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That'S with all eight workers and both shops. Money will never be an issue in this game.
It really depends on how fast you expanded your store -- expand too fast and your rent and employee salaries could result in minimal or even negative daily profit. Beyond that, the type of table tournament you have running can also increase your expenses which may not be profitable depending on how many tables you have available.
I have been slowly expanding my store and being very selective on whom I have hired which has resulted in daily expenses being approximately $900 for rent, electricity and salaries. Therefore, I am making approximately $2000 in profit per day from product sales, card sales and the game tournaments. Only reason that I pay the bills daily now instead of weekly as I was during the first 15 to 20 ranks is that, before I increased my store size and hired more than one employee, the expenses were approximately $900 per week which could easily be earned in a single day. I find that now paying the bills daily means that I do not have to remember to save the necessary funds for the full week and I am not yet making $6300 per day in profit to be able to accumulate any shortfall in a single day.
It has only been since I reached rank 25 that I finally hired someone to manage the cash register -- between them and the two I have restocking shelves, the store now more or less runs itself. Only thing that I have been doing for the last half a dozen days has been making restocking orders, placing new individual cards for sale, and occasionally opening booster packs.
I'm not about to hire new employees until I have need of them so I cannot comment on if their wages are too high for what they provide. Nor am I going to expand the store further until I absolutely need the space for my storage shelves and display shelves.
But to each their own...
OP is right. I've only expanded one wall, so upgrades 1 thru 5? I'm not sure. I have the level 25 employee and have unlocked the store room.
I have unlocked all items I can up to level 29 and have everything fully stocked. I cannot make ends meet unless like you said, I start selling cards. However that's just to make ends meet and pay for rent, utilities, and the one employee.
If I want to expand I have to keep opening packs constantly.
I get that (at least in my area) that's sort of 'realistic', but I really don't know if that is fun. Does the dev really intend for the game to be about having a stack of cards in my face covering the screen for 80% of the play time?
But I agree if you want a nice looking shop and don't care about sales that much than it can be a bit of annyoing early on.
The difference maybe that you have unlocked Location B (aka the storeroom) while I have not -- my bills are approximately $900 per day; $130 for rent, $750 for salaries, and $20 to $40 for electricity. Of the first four possible employees, the one I have not hired was Terence Fay (the second available).
At the end of day 74 (just reached rank 27), I earned $3583.55 from products, $132.60 from cards, and $486.90 from games while my actual expenses were $750.00 for the three employees and $151.83 from rent and electricity. Most of my time is dealing with refilling the card displays, ordering product, and the occasional opening of booster packs. It could be possible that I could make more if I changed from the free game tournament to one of the others but I am not ready for that type of experimentation. Unlike some, I have not even adjusted my prices to make them easier for my cashier to handle -- he seems to be doing fine with making change with Canadian currency.
My store currently has five gaming tables, five large storage racks, three single sided product displays, two double sided product displays, one small product shelf, and two card displays. Beyond those are the cash register and two basic air fresheners -- I will admit that it is a tight fit in the small shop having only done a minor enlargement (4 units of the possible 20).
As I still have a single one space in my large storage racks, I am not quite ready to expand the store again but I shall be soon. However, I am not about to unlock Location B (aka the storeroom) until much later -- I am not sure how much in rent that would be per day but I would guess that it could double or even triple the $130 that I am currently paying.
Back to restocking my shelves...
I also think making money is too easy. Made revenue of 3500 in last day (without any particularly valuable singles sold) and paid $465 for rent, salaries and electricity. That means would only need about margins of 17.5% on products to break even which is definitely not the case. I think products go from about 40-100% markup. Can unlock something just about every day with the profit- whether that be a new license, expansion or buy more shelves.
I don't have much problem making ~30-40% profit and I employ 5 people (and don't really have to do anything myself).
There is certainly nuance to it... while not expanding is cheaper, you also do not get as many customers.
There was a time when I had to fire workers to get more $$ to get more licenses, to make more profit... Though it eventually leveled off (But that could be it's own issue with progression pacing).
I'm starting to suspect that not everyone's prices are the same. Someone else noted in a different thread that in two different games the prices for things were different.
Also it's not true that all of your products will be high margin. I've had situations where all the products on my shelves were way below the average retail cost while low margin items remained average.
$465 running cost means your store isn't very large, probably around the same size as when starting. You don't have the level 25 employee (needed later on for a faster customer processing rate). When my costs where that low, sure I would say making money is too easy.
Early game from from about 1 to 20 I made more than enough. But once upgrades cost over $3000 per, things start to get really bad.
Yes I do have the storeroom unlocked. I don't think that needs to hike up your rent so much. You literally pay 5k for it. I suppose I could have done without it. Only reason I got it was I thought that's what we were supposed to do and for aesthetic reasons. I moved the two storage shelves in there was well as my card station and gaming tables.
Don't buy employees if your revenue each day cannot support them. By the time you get into the 30's, you'll have more money than you know what to do with because licenses come much more slowly. I have ~$330k in the bank. I just spend all day opening packs trying to finish my collection and to get an extra ~2k exp a day.
Rent is very cheap, but you should only expand as you can afford to. I didn't get my first employee until I could unlock the 'very fast' cashier. Which I think was level 30.
Also, realistically some businesses cut it closer than you think.
The real question is how difficult is too difficult and how easy is too easy -- with hiring employees, at least we know how much more per day we are going to have to pay which is not necessarily the case with shop expansions when it comes to rent. Furthermore, we can fire and rehire the employees should it be needed -- so perhaps we need to have the option to break the lease for Location B to save funds if we have accidentally expanded our store too fast.
I have been careful with how I have expanded my store and whom I have hired; but I can easily see how (based solely on the rank that they unlock) someone would want to expand, acquire, or otherwise unlock in game features. While I have just reached rank 27, I know that there are at least a half dozen if not more products that I could unlock and acquire if I had the necessary funds. Beyond that, there are the store expansions and the furniture on which I could spend those rare dollars if I only had them.
That said, you do not want to have the game dictate what path the players must take to be successful -- I have been selling cards but only duplicates and the highest one at perhaps $30 dollars. Others have sold, or at least attempted to sell, their highest valued card worth hundreds or thousands. A few thousands of dollars during the early game can make a significant difference as you struggle to get your store established. I have seen others that convert their entire store to selling a single highly profitable product and ignoring selling individual cards or gaming tables entirely.
Personally, I am not sure what the solution is either for the current mode or for the difficulty mode that is coming down the road -- there will always be those that will find it too hard or too easy.
But these are just my thoughts from behind the cash register....