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However, in the mean time, don't use the card case interface to add cards.
Instead, open your album and right click the cards you want to place them in your hand (up to 8), close album, and left click where you want them to display. Makes the entire thing much quicker.
Personally, I'd prefer the ability to mark for sale and price cards within the album itself and that just autofills any available spots in card cases. With the ability to say "always keep 1", of course.
Hell, even if that's an extra interface from something like the workshop so it's gated behind a purchase instead, I'd be much happier. Maybe an inspection table or something. Just something that lets me pop my cards down and forget about it for a day or two, because right now when selling cards they are purchased so quickly you're just constantly at the table. I usually just do it once a week or so for anything over $20 then box up my case until I've got a decent haul again.
On a semi-related note, I also wish I could have some sort of wall-display for them instead of that big chonking display unit. Or at least a vertical-style display like the display-only version.
Edited for typos.
I was just telling my fiance the game cover is fake news because i dont see a wall display for card xD
It could also be an employee's job to refill card tables. You drop all the cards you want to sell as singles in a special container/box, staff refills tables with them. With options to sell at market price, or to round up, or mark up +20% or whatever.
No problems filling up 30 slots in like 5 mins.
Be careful with this method using new cards, though, as the customers will swoop in like god-dang VULTURES to snatch up unpriced cards at market price.
I'd be down for something akin to the Workbench.
Select a value cut-off and a "leave number in album", then populate.