We Need To Go Deeper

We Need To Go Deeper

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hazzard (Banned) May 8, 2017 @ 5:52pm
Ranking the biomes
Most boring to least boring

1. Atlantic waters. By far, my least favorite biome. Firstly, the 8 unique enemys, isn't going to cut it. Secondly, the walls, the water, it's a bit too generic. It all looks the same. Thirdly, unlike the other biomes, it doesn't have any wall hazards. No clams, no claw grabby things. You don't get that eerie feel from it, that the prehistoric waters, the frozen waters, and the cursed waters provide. It doesn't provide any excitement, and the music could use some help. Putting the most repetitive biome, as the first, is pretty ironic.

2. Frozen waters. Good music, okay enviroment, but could still use help. It doesn't help the message, that it's "cold", get through. The icebergs won't cut it, and try to decorate the wall's textures. They look like the Atlantic's textures, which isn't okay. BTW, it doesn't have any wall enemys. And, and more unique enemys. This could go from my second least favorite biome, to second favorite, if you added more enviroment to it. Like in the hot waters, make players take damage from the water, because it's "too cold".

3. Dark depths. Oh my god, this biome is a beast. The first time I saw the normal anglefishes light, I told the driver "Oooohhhh! Follow the fireflys! Maybe they'll lead us to a cave!". You know how that went. But, after that, it quickly becomes a dark atlantic waters. Textures on walls need change, music could be more eerie, and make use of that darkness and lights. They provide the best moments in the whole game. BTW, change the boss. It's easier than the pale jaw guy. And, add sea sickness.

4. Volcanic depths. Music cool, envireoment is cool, but still needs change. Add more envireomental effects, make the hot water do more damage, and add more enemys. Seriously, the only bad thing, other the previously listed things, is the lack of enemys. Step it up

5. Now, we're getting into the good zone. This spot, goes to the prehistoric waters. The color of the water, and the enviroment, is pretty cool. Music wise, horrible. The walls textures, need mor e plants. The whole biome, needs more plants. But those, are ways to make it even better than it already is. BTW, change the name to something about plants, biome. I love the inside of the sub, in this biome, when it gets chaotic. Vinces on doors, perfect.

6. Cursed waters. This biome, would've been my number one spot, but is number two, cause of the update. Love the dark water, the ghost fish, clams, and music (although, you could make it a song, similiar to the song that plays after you beat the boss), and the incredibly eerie feeling. After the update, it lossed what I loved. Small population. It feels all stuffy now. But, you don't have to change it at all, since you already stated that you liked it the way it is. This rank, is only a matter of my personal preference.

7. My favorite biome, in the whole game, are the infected depths. Firstly, I love the dark in this game. Secondly, the wall's textures are nice, but I'd like a more SPONGY feel. In this biome, remove the asset of your sub taking damage when hitting walls, to increase the wall's spongy feel. Eerie feeling, check. Variety of cool enemys, check. Music, quadriple check. Boss, check (although I'd like the idea from my hive rework thread to be implemented). Good biome, and can only furthur improve, from it's near perfect mark.
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Showing 1-15 of 18 comments
Natediggadoggity May 9, 2017 @ 8:07pm 
1. This is a valuable post, but I slightly disagree with your assessment of the Atlantic Waters. You're right, it's a little boring, but it's also the first Biome most players will see and play with, and making it too convuluted with too many mechanics to begin with would be a turn-off to new players.

4. I do agree that the volcanic depth needs more enemy types. I haven't gotten past it yet, because the few times I tried, too many of the giant tortoises spawn, and push us into the walls or the floor, and we can't shoot at it's weak spot for a while, and by the time we finally kill one, 3 more have spawned. Too many of these huge tortoises, and not enough other enemy types. I do love the monkeys spawning inside the sub.

7. That's a great idea, giving the walls a spongy feel. That'd be real fun to play with.
hazzard (Banned) May 10, 2017 @ 3:08am 
Your opinion, your thread. I'd love to see other people ranking the biomes too.
hazzard (Banned) May 10, 2017 @ 3:24pm 
To nate.

