TCG Card Shop Simulator

TCG Card Shop Simulator

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Nekojin Oct 1, 2024 @ 3:36pm
Realism stock delivery mode
I'd like to see the game offer something closer to reality in terms of product delivery. In real life (at least, in major cities), there's typically two ways for a game store to receive product.

1.) Closest to the way this game functions, there are distribution warehouses that can get things shipped quickly, typically within a few hours or at the start of the next business day. The downside to these are that, for new stores, these will be your only source of many products. Also, since you've got a "middleman" between the game production companies and you, the profit levels are lower. In addition, local warehouses typically have a limited supply, and may not be able to sell as much of an item as you want to buy, or may even run out of product for a short time.

2.) Once you've established yourself as a good company, you could order directly from the manufacturers. This removes the middleman, resulting in you paying less for the product and often reducing shipping costs when you're making large purchases, both of which increase your profit. The downside of this is that shipping typically takes 2-3 days to reach you.

Both of these would make the player actually keep stock reserves so that you could still have stock available while waiting for the next delivery, and require the player to plan ahead. This will be especially important once items like tournaments and events are added to the game, as you'll want to plan ahead to have additional stock on hand for particularly busy days.

I don't think I want to see this added to the main game, but rather as an alternative play mode.
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lbigheadm Oct 1, 2024 @ 3:46pm 
The problem I see is you generally won't see somebody come in and buy 15 blue sleeves. So things like that would be balanced.

I do want to see a shop tier added similar to how certain tournaments you need to meet a list of criteria set by the card company.
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Date Posted: Oct 1, 2024 @ 3:36pm
Posts: 1