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Sad, but true.
A computer is for whatever the owner decides to use it for. Maybe that's the only thing they have access to. Is gaming on a Mac optimal? No. Did you need to be a negative Nancy? Also no.
I have an old PC that I converted into a RAID setup with a raspberry pi controller for a media station for my living room. According to your logic of "that's not what they are meant for", I shouldn't be able to do that either. Grow up. Do better. BE better.
And you try to call me out and then come and do the same thing in the opposite way. Great job! Expecting a dev to lose money by converting their game for MAC is self centered and asinine.
MacOS users account for just 1.5 percent sales on Steam. It isn't just the code being able to be compiled and executed on multiple platforms. Apple charges a subscription last I heard. Mac doesn’t bring in even a tenth of the revenue.
Any platform has its costs, from the actual development to testing and support. Big games may come out on Mac because they have a large enough audience to make it worth it. Other games might target Macs because the porting cost is low (for example a game built in Unity that also hits iOS) or because the audience is a good fit, or just because they want to.
But for most developers it's just a pure business consideration. It costs more to port the game than you stand to earn from sales, so it's not worth doing. It's a little bit of a chicken and egg problem, where if Macs were already popular for games (and with gamers) more developers would build for it, but it's hard to justify small developers doing it before it makes business sense, especially when huge publishers still don't sell a lot of their games on Mac already.