Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I did the same and I also sell only one product (the one with the highest profit margin) right now, as customer satisfaction does not influence sales.
Gets me around 25-35k profit/d (no idea what to do with the money, though). Funny thing is the Epic Destiniy Pack has nearly double the peak value of the Legendary one (so far, but it seems to slowly adjust atm).
The Wind Cup has the effect of potential increase for Wind items and potential decrease for Fire items. When I stopped running the tournament I thought the prices would normalize and I don't think they ever did. So I'm wondering what your pack trends look like.
https://steamcommunity.com/sharedfiles/filedetails/?id=3341019199
I don't know why someone would not like the holo event. It boosts prices of foil cards. Foil cards are the most expensive cards. By boosting their prices, that's how you boost your whole collection's value the most. Or make you the most money, if you happen to sell cards.
Not to mention, $4k-$6k daily from games played is not pocket change.
steamcommunity.com/sharedfiles/filedetails/?id=3341070948
i regularly make 4-5K a day from my play tables. 10 tables on the highest level format i think i make $45 per play hour and some days i have 110 play hours.
I was making about 3k a day at level 30 with 8 to 10 tables... Think the EX tourney.
My sales were about the same 3-4k...
I removed ALL my tables and did 10k in sales. There is certainly a balance going on.
If I remember, via the guide... You do get a population bonus from Tables, but it's only 50%. So have enough tables, less customers buying. So the question comes to $$ per customer, per hour essentially.
Yeah I was running holo. Have been for probably 60 days of game time. I'm not gonna go make 8 screenshots and host them for pack trends though. If you want to add me on steam, I'll throw you my discord and can stream it for you if you really want to see them. I ended up putting back a bunch of the tables, the increase in exp wasn't worth all the extra time reordering and restocking.
I still won't sell singles though. Massive waste of time to manage the table.
https://imgur.com/a/RQ88Ygs
Not as high as malogoss's profits, but my shop is much lower level, so this kinda shows card games can be profitable at almost any stage of the game. I imagine profits will go up once I unlock the later game formats.
They're profitable, certainly. Somewhere around 6-8 play tables with holo event will keep you making 4-6k a day. More tables beyond this won't actually improve your revenue, and I ran like 18 tables for a long time.
But play tables will hurt your exp rate by a good amount... 2-4k a day. If you ditched your play tables and singles table, your item revenue would more than double, though. And you'd get a lot more exp.
I like to have play tables just for the look of it, honestly. I'm not one to minmax profit and everything in such a game. I think a card shop without play tables is just sad looking. So I prefer to have some tables. That said, yes, even for me, more than 8 tables is too much in this game. It could be done, sure, and you'd still make a daily profit. But 6-8 is indeed a sweet spot.