TCG Card Shop Simulator

TCG Card Shop Simulator

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Dudedavid Oct 8, 2024 @ 1:16am
Add VR please
I love this game, please just a simple suggestion, add VR experience, this game would be sick ! :steammocking:
Originally posted by Mizuchi:
I have not attempted it yet but this game runs on Unity so it should work with the UUVR https://github.com/Raicuparta/uuvrInjector
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Showing 1-13 of 13 comments
oldschooldiablo Oct 8, 2024 @ 5:16am 
VR for this would be sick
N0P3 Oct 8, 2024 @ 5:17am 
you guys mean motion sick kind of sick? :coolstar2022:
Kito Ballard Oct 8, 2024 @ 6:15am 
Originally posted by N0P3:
you guys mean motion sick kind of sick? :coolstar2022:
Not everyone gets sick in Vr. Only time I do is if I'm not controlling the motion (like being a passenger in a car).

Shouldn't be to rough since it's a Unity game. I'm sure someone'll make one at some point. Might be waiting until the updates slow down as that'll change the core of the mod too much.
Dudedavid Oct 9, 2024 @ 2:49am 
Originally posted by Kito Ballard:
Originally posted by N0P3:
you guys mean motion sick kind of sick? :coolstar2022:
Not everyone gets sick in Vr. Only time I do is if I'm not controlling the motion (like being a passenger in a car).

Shouldn't be to rough since it's a Unity game. I'm sure someone'll make one at some point. Might be waiting until the updates slow down as that'll change the core of the mod too much.

Thanks for the answer, that's what i meant ! <3
Joe Coffee Oct 9, 2024 @ 3:16am 
Originally posted by oldschooldiablo:
VR for this would be sick

It would, but then require certain objects to also be rendered in 3d. Not saying that would be an issue. For instance, I'd love to pick up a tabletop game box and look on its sides and read the flavor text describing what the game is about, along with graphics showing people playing. Of course the developer could also take the easy way out and make some generic bland blurry graphic for the box art on the sides and call it quits for that piece in the shop.
Kito Ballard Oct 9, 2024 @ 3:22am 
Originally posted by Joe Coffee:
Originally posted by oldschooldiablo:
VR for this would be sick

It would, but then require certain objects to also be rendered in 3d. Not saying that would be an issue. For instance, I'd love to pick up a tabletop game box and look on its sides and read the flavor text describing what the game is about, along with graphics showing people playing. Of course the developer could also take the easy way out and make some generic bland blurry graphic for the box art on the sides and call it quits for that piece in the shop.
Be surprised at how much of the assets are already in 3D. Even cards you pull from the binder are actually a 3d model.
oldschooldiablo Oct 9, 2024 @ 12:55pm 
Originally posted by Joe Coffee:
Originally posted by oldschooldiablo:
VR for this would be sick

It would, but then require certain objects to also be rendered in 3d. Not saying that would be an issue. For instance, I'd love to pick up a tabletop game box and look on its sides and read the flavor text describing what the game is about, along with graphics showing people playing. Of course the developer could also take the easy way out and make some generic bland blurry graphic for the box art on the sides and call it quits for that piece in the shop.

Definitely true.

Would take some work to get work right so to not have weird things happen like those game boxes
Saint Maurice Oct 11, 2024 @ 4:12pm 
This would be a perfect vr game.
Zerrik Oct 11, 2024 @ 4:40pm 
You can, use Rai Pal and UUVR. It works I've done it. It doesn't work great though. Your head movement is tied to the mouse and the card packs are really tiny and close to your face when you go to open them. I'm not good enough with the software to fix these things and UUVR isn't as popular as UEVR so not as many people are experimenting with it.
Eddie Oct 11, 2024 @ 8:45pm 
It just entered early access man
A VR mod wouldn't be too hard either. Need some extra support like doing arms and stuff, unless you just want to use a controller. If someone wanted to mod VR, you could probably short cut the arms as a rendered cursor extension and have them as a player model extension that just animates around the products. From there you just use the Unity VR tools to extend the support through peripherals and rendering.
The author of this thread has indicated that this post answers the original topic.
Mizuchi Oct 13, 2024 @ 9:01pm 
I have not attempted it yet but this game runs on Unity so it should work with the UUVR https://github.com/Raicuparta/uuvrInjector
Joyal Oct 16, 2024 @ 9:01am 
+1
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Date Posted: Oct 8, 2024 @ 1:16am
Posts: 13