We Need To Go Deeper

We Need To Go Deeper

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Nick - 50501 Aug 28, 2017 @ 11:53am
Eldritch Staff
Can you please make it more powerful? I really like the item and want to use it but it is extremely weak. The enemies it summons take 3 hits to take down with the staff and deal a good deal of damage,the homing spells don't really give you that much advantage either because most enemies are hard to miss,the spell itself travels slowly and the staff charges up slowly compared to the tesla gun.
I really like the look of it and feel compelled to use it as my main item but its just too weak.the enemies it creates should be 1 hit and spawn at half a rate (and most critically not on top of you so that you are able to avoid the damage they deal)and the amount of damage should almost double in order to make it as useful as tesla.(and no these aren't too much ,if you look at the rate the tesla shoots ,speed of it's bullet and the fact that it doesnt have negative effects and is able to charge up for twice the damage)
I understand that it is more of a collectible then a useful item but it should't be .
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Showing 1-10 of 10 comments
hazzard (Banned) Aug 30, 2017 @ 7:45pm 
Did you seriously just repost?

XD

Don't worry, we saw your suggestion.


But remember what I said? :p

"A weapon that can 1 shot crabs, and 2 shot clams, isn't that bad of a weapon. I'd say that it's even better, than the tesla gun"


Anyways, teh enemies it spawns, aren't that strong, in my opinion. 3 shots doesn't mean much, in the grand scale of things
Last edited by hazzard; Aug 30, 2017 @ 7:46pm
Nick - 50501 Aug 31, 2017 @ 7:56am 
i posted it under the correct section.

it is powerful yes ,but the alien things should be 1 shot especially because they are so common and do so much damage and are able to teleport through caves and fly/track you.I have never seen people using it unless they are trolling and the 2 times i used it in a regular game i got kicked out of my team :/ .If you think it is good you should probably start playing the game because its really not.(keep in mind that aliens are impossible to kill for your teammates because of their high hp)
hazzard (Banned) Aug 31, 2017 @ 8:03am 
Originally posted by Nika50501:
i posted it under the correct section.

it is powerful yes ,but the alien things should be 1 shot especially because they are so common and do so much damage and are able to teleport through caves and fly/track you.I have never seen people using it unless they are trolling and the 2 times i used it in a regular game i got kicked out of my team :/ .If you think it is good you should probably start playing the game because its really not.(keep in mind that aliens are impossible to kill for your teammates because of their high hp)

Don't worry, I play it quite a lot.


But, if you were to play more, you'd realize that 5% isn't a lot, and that if you're good at interior fighting, you'd realize, that the green thing isn't hard to kill
Nick - 50501 Aug 31, 2017 @ 8:27am 
1 out of 20 shots makes you loose 3 shots and health and time. those 3 shots in turn have 3/20 chance to make you loose more shots and health and so on and so forth.If you die your teammates will have hell of a time killing the thing.
hazzard (Banned) Aug 31, 2017 @ 9:46am 
1/20 isn't a high propability.
Nick - 50501 Aug 31, 2017 @ 11:37am 
do you even math? xD
ok here lets call p the success rate of the staff then p=19/20-1/20*3p (because you can summon more thingies if you try to shoot them)
p=82% so it means that 1/5 shots you get hurt which is pretty bad . I again want to repeat my main point that noone uses the staff which suggests that its not balanced,if it were people would consider using it even if it was rarely.
hazzard (Banned) Aug 31, 2017 @ 12:04pm 
Originally posted by Nika50501:
do you even math? xD
ok here lets call p the success rate of the staff then p=19/20-1/20*3p (because you can summon more thingies if you try to shoot them)
p=82% so it means that 1/5 shots you get hurt which is pretty bad . I again want to repeat my main point that noone uses the staff which suggests that its not balanced,if it were people would consider using it even if it was rarely.

Yes, I do know how to utilize math, thank you very much.


5% propability of spawning a pushover mob that takes 3 hits to kill.

15% chance of spawning another one whilst killing the first one. And 5% of those 15% chances of spawning a mob, can happen on the third strike. Meaning that we'd remove 1 mob, and add 1. Which means that we'd still need to be dealing with 1 one of them, which is not that bad of a sitaution, considering how easy it's to kill them.

So, let's go for the worst case scenario, shall we?

