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I agree with you slightly on the storage space. I've worked that out by putting in warehouse shelves along the back wall of my shop and keeping them organized. Each basic shelf can hold 4 different items on the shelves and you can use 'Q' to place boxes on top as well. Right now despite selling more than 20 different items in a level 17 store, I have no boxes on the floor and can usually quickly see what I might be running low on. It makes planning out restock orders easier and I've found that my profits per day have been going up as i rarely over order any item. And this right after I added more shelf space so that I could carry more items for sale.
I agree on the cost of licenses though. I actually want to add more and different playmats as well as some of the other accessories I haven't unlocked, and the cost has prevented me from unlocking them as quickly as I'd like. (and now I'm doubly blocked due to the lack of shelf space on my sales racks as they are all filled up for the moment.)
Yeah licenses are crazy expensive, and bless the devs for making the storage space mechanic. I can't play the game without it. Look like I have to purchase my fourth one at this rate considering all these new items lol
The four elemental battledecks are great thing to have since they usually sell very well with big profit margin. I have one metal rack for each battledeck.
Im at lvl26 with all possible stuff in shelves and getting 7k5+ revenue per day with pricing "market price, +10%, +10%, round"
stick em close to the entrance to reduce travel time highest card pack u can get is usaly just best 99% of time
The customer AI is coded to
1) potentially go to their priority item which is randomly chosen from the list of items you can currently unlock
2) go to a random shelf and buy, which is a probability based on the price (market price = 90%, +10% = 75, +20% = 60%, etc). Then they buy a random number.