Technobabylon

Technobabylon

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Arakus 25 out. 2016 às 13:57
How hard are the puzzles in this game?
This game's story seems pretty interesting, but I'm really bad at puzzles and haven't played many adventure games.
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str4hlemann 25 out. 2016 às 14:23 
Not too easy, not too hard. Can't really say. Sometimes I was just breezing through the levels and then would get stuck for some good time every now&then. There are not too many items and you'll only have them for the puzzles at hand. Sometimes you will eventually progress by trying this and that with this and that, sometimes you have to think about it to get to a solution (which is cool). Most solutions are quite logical and not too weird if I remember correctly.

First you'll have to get used to the Trance/Meatspace and Wetware mechanic with one of the characters and the GUI itself. It's a really nice thing though. You'll also have ingame emails that you can check up on and you can make some calls.

If you really get stuck and you are able to swallow your pride, you could always have a look at some walkthrough or ask for hints on the forum. It's also nice that (though rarely) there is more than just one way to solve a puzzle.

Personally, I think the story is more than just worth the trouble you might encounter with the puzzles. Really. Loved it.

EDIT:
There's a demo of the game on steam, which is the beginning of the game (scene 1&2). So just go get the demo and see how well you do with the first puzzle, which really is not the easiest of the game, I think. Keep in mind though that you'll eventually get better when you keep going. Also the second site already is easier.
Última alteração por str4hlemann; 25 out. 2016 às 14:50
Arakus 26 out. 2016 às 0:30 
Originalmente postado por <DwB> str4hlemann:
Not too easy, not too hard. Can't really say. Sometimes I was just breezing through the levels and then would get stuck for some good time every now&then. There are not too many items and you'll only have them for the puzzles at hand. Sometimes you will eventually progress by trying this and that with this and that, sometimes you have to think about it to get to a solution (which is cool). Most solutions are quite logical and not too weird if I remember correctly.

First you'll have to get used to the Trance/Meatspace and Wetware mechanic with one of the characters and the GUI itself. It's a really nice thing though. You'll also have ingame emails that you can check up on and you can make some calls.

If you really get stuck and you are able to swallow your pride, you could always have a look at some walkthrough or ask for hints on the forum. It's also nice that (though rarely) there is more than just one way to solve a puzzle.

Personally, I think the story is more than just worth the trouble you might encounter with the puzzles. Really. Loved it.

EDIT:
There's a demo of the game on steam, which is the beginning of the game (scene 1&2). So just go get the demo and see how well you do with the first puzzle, which really is not the easiest of the game, I think. Keep in mind though that you'll eventually get better when you keep going. Also the second site already is easier.

Thanks for replying, didn't notice the demo, I'll look at it.
Drinkcup 26 out. 2016 às 19:42 
the very first room is a royal pain in the ass
MWink64 27 out. 2016 às 13:47 
I'm not very good at adventure game puzzles and I only got stuck a few times. And, yes, one of those times was in the very first room. Overall, I'd say the puzzles aren't too difficult and the game is great. I highly recommend it.
Bigbee KAMIzola 28 out. 2016 às 10:18 
I'm bad at puzzles too and generally speaking, I find wadjeye's adventures kinda hard in this sense. With Technobabylon it is not different. Even the first puzzle is non intuitive, and you'll see a couple of complex ones (which sometimes can be worse because of pixel hunting). So maybe you'd prefer to use some walktrough - like me =p
Última alteração por Bigbee KAMIzola; 28 out. 2016 às 10:19
GrimToadstool 29 out. 2016 às 8:10 
I found Technobabylon to be more on the easy side. Some puzzles have different solutions, and the leveldesign is done well so you get introduced to certain concepts pretty easy and later a puzzle using these concept follows. It's always pretty clear what you are supposed to do. There was one puzzle, which I found very bad, which could be fixed in a patch.
Essentially at one point, you need to block the connection to a certain country to kick players from a server. You can at that point make a pretty good guess where these players are from. However, if you pick correctly, they are still on the server, which makes you assume you guessed wrong. What you need to do is join the server yourself to trgger a scene with them getting kicked.
CalvinHobbes 4 dez. 2016 às 21:57 
Originalmente postado por Bigbee KAMIzola:
I'm bad at puzzles too and generally speaking, I find wadjeye's adventures kinda hard in this sense. With Technobabylon it is not different. Even the first puzzle is non intuitive, and you'll see a couple of complex ones (which sometimes can be worse because of pixel hunting). So maybe you'd prefer to use some walktrough - like me =p

You don't have to be bad at puzzles to find some of the puzzles in Technobabylon to be tough to figure out.

I've been playing adventure games since the Apple II days and I'm reasonably good at solving the puzzles. I found the first half of Technobabylon to be easy, mostly because there aren't that many puzzles.

The second half was a different story. Lots more puzzles and some of them have very unlikely solutions. Pixel hunting becomes more of an issue as well. I don't mind getting stuck on a puzzle if when I eventually find the solution I think "of course, that makes sense". Too many times in Technobabylon I was thinking "what the heck?".

SInce I play adventure games for the puzzles Technobabylon was a big disapointment for me.
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