So, first strike towards the abomination. Bam, we've got another one. We need 5 more strikes to kill two of them. 25% chance that we'll spawn another one, throughout the WORST CASE SCENARIO.

So, going through the WORST CASE SCENARIO, we hit the second one 1 time. BAM, a third one appeared!

So, there's a 35% chance that another abomination will spawn, if we kill all 3 of the first abominations that we have.


Following this pattern of the worst case scenario, yes, we'd have an infinite amount of them, and you'll definitely be doomed.

But let's go for the best case scenario, huh?

You don't encounter a single abomination throughout the entire run because you're too damn lucky.



Let's go for a realistic scenario, according to the numbers & data that we're given.


You're in a cave, hit a crab, and run into the unlucky 1/20! Ooooh nooo, what am I going to do?

Well, you're gonna use 3 shots to kill him. Leaving you with a 3/20 chance to spawn another one. But, that won't happen, for you haven't encountered the abnormaily unlucky number of spawning one, yet.

So, you shoot seven more crabs. Oooh la la, now you've shot ten times. Meaning that you've tested your fate on the 1/20 chance of having it appear.


So, you shoot nine more times at some innocent clams. Holy crap, you've shot 19 times without having it appear. But, due to the data you're presented with, you're supposed to, get hit on the next time you launch some magic at your enemies.

So, you shoot one more time, and it appears! The pushover enemy has appeared. So, you shoot three bullets at the target, and the cycle starts to rinse and repeat, once more.

So, tell me now, is the 1/20 chance of spawning an abomination, such a downside, when you bassicly get to kill 19 crabs, in one hit?




I hope that my undergrade math has taught you the values, of the good ol eldritch staff.


:D

Nick - 50501 Aug 31, 2017 @ 12:15pm 
The "math" i did in my post is much more accurate here let me explain what is going on:

when you use the staff you have p success rate to summon a creature,now that you have used it once you can calculate the same sucess rate in different terms and the should both be equal.:

p=(after 1 use) 19/20(nothing happened)-3/20p(the monster spawned in)
and you get the result that p=82% although this estimate is bit of due to the fact that 100 aliens can be killed with 3 shots if you are lucky it is extremely accurate.In this way we deal with infinite cases.

now lets look at the number 82% what does it mean? well it means that 1 out of 5 shots has to be dedicated to the alien,or in most cases you take damage from the abomination that it spawns.While seems like an Ok number it is not mainly because tesla can do a lot better and due to the fact that you take damage.If you red my comment say stafff with 3 f's in your post because at this point i think you are just ignoring my posts.Anyways i also want to point out that the damage is hard to dodge .
hazzard (Banned) Aug 31, 2017 @ 1:20pm 
Originally posted by Nika50501:
The "math" i did in my post is much more accurate here let me explain what is going on:

when you use the staff you have p success rate to summon a creature,now that you have used it once you can calculate the same sucess rate in different terms and the should both be equal.:

p=(after 1 use) 19/20(nothing happened)-3/20p(the monster spawned in)
and you get the result that p=82% although this estimate is bit of due to the fact that 100 aliens can be killed with 3 shots if you are lucky it is extremely accurate.In this way we deal with infinite cases.

now lets look at the number 82% what does it mean? well it means that 1 out of 5 shots has to be dedicated to the alien,or in most cases you take damage from the abomination that it spawns.While seems like an Ok number it is not mainly because tesla can do a lot better and due to the fact that you take damage.If you red my comment say stafff with 3 f's in your post because at this point i think you are just ignoring my posts.Anyways i also want to point out that the damage is hard to dodge .

No m8, your math is not more accurate, because what you're trying to say, was EXACTLY repeated by moi, but in the worst case scenario section. But, in the realistic scenario section, it displays the math, that's the most realistic.

So, maybe next time, you could read my comment, a bit more carefully?
.End Jul 9, 2018 @ 9:34pm 
surfing in the forum in i found the thread, interesting math you do there
and i do agree the eldritch staff doesnt worth the effort, i have read the entire post and i agree with the math, but the spawned enemy doesnt take 3 hit, it take 4-5, and in the process of defeating it, the stay may summon another one, so i think your formula is no longer accurate, but closest one.
i hope the developer buff up the staff or reduce the enemy spawn rate, in my expedition, using that staff, 4 from 5 expedition fail because of the staff over spawning the enemy
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