We Need To Go Deeper

We Need To Go Deeper

View Stats:
nocturne Dec 16, 2018 @ 5:59am
Some first mods release
https://github.com/NateKomodo/WeNeedToModDeeper-Plugins
Here are some mods that demonstrate the mod engine and add new functionality to the game.

I'm in contact with the devs and am negotiating things that could be changed or added to further improve the potential for modding, such as a customizable humanoid that mods can instantiate and change.
< >
Showing 1-4 of 4 comments
Phineus Dec 16, 2018 @ 7:00am 
Awesome! Now all we need is the Jordan mod.
BlueDeath Sep 13, 2019 @ 4:24am 
I know nothing of C#, but your codebases look impressive. I like how you started on adding some AI, too. That's neat. This game has me super exited for modding again... The last time I did any game modding was back when all you had for the most part were binaries and Hexedit. That was some pretty arcane ♥♥♥♥, nothing compared to how easy it is becoming with modern tools.

Hey, if you are really talking with the devs that is awesome! I have an incredibly specific request:

Please ask them what would be necessary to enable customization of the source of the audio track which accompanies the gramaphone music-player thingy. I enjoy the default classical tunes, but obviously I also want to bump Deep House and Trance while diving, so I'm going to figure out how to make it happen some way or the other. Software is just layers, and somewhere in the code it's just an asset path or URI, and I want to put in my own tracks :)

@natekomodo it would be really cool to discuss modding with you, as you clearly have put in some time on this already. I want to learn as much as I possibly can about the internals of WNTGD, because I want to be ready to start coding right away. If there are any languages or frameworks I am new to, that is a great chance for me to learn some new skills, but at any rate the devs will be able to inform me of the technical details required to at least answer my question. If they are cool with it, how do you recommend I try and get in touch with them?

This game has a ridiculous amount of potential... What would be really fantastic is to provide the capacity for a truly rich modding ecosystem; the more customization, the better! The simplicity of the game SCREAMS for modding--2D is very accessible compared to 3D, and the easier it is to mod, the more the community will grow. If we have the means to get creative with this world, and say put in our own monsters, or textures, or sound effects, or maybe upgrade to a Gungan sub and travel to a Naboo biome... That will make hardcore fans of the game and it's developers for sure.

When I think of potential for modding, I particularly think of data structures, protocols, and API's. It would be easy enough to develop tools that make modding more accessible, if the right API were built/defined/opened up.
Minizeet Jul 20, 2021 @ 3:32pm 
thank you i was wondering how igp bought that phonograph
how to turn the mods on?
< >
Showing 1-4 of 4 comments
Per page: 1530 50