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XD
Don't worry, we saw your suggestion.
But remember what I said? :p
"A weapon that can 1 shot crabs, and 2 shot clams, isn't that bad of a weapon. I'd say that it's even better, than the tesla gun"
Anyways, teh enemies it spawns, aren't that strong, in my opinion. 3 shots doesn't mean much, in the grand scale of things
it is powerful yes ,but the alien things should be 1 shot especially because they are so common and do so much damage and are able to teleport through caves and fly/track you.I have never seen people using it unless they are trolling and the 2 times i used it in a regular game i got kicked out of my team :/ .If you think it is good you should probably start playing the game because its really not.(keep in mind that aliens are impossible to kill for your teammates because of their high hp)
Don't worry, I play it quite a lot.
But, if you were to play more, you'd realize that 5% isn't a lot, and that if you're good at interior fighting, you'd realize, that the green thing isn't hard to kill
ok here lets call p the success rate of the staff then p=19/20-1/20*3p (because you can summon more thingies if you try to shoot them)
p=82% so it means that 1/5 shots you get hurt which is pretty bad . I again want to repeat my main point that noone uses the staff which suggests that its not balanced,if it were people would consider using it even if it was rarely.
Yes, I do know how to utilize math, thank you very much.
5% propability of spawning a pushover mob that takes 3 hits to kill.
15% chance of spawning another one whilst killing the first one. And 5% of those 15% chances of spawning a mob, can happen on the third strike. Meaning that we'd remove 1 mob, and add 1. Which means that we'd still need to be dealing with 1 one of them, which is not that bad of a sitaution, considering how easy it's to kill them.
So, let's go for the worst case scenario, shall we?
So, first strike towards the abomination. Bam, we've got another one. We need 5 more strikes to kill two of them. 25% chance that we'll spawn another one, throughout the WORST CASE SCENARIO.
So, going through the WORST CASE SCENARIO, we hit the second one 1 time. BAM, a third one appeared!
So, there's a 35% chance that another abomination will spawn, if we kill all 3 of the first abominations that we have.
Following this pattern of the worst case scenario, yes, we'd have an infinite amount of them, and you'll definitely be doomed.
But let's go for the best case scenario, huh?
You don't encounter a single abomination throughout the entire run because you're too damn lucky.
Let's go for a realistic scenario, according to the numbers & data that we're given.
You're in a cave, hit a crab, and run into the unlucky 1/20! Ooooh nooo, what am I going to do?
Well, you're gonna use 3 shots to kill him. Leaving you with a 3/20 chance to spawn another one. But, that won't happen, for you haven't encountered the abnormaily unlucky number of spawning one, yet.
So, you shoot seven more crabs. Oooh la la, now you've shot ten times. Meaning that you've tested your fate on the 1/20 chance of having it appear.
So, you shoot nine more times at some innocent clams. Holy crap, you've shot 19 times without having it appear. But, due to the data you're presented with, you're supposed to, get hit on the next time you launch some magic at your enemies.
So, you shoot one more time, and it appears! The pushover enemy has appeared. So, you shoot three bullets at the target, and the cycle starts to rinse and repeat, once more.
So, tell me now, is the 1/20 chance of spawning an abomination, such a downside, when you bassicly get to kill 19 crabs, in one hit?
I hope that my undergrade math has taught you the values, of the good ol eldritch staff.
:D
when you use the staff you have p success rate to summon a creature,now that you have used it once you can calculate the same sucess rate in different terms and the should both be equal.:
p=(after 1 use) 19/20(nothing happened)-3/20p(the monster spawned in)
and you get the result that p=82% although this estimate is bit of due to the fact that 100 aliens can be killed with 3 shots if you are lucky it is extremely accurate.In this way we deal with infinite cases.
now lets look at the number 82% what does it mean? well it means that 1 out of 5 shots has to be dedicated to the alien,or in most cases you take damage from the abomination that it spawns.While seems like an Ok number it is not mainly because tesla can do a lot better and due to the fact that you take damage.If you red my comment say stafff with 3 f's in your post because at this point i think you are just ignoring my posts.Anyways i also want to point out that the damage is hard to dodge .
No m8, your math is not more accurate, because what you're trying to say, was EXACTLY repeated by moi, but in the worst case scenario section. But, in the realistic scenario section, it displays the math, that's the most realistic.
So, maybe next time, you could read my comment, a bit more carefully?
and i do agree the eldritch staff doesnt worth the effort, i have read the entire post and i agree with the math, but the spawned enemy doesnt take 3 hit, it take 4-5, and in the process of defeating it, the stay may summon another one, so i think your formula is no longer accurate, but closest one.
i hope the developer buff up the staff or reduce the enemy spawn rate, in my expedition, using that staff, 4 from 5 expedition fail because of the staff over spawning the enemy