We Need To Go Deeper

We Need To Go Deeper

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nocturne Dec 6, 2018 @ 2:21am
Mod engine first release
I have just finished working on the first release and have released the first version of my mod engine, which is built on IPA with my own framework for mod tools added in. It works, but it is still a work in progress. You can download it here: https://github.com/NateKomodo/WeNeedToModDeeper-installer/releases/latest download the zip, extract it and run the exe, it will install the framework and IPA engine to your game. As this has just been released, there are no mods, so if you want to experiment and make your own, you can read the documentation at: https://github.com/NateKomodo/WeNeedToModDeeper-Engine/blob/master/README.md
Last edited by nocturne; Dec 6, 2018 @ 2:55am
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Showing 1-5 of 5 comments
nocturne Dec 6, 2018 @ 2:26am 
Currently so far, i wrote a plugin that simply prints out the player health every fixed update, its not much, but its a proof of concept
Phineus Dec 6, 2018 @ 6:51am 
Awesome! Just gotta figure out how to replace everything with Jordan...
Anikyte Dec 10, 2018 @ 2:47pm 
Could you create a Linux/Mac version of this? I haven't had a chance to test this on WINE or Proton, but regardless it would be nice to have. I'm actually working on modding the game myself, though not really as an engine, rather creating a system to automatically edit the core files. Cross-platform support would be amazing.
nocturne Dec 11, 2018 @ 3:28am 
Originally posted by FamiliarBreakfast:
Could you create a Linux/Mac version of this? I haven't had a chance to test this on WINE or Proton, but regardless it would be nice to have. I'm actually working on modding the game myself, though not really as an engine, rather creating a system to automatically edit the core files. Cross-platform support would be amazing.
Currently im not sure, as everything is currently based off .NET, including IPA which im using for loading plugins. As for editing core files, this can currently be done by Harmony during runtime or Mono.cecil pre-run, but because of the way unity works, stuff will get hard quickly.
Anikyte Dec 11, 2018 @ 1:21pm 
Originally posted by natekomodo:
Originally posted by FamiliarBreakfast:
Could you create a Linux/Mac version of this? I haven't had a chance to test this on WINE or Proton, but regardless it would be nice to have. I'm actually working on modding the game myself, though not really as an engine, rather creating a system to automatically edit the core files. Cross-platform support would be amazing.
Currently im not sure, as everything is currently based off .NET, including IPA which im using for loading plugins. As for editing core files, this can currently be done by Harmony during runtime or Mono.cecil pre-run, but because of the way unity works, stuff will get hard quickly.
Well, that's unfortunate.
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Date Posted: Dec 6, 2018 @ 2:21am
Posts: 5