We Need To Go Deeper

We Need To Go Deeper

View Stats:
Timmy Jimmy Feb 13, 2017 @ 12:29pm
Disconnected
Hey. I can not join any game. I CAN join lobbies, but then after a while I get disconnected. No errors or crashes. Just "Disconnected". Every time.
Using Win8 Ipv4. Europe.
< >
Showing 1-11 of 11 comments
Timmy Jimmy Feb 13, 2017 @ 12:40pm 
Seems to me that when the game is launched by the host I get disconnects. Because it happens when there are all 4 crewmen in Lobby, then everyone (including me) disappears from lobby screen and then I get disconnected.

Do I have to open a specific port?
Last edited by Timmy Jimmy; Feb 13, 2017 @ 12:40pm
Nick Lives  [developer] Feb 13, 2017 @ 12:52pm 
Opening port 7777 might help! Our network guy could tell ya more when he gets a moment! Sorry about that!
Wrzlprnft Feb 13, 2017 @ 4:40pm 
Originally posted by Nick Lives:
Opening port 7777 might help! Our network guy could tell ya more when he gets a moment! Sorry about that!
Opening the port did it for me. I have the IPv6 warning, and more or less randomly dropped, but after opening the port it works fine. Haven't tried to host yet.
Jordan Farr  [developer] Feb 14, 2017 @ 1:10am 
Seriously strange bug! We've got an email in our inbox from one other player who has managed to see this. I have no idea why on Earth telling the game to start does this, but I think that we'll be able to pinpoint it more reliably with the new update coming out today. In the update, if a player joins your lobby, are you able to chat with them successfully? Are you able to chat successfully with players in lobbies which you join (but later get disconnected from when the host starts the game)?
Wrzlprnft Feb 14, 2017 @ 2:45am 
i can close the port again if you want a play around a bit to see if certain things result in crashes and whatnot. my difference to the OP of the thread is the IPv6 thing.
Last edited by Wrzlprnft; Feb 14, 2017 @ 2:45am
Jordan Farr  [developer] Feb 14, 2017 @ 7:34am 
Originally posted by Wrzlprnft:
i can close the port again if you want a play around a bit to see if certain things result in crashes and whatnot. my difference to the OP of the thread is the IPv6 thing.

I'm really glad that opening the port was a tentative fix. Maybe the router in the problem case is automatically closing the port down after it has been using UPNP through it for a while? If port forwarding fixes that, it sounds like a jerk router which doesn't want to keep UPNP working.
Wrzlprnft Feb 14, 2017 @ 7:37am 
i can assure you: it is a jerk router.
but unlike my printer, the router does not always opt for a fair fight. and i am not allowed to switch it out.
Last edited by Wrzlprnft; Feb 14, 2017 @ 7:38am
Timmy Jimmy Feb 14, 2017 @ 2:06pm 
Whatever you did in the last patch it fixed this problem. I can play now.
One more question:
Will you try to optimize water in submarine or it is impossible already to do it more? I have huge fps drops when there are lots of water inside.
Jordan Farr  [developer] Feb 14, 2017 @ 2:39pm 
Originally posted by David Blaine:
Whatever you did in the last patch it fixed this problem. I can play now.
One more question:
Will you try to optimize water in submarine or it is impossible already to do it more? I have huge fps drops when there are lots of water inside.

There are minor things we can do to optimize the water more, but the more of them which we do, the more weird it's going to look and function. I don't expect water performance to get a whole heap better until a few more updates in when more networking fires are put out. Quality settings on water would be a cool option though for players with lower specs. We're always thinking about how to sppeed this stuff up. What kind of video card and processor are we looking at trying to meet on your machine?
Timmy Jimmy Feb 14, 2017 @ 11:09pm 
Originally posted by Jordan Farr:
Originally posted by David Blaine:
Whatever you did in the last patch it fixed this problem. I can play now.
One more question:
Will you try to optimize water in submarine or it is impossible already to do it more? I have huge fps drops when there are lots of water inside.

There are minor things we can do to optimize the water more, but the more of them which we do, the more weird it's going to look and function. I don't expect water performance to get a whole heap better until a few more updates in when more networking fires are put out. Quality settings on water would be a cool option though for players with lower specs. We're always thinking about how to sppeed this stuff up. What kind of video card and processor are we looking at trying to meet on your machine?

I have a crappy machine, however this machine (suddenly) allows me to play even rainbow six and arma 3 on medium. All the problems from CPU.
CPU: AMD A4-5000 1.5
GPU: RADEON R5 M200 2GB.

Im not expecting miracle results, but slow FPS instead of slideshow would be better.
Jordan Farr  [developer] Feb 15, 2017 @ 2:36pm 
Hmmm... see that strikes me as odd. I wonder if we have some sort of control over whether the particle simulation goes on the video card rather than on the processor, because it looks like your video card could handle the weight a little better. Maybe only your processor supports Unity's physics back-end of choice (nVidia's PhysX, I believe)
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Feb 13, 2017 @ 12:29pm
Posts: 11