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PS: Here is an article that has a very brief and layman overview of the different anti aliasing techs: https://www.kotaku.com.au/2011/12/what-is-fxaa/
FXAA is so strong and crude that there is no way it can possibly "Compliment" a superior form of anti aliasing
FXAA blurs the entire image as you can see clearly in sleeping dogs. You have to use lumasharpen from reshade to counter this. There is no selective use of FXAA. It's a fullscreeen post process effect. So there is no way FXAA can just be enabled on certain parts of the graphics. If that were the case they it wouldn't be called FXAA it would be called EdgeAA or something similar
Like i said, you will never see another game in your life use FXAA + real anti aliasing at the same time because it is just flat out dumb