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1. There is an exploit where if you enable a custom game, check the "safe dynamite" and/or "start with backpacks" option, then turn off custom game, it will register in-game without the issues of a custom game. Do spread that information.
(also devs if you read this just make safe dynamite be default)
2. Host your own games. Just as people like you look for games there won't be any if no one hosts them.
A solution could be to remove dynamite from everyone’s account (and refund the gold hopefully) and then people must have the rank to buy it just like those who played the game after the rank update
I did host a lot of games before, recently my pc died on me, I'm using very old one, that was actually the reason of my break, I didn't even know that I can run this game on it but apparently I do. But I got trouble with hosting, people often complain about lags and freezes and they get even worse since the longer we play the hotter and slower my pc gets. But that aside, it still doesn't solve the problem of someone just joining and killing me and others in seconds
So problem 1 is dynamite trolls. These are folks who already had the dynamite, who didn't have to rank up to unlock it, and come in to wreck servers. They push more people to password protect their games and work to deplete open games. Some of the solutions I saw above look pretty good!
Locking dynamite down again for everyone who didn't already meet the rank requirement (and refunding gold if it was unlocked) was a pretty nifty suggestion, and I like that a lot. The same could be said with the chemistry kit if we're on that track. We did try to reserve troll-prone items for higher ranks when we developed them Stil, eventually trolls may invest the time in to unlock these items. It's not excruciatingly difficult.
Another option is to strengthen the host's (or crew's) ability to kick players. We are still looking at options on this because we REALLY REALLY REALLY want to avoid growing a game culture where noobs get kicked. That is absolutely the last thing we want and will, nearly guaranteed, cause far more player turnover than dynamite trolls or password-protected servers.
Problem 2, as I see it, is the lack of open lobbies. For various reasons, the game has managed to disincentivize playing with random people. It sounds to me like we should aim to incentivize open lobby hosting, and possibly even joining. This could come in the form of an XP bonus (or soft multiplier like 150%) at the end of the run in open games, or show up as extra gold. Typically we don't have much more to incentivize with than those two. An argument could be made that playing with random people is harder than playing with people you know, so some kind of difficulty modulation could be done, but I suspect many would cry foul when it's easier to get a good leaderboard entry by hosting open games.
Another tractible problem with open games is that of reserving slots for friends. Random people can join in before your friends get in and then, ope, you're SOL. One workaround is to set up the game such that players cannot replace bots, then drop a bot right as a friend tries to get in. But that's kind of a terrible solution. What do you think a good solution to that might look like? Would having a toggle to "hide" your lobby from the server list be useful? Perhaps you could hide your lobby until your friends get in, then un-hide it, with no password necessary?
Let me know what you guys think. We want this game to be awesome and expect growing pains even this far in early access.
I don't know if that's possible but maybe it is.
As well, I would really like to see more player slots. I want to have a 6 or 7 person crew, or maybe a 20 person crew becuase why not? I have a powerful computer and good internet, why not have the option for it. Maybe dedicated servers could be a thing. I have a home server that I'd love to set up like that.