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(1.) Primary targets are ships that take more than one bullet to destroy, and secondary targets are ships that are one hit kills.
(2.) You need 10,000 points for a new life.
(3.) This one I don't know.
(4.) Same case here; may be a glitch of some sort.
Quoting Anthony: "There are two basic kinds of enemies in Platypus, primary and secondary. Primary enemies are large, and take many shots to destroy. Secondary enemies are small ships that take only one or two shots to kill. At the end of each level, you will receive bonus points based on how many of each are destroyed."
The ost is incomplete because the full songs were for the CD version.
Players get new lives when they have 5,000-10,000-20,000-30,000-50,000-70,000-90,000-110,000-125,000-150,000-175,000-200,000-225,000-250,000-275,000-300,000-350,000-400,000-450,000-500,000 points.
But I have a new question. What are the differences between difficulties?
The other difficulty levels were implemented by Mike Boeh and are pretty simple, mostly. I think the biggest change is that enemy bullets have a reduced chance of appearing (for example the fan of bullets that comes out of some of the big ships becomes a fan of bullets with some gaps). The hardest difficulty was originally the only difficulty.