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Data harvested formula is "this.m_CustomerCountMax = Mathf.Clamp(this.m_CustomerCountMaxBase + Mathf.RoundToInt(num) + num3 + Mathf.CeilToInt((float)this.m_PlayTableSitdownCustomerCount / 2f), 3, 28)"
In simple terms:
Max Customer Count = 1 + (Shop Expansions Unlocked × 1.25) + Shop Level + (Half of sitting down customers)
Result is clamped between 3 and 28
you may need to check out customers faster or condence the shopping area to speed up shopping? I have removed play tables and found that i had a way quicker turn over and more shopping done because i didn't have people sitting inside. With my expansions and shop lvl i think the players sitting was hurting my available shoppers or slowing down the shopping by playing before or after.
I also discovered by removing my card tables(for selling singles) they spent more money on other inventory and were also quicker in the store because they always shopped for cards first and they did a few laps looking at cards or empty card slots. I have Clark Cash and the final employee checking out for max checkout speed and that also helped.
I should mention i was hard stuck around that 80-86 checkout mark before I made the changes of removing card and play tables.
My store is always packed with customers as long as i have cards for sale and alot of tables.
I have 4 Card tables.
I have lightning fast checkout.
I am still doing the first tournement. Maybe i give it a try to select another one and see what happens.
(For some reason i am scared about that. What does "Cards with certain border might decrease price" mean?)
9 Tables - 4 card displays
Full Expansion tournament active
Day 81: 100 visits, 65 checkouts, 11 dissatisfied,60 played games.
Day 82: 102 visits, 63 checkouts, 10 dissatisfied, 64 played games.
Day 83: 103 visits, 61 checkouts, 10 dissatified, 66 played games.
Day 84: 101 visits, 59 checkouts, 10 dissatisfied, 64 games played.
this is my AVG right now
I delay my opening a few seconds till the customers moved closer to my store since the time starts when you turn your sign but I cant get more atm.
Sorry but this is incorrect.
What affects the # of customers are = number of tables for games, number of singles available (I have 3 tables) , more store space , speed of checkout and selection of products.
I was stuck around 80/day then added a second checkout (even have the slowest guy) then upgraded store and made sure I have everything available on the shelves that I can and I now average 100-120/day.
My lot B is nothing but games tables FYI.
Ignore it I have never even noticed it.
This is incorrect. Tables lower your number of overall customers and therefore also your profit.
We have the actual code so we know this to be true.
A store can have a max of 28 customers. Customers at tables count as half. But you are still losing money with tables because customers spend hours at a table not buying anything and table revenue is the least effecient source of revenue.
The most customers you can have in a day is ~160. Your max sales without mods is roughly $300000 if you went all out on expensive singles in a store with store level 100 and maximum expansions.
Your number of customers spawned is modified by store level, expansions, and the variety of products for sale.
I mean you can say that all you want but it's wrong
So only 28 customers huh?
Well lets see i have 10 tables all full = 20 customers.
Then I have roughly 14 in the actual store or wandering around looking for seats.
Now my math might be off but 20+14=34 which is more than 28 correct?
If you actually believe having more products available LOWERS customer counts then I dunno what to tell ya
Ah and I'd like to add that "table revenue is the least effecient source of revenue" is just the silliest take I've seen so far. I'll bet as soon as 9 hits you end the day huh. Hot take don't.
i am now at about 90-92 customers.
But my income got a lot better, so that's something XD
They DO NOT count as half lmao.
I have no idea where the heck you are getting this from but it's plain silly.
You TOTAL customer amount is games played + checkouts. You can feel free to goto my page and look at my last screenshot to verify that because if you take the the amount of money I made off of games and divide that you'll see that it would be 50% of what it is.
Don't listen to mister "we have the code" up there because it's false lol..
I'll just enjoy my $6k average off just games per day as I now sir over $200k wondering why games make no money for my store tyvm
This is a Unity game. We know exactly how it works because you can just read the code.
Game players don't count as half a *checkout* they count as half a "customer in store* which is capped at 28. So 20 people at the play table is 10 *customers in store" while anyone not at the play table is a full 1. So the other guys is correct and you are just illterate.