1. Read a post, called tutorial, which I'll post. That, could serve, as your "first biome"

4. Agreed. Even though, throughout the 9 runs that I've been able to go to the lava biome, I've only met one tortoise. (;-;)

7. Thanks
Nick Lives  [developer] May 10, 2017 @ 3:47pm 
Realize I haven't properly responded to this yet; whoops! Anyway, thanks for listing your concerns/preferences about each biome in detail! There's a lot to chew on here, and while some of this reads to me as preferential theming (I see you're a big horror fan like myself :P) the environmental/enemy variety are totally things that can be improved on, so thanks for noting your problems in those areas.

Nate does hit on a good point here (And one of the biggest reasons atlantic is made common, and in future, likely the GUARANTEED first biome for first-timers) in that atlantic, in both theme and mechanics, is the easiest for new players to learn the game through. While a tutorial will help make that less necessary, tutorials can't (And don't) do all the heavy lifting of learning on their own, and the atlantic area is meant to help that along, while the alternate biomes are there to try and mix things up for more experienced players.

Thanks for the feedback as always! If anyone else reads this thread, be sure to leave your own list as well if you have time, to get as many perspectives as possible on this.
hazzard (Banned) May 10, 2017 @ 3:52pm 
Thanks for the response. I do admit, that I should stop using the word eerie, and start using the word adventure, for that's what most people think of, when someone names this game. An eerie DLC would be cool, but for now, focusing on adventure is main priority for me, the community, and the devs.
Behemoth270 May 10, 2017 @ 5:45pm 
It's hard for me to rank them. The last 4 are my favorite, not necessarily in order.

Prehistoic waters - I like the concept but this one is the most boring to me. You don't need lights and can speed past everything. If you are speeding past everything you dont need to shoot and hardly repair. The driver is basically the only one doing anything.

Atlantic waters - It might not look as cool as the other biomes but those swordfish never make for a dull moment. Everyone plays a role here as your just starting with no upgrades.

Frozen waters - This one is cool for a different reason, not just because its cold. You can't just fly through it as ice will often block you. The engineer can play a big role here. Especially on the 2nd cycle when the devourer chases you. Hypothermia should have more of an effect.

Cursed waters - Awesome biome! Could be a little darker and mess with the lights inside.

Volcanic waters - Awesome biome! Can be challenging as it should be seeing how youv'e made it through the others and most likely have upgrades.

Dark depths - Awesome biome! Just needs eels :steammocking:

Infected depths - Awesome biome! Just needs eels :steammocking:
hazzard (Banned) May 10, 2017 @ 5:50pm 
Behemoth! Great opinions, if I say so myself

Agreed with dark and infected depths, agreed with volcanic waters, gasped in amazement when you listed your cursed waters opinion (love the darkness), agree with the hypothermia, partially agree with the atlantic waters, and partially agree with the prehistoric waters.
Behemoth270 May 10, 2017 @ 6:10pm 
I almost think they should make prehistoric a starting biome, cursed water a little darker and have that be like the 2nd biome before getting to the darker ones.

Edit: It seems weird to be going down deeper through the darkness to pop out in prehistoric and its real bright. Wheres the light coming from?
Last edited by Behemoth270; May 10, 2017 @ 6:44pm
Behemoth270 May 10, 2017 @ 8:18pm 
I never really paid much attention to the music, I just had a full playthrough and really focused on it. I got to say no complaints with the music other then it seemed quiet in a few biomes even with the volume cranked up.

Edit: Careful if you crank the volume up, killing the megalodon reveals a teleporter that will make your ears bleed.
Last edited by Behemoth270; May 11, 2017 @ 10:08am
hazzard (Banned) May 11, 2017 @ 3:36pm 
Agreed. What happens when you go through the portal?
Behemoth270 May 11, 2017 @ 3:38pm 
At the moment you just cycle back to a starting biome and the devourer chases you through the following cycles.
Last edited by Behemoth270; May 11, 2017 @ 3:38pm
hazzard (Banned) May 11, 2017 @ 6:40pm 
The devourer? I know he's that big green monster, but how does he attack? Or, may you provide a description of him? I can never find anything about him, on the internet

Behemoth270 May 11, 2017 @ 8:13pm 
Its a big green ball with a giant circular mouth and layers of teeth. He floats towards the sub like a vacuum and wreaks havoc on the sub. You dont want to stop with him around, you wont be alive for long.
hazzard (Banned) May 12, 2017 @ 1:57pm 
Pretty cool
Momo May 17, 2017 @ 9:36pm 
Am confused because realized Banisher doesnt even own the game
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Date Posted: May 8, 2017 @ 5:52pm
Posts: 18