TCG Card Shop Simulator

TCG Card Shop Simulator

View Stats:
What affects how many things customers buy?
I want to start making serious money, I find even at level 26 I'm spending almost everything I make buying more stock, I never seem to get ahead. Right now I try to set everything at market +10.
< >
Showing 1-12 of 12 comments
Jaregon Sep 24, 2024 @ 1:39am 
selling singles ontop of your packs and box sales should net you good profits. especially if you are store lvl 26. Trying to get more tables wouldn't be a bad idea either as extra passive income per day.
Birck Sep 24, 2024 @ 1:48am 
Every customer has a hidden amount of money, and some can not afford to buy things. For instance I opened a $12k card a while back and have had it in my shop for like 13 days straight, I have it priced well below market value and despite that no one has bought it.

The customers realize it's a good price but very few customers seem to have $11,000 or more on them.
Last edited by Birck; Sep 24, 2024 @ 1:48am
TrueXena Sep 24, 2024 @ 1:51am 
I personally find that even though some customers complain about my 20% markup on everything, they still buy the item while complaining. So I'm gaining some profit with the markup, but also less items are purchased (so less to re-buy each day). So instead of needing to re-purchase a ton of different items every day, I may only have to re-purchase half that amount.

Also make sure you are gaining as much as you possibly can from the play tables. The 'cost' for the days tournament is way less than what you could be gaining from the players (maximize your space to have as many play tables you can safely fit in your store). Don't be afraid of that 'cost per day' amount.
Rumpelcrutchskin Sep 24, 2024 @ 1:52am 
Buying power of customers seems to arise with store size expansions.
Birck Sep 24, 2024 @ 1:54am 
Originally posted by TrueXena:
I personally find that even though some customers complain about my 20% markup on everything, they still buy the item while complaining. So I'm gaining some profit with the markup, but also less items are purchased (so less to re-buy each day). So instead of needing to re-purchase a ton of different items every day, I may only have to re-purchase half that amount.

Also make sure you are gaining as much as you possibly can from the play tables. The 'cost' for the days tournament is way less than what you could be gaining from the players (maximize your space to have as many play tables you can safely fit in your store). Don't be afraid of that 'cost per day' amount.

Well part of owning a business is not selling out too fast, stores typically want to move things but not have the prices be so good people buy it up immediately especially with singles. In this game supply is infinite so I can buy whatever I want no matter what so selling stuff faster outside of singles is fine, but in the real world that is not how things work.
Violent Rainbow Sep 24, 2024 @ 1:54am 
Originally posted by Jaregon:
selling singles ontop of your packs and box sales should net you good profits. especially if you are store lvl 26. Trying to get more tables wouldn't be a bad idea either as extra passive income per day.

I have 6 tables, I never sell cards though because it takes SO LONG so stock them
Violent Rainbow Sep 24, 2024 @ 1:56am 
Originally posted by TrueXena:
I personally find that even though some customers complain about my 20% markup on everything, they still buy the item while complaining. So I'm gaining some profit with the markup, but also less items are purchased (so less to re-buy each day). So instead of needing to re-purchase a ton of different items every day, I may only have to re-purchase half that amount.

Also make sure you are gaining as much as you possibly can from the play tables. The 'cost' for the days tournament is way less than what you could be gaining from the players (maximize your space to have as many play tables you can safely fit in your store). Don't be afraid of that 'cost per day' amount.

Thats a good idea, I don't know why I'm trying so hard to make the customers happy, does them not being happy affect anything other than the amount they buy? I wondered whether it might affect how many customers you get each day or something, but the game really doesn't seem to be that deep.
Rumpelcrutchskin Sep 24, 2024 @ 1:59am 
Originally posted by Birck:
Well part of owning a business is not selling out too fast, stores typically want to move things but not have the prices be so good people buy it up immediately especially with singles. In this game supply is infinite so I can buy whatever I want no matter what so selling stuff faster outside of singles is fine, but in the real world that is not how things work.
Selling more stuff raises your store exp lot faster. I just set all the goods on 10% and single cards on 20% and it works out fine. When you put goods at 20% they buy significantly less items and your leveling will be very slow.
Pabloc58 Sep 24, 2024 @ 1:59am 
Game doesnt care about variety of products. Just sell the 3 that gives you the most benefits per product. Early game the bat toy is not bad.
TrueXena Sep 24, 2024 @ 2:03am 
The complaining might have an effect but I've been all about making that cash, so the complaining has not been an issue for me.

Originally posted by Birck:
Well part of owning a business is not selling out too fast, stores typically want to move things but not have the prices be so good people buy it up immediately especially with singles. In this game supply is infinite so I can buy whatever I want no matter what so selling stuff faster outside of singles is fine, but in the real world that is not how things work.

I hear what you are saying, and for a long while in the beginning I was trying to keep the prices to where the customers did not complain and the stuff was going out the door in huge hauls. But that in turn made me have to do a LOT of work to restock (by myself) and to reorder things. This was taking up some very valuable 'open up packs' time while playing the game. ;o) So I changed things up a bit. ;o)
Borfoid Sep 24, 2024 @ 2:11am 
Bigger shop + More tables + Higher event level = More money

I fell in to a trap early on of sticking with the free event, felt like all I was doing was restocking and making a little bit of money per day.

I've got 12 tables and make ~3.5k per day off the game, it pays for rent, power bill, scent bottles, staff and leaves ~2k profit each day which means all the profit off sales goes straight in to my pocket... Now I'm swimming in money at the end of each day.
Last edited by Borfoid; Sep 24, 2024 @ 2:14am
TrueXena Sep 24, 2024 @ 2:15am 
Originally posted by Borfoid:
Bigger shop + More tables + Higher event level = More money

I fell in to a trap early on of sticking with the free event, felt like all I was doing was restocking and making a little bit of money per day.

Agreed! I fell into the same trap. I was so worried I wouldn't make the 'cost' up with the players. So I was doing the same with barely making rent each day while restocking. Now I'm rolling in the cash with Halo daily Tourny's happening at my shop each day. ;o)
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Sep 24, 2024 @ 1:31am
Posts: 12