TCG Card Shop Simulator

TCG Card Shop Simulator

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Selling Single Cards Is Problematic and Clunky at best
First off, selling single cards individually is one of the most work intensive tasks for the player since you can't have an employee do it and you have to set the price for each card individually.

I ignored the task to get the single card table for like 10+ days and didn't get it till around day 15. The moment I did my total daily revenue plunged dramatically. The moment I got rid of the table around day 20/21 I broke records and the shop's revenue took off massively wile requiring half as much work.

It seemed like MANY customers would come in and buy only a cheap single card or not find one they wanted and buy nothing. The total of these sales was far inferior to selling virtually any other product type. It might be worth while later when you can fill a whole table with cards over $100 value but the game's tasks try to guide it early on when you'll be selling much cheaper cards.

To be more specific; I had broken over 4.5k daily revenue before day 15 and had been trending upwards strongly. The moment I got the singles card table my revenue was down to like 2.5k daily and never came close to breaking 4.5k again. The very day I got rid of the table instantly had like a 5.8k around day 21 and started seeing growth again similarly to be before I had the table.

Maybe later on when you are sitting on stocks of $100+ dollars cards it will be worth it but the way the customer AI selects products now it seems to do much more harm than good to your daily revenue to get the singles card table as early as the game tasks suggest to the player. I'm on day 40 now with like an 8.8k daily revenue record and if I want to collect and only sell duplicates I can still only field a table of maybe $50 singles cards to sell which is only the same price of the legendary booster boxes for a lot more work in the setup and a daily maintenance.

As a caveat; if you get lucky and get a holo full portrait on day 1 and sell it for 2k or something like that the table justifies itself. It would be the ideal way to 'speedrun' the game if you want to save scum for ideal pack rolls etc. That said I don't find opening THAT many packs to fish for those all that fun and I also want to build a collection anyway so I don't even want to sell them when I do get them.

TLDR: Try getting rid of your singles card tables and see if your daily revenue jumps up like mine did if you aren't selling super high value cards anyway.
Last edited by DonkeyBallZ; Oct 3, 2024 @ 2:39am
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Showing 1-3 of 3 comments
Keira Oct 3, 2024 @ 2:40am 
I have three of them and I fully stock them every morning.
It takes like 5 minutes to do all 30 slots.
Lazarus Long Oct 3, 2024 @ 3:05am 
I agree with OP that it is clunky and can lead to smaller sales, but if you plan when you put them out and what to stock them with the single card tables are a great way to make extra cash, especially if you are not going for the achievement to collect 2500 cards.

Because each slot on the table is considered a unique shelf slot and customers only visit so many shelf slots before they stop shopping having them stocked with low value cards (or worse, with empty slots) decreases bulk sales of other high value items like card boxes. Watching my customers shop after I hired staff for a few days made me realize I was off keeping the very fast cashier, firing the fast stocker, and only deploying the card table when I had enough high value cards. I keep them boxed up in a corner otherwise.
sjamm Oct 3, 2024 @ 5:10am 
I've turned my shop into a premium card only / play shop, i lose money most days if my cards dont sell, i have a variety of tables with displays around them ranging from 500$ 1000$, 2000$ 3 and so forth. Its not lucrative tbh.
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Showing 1-3 of 3 comments
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Date Posted: Oct 3, 2024 @ 2:29am
Posts: 3