Platypus

Platypus

Joaco Dec 19, 2017 @ 10:55am
Some questions about the game
What's the difference between primary targets and secondary craft?
When do I get new lives? (how many points do I need)
Why is the OST incomplete? I've heard some themes in youtube and noticed that the themes I have in my PC are incomplete.
Also, once I was playing level 4 and at the end of the evaluation I got 114% in primary targets. How is that possible?
Last edited by Joaco; Dec 19, 2017 @ 10:56am
< >
Showing 1-9 of 9 comments
Mugzy Dec 29, 2017 @ 9:12pm 
These are guesses, but here you go.

(1.) Primary targets are ships that take more than one bullet to destroy, and secondary targets are ships that are one hit kills.

(2.) You need 10,000 points for a new life.

(3.) This one I don't know.

(4.) Same case here; may be a glitch of some sort.
Joaco Jan 18, 2018 @ 1:40pm 
Thanks for answering. But what you said about new lives isn't right. I know the first life appears when you have 5,000 points, then when you have 10,000, then after 10,000, and then after 100,000. I just wanted to know the exact numbers.
Joaco Jan 18, 2018 @ 7:04pm 
Also, today I tried to record a gameplay using filmora, but for some reason it only showed a black screen. Does anyone know why?
Joaco Jan 26, 2018 @ 11:57am 
I found some of the answers to my first questions:
Quoting Anthony: "There are two basic kinds of enemies in Platypus, primary and secondary. Primary enemies are large, and take many shots to destroy. Secondary enemies are small ships that take only one or two shots to kill. At the end of each level, you will receive bonus points based on how many of each are destroyed."
The ost is incomplete because the full songs were for the CD version.
Players get new lives when they have 5,000-10,000-20,000-30,000-50,000-70,000-90,000-110,000-125,000-150,000-175,000-200,000-225,000-250,000-275,000-300,000-350,000-400,000-450,000-500,000 points.

But I have a new question. What are the differences between difficulties?
Tris Jul 23, 2018 @ 2:53pm 
I know at least two differences between difficulties: the number of bullets shot by enemies and its frequency; and whether you're gonna lose all of your power-ups when you die.
Joaco Jul 23, 2018 @ 6:11pm 
So you won't lose your power-ups in easy? I didn't know that.
Tris Jul 23, 2018 @ 8:00pm 
You won't lose the remaining time on the timer, but you'll still lose the x2 bonus and the double guns, as I've just checked here
Anthony Flack  [developer] Jul 25, 2018 @ 7:20pm 
More than 100% is a glitch caused by the purple ships. If you shoot them before they flip up, you'll get more than 100%. The sooner you kill them, the higher the percentage will be. I wish it wasn't the case, but oh well...

The other difficulty levels were implemented by Mike Boeh and are pretty simple, mostly. I think the biggest change is that enemy bullets have a reduced chance of appearing (for example the fan of bullets that comes out of some of the big ships becomes a fan of bullets with some gaps). The hardest difficulty was originally the only difficulty.
Joaco Jul 25, 2018 @ 8:45pm 
Thanks for answering!
< >
Showing 1-9 of 9 comments
Per page: 1530 50