TCG Card Shop Simulator

TCG Card Shop Simulator

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YummyBubbles Sep 29, 2024 @ 6:14pm
Pro Tip
Less tables is best tables

If all the people be playing cards then they ain't buying stuff

Since there's a max of 28 customers with all upgrades, it's very easy to accidentally hit the customer ