in quality compared to extreme during gameplay, only on still screenshots would you see the difference.
if that is still lagging, then maybe it's just an optimization problem...