TCG Card Shop Simulator

TCG Card Shop Simulator

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MechaManW6 Oct 1, 2024 @ 12:03pm
Please Rework the Auto Sprays
These things need a buff. I spent 2000 on the large sprayer and the small sprayer combined and together they can't spray one guy. Yes, Both are right at the entrance. What's the point in dumping money on them if I wind up having to track down the stinkies with a spray anyway? this, combined with the fact that they take up so much space, essentially makes it a waste of money to buy these. I don't know if the final sprayer is any good or not, but if you have to get to level 40 just to get a good auto spray, then it still sucks. right now it doesn't mean much of anything, if if stinky customers have an impact of the grading/reputation system they plan on adding in the future, then these need either a rework so they can remove odor with one puff or just remove the odor gimmick entirely. It was funny at first, but now it's just annoying to have to grab a spray, run to the stinkies, spray them, run back, have another stinky walk in, and repeat the process. And the one item meant to make this not an issue anymore doesn't seem to work half the time. It's still a great game, but this mechanic definitely brings down the experience.
To clarify as well, I'm fine with the slight cooldown that allows some stinks to slip through. I just don't link that it only removes half the odor
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Showing 1-9 of 9 comments
Balenar Oct 1, 2024 @ 12:12pm 
huh, I've had no issue with it myself, 2 of the basic sprayers at the door handle 99% of the stinkers no problem
Rumpelcrutchskin Oct 1, 2024 @ 12:16pm 
2 basics at the door so they have to walk between them takes care of most unless there is two stinkers together or with close distance.
Second sprayer is useless since you still need two blasts, it just takes more cans and more room.
The biggest sprayer can do it with single blast.
Operation40 Oct 1, 2024 @ 12:40pm 
I think they should change it to just need 1 spray.. all my customers seem to need 2
Ellie Jan 11 @ 8:48am 
i agree this needs a rework, a single spray should be able to cleanse the air for some time. especially when people keep giving negative reviews because of this issue, as if the shop can control what the other customers do. either they need to work in a wider AOE and work in one shot... i had 2 basic units by the door and still had nasty peeps waking in... what is the point in spraying them if they still gonna be nasty...

i think another solution for this could be an interact with customers option asking people to leave due to their stink... "pardon me, but please go home to bathe our olfactory sensing organs cannot handle the funk you are putting off. "
I have the 1500 one and it gets them no problem, unless 2 walk in together in which case 1 gets away, but that doesn't seem to happen often.
Shane Jan 11 @ 9:14am 
the T1000 should have zero cooldown in my view
dubesor Jan 11 @ 10:47am 
I never have any stinky guys and my setup is just 2 sprayers near entrance and a third shortly behind (too far to trigger on entrance but close enough to target all customers).

The third one is just for stragglers in case the timing of the cooldown missed 1 spray.
Literally didn't have any stinky guys in weeks.
Should add a placeable sign "NO STINKIES ALLOWED" so we can watch them shake their heads in disappointment and have to go back home and wash. Maybe they'll gain some self awareness...:steamthumbsup:
Last edited by Bronconius; Jan 11 @ 4:15pm
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Showing 1-9 of 9 comments
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Date Posted: Oct 1, 2024 @ 12:03pm
Posts: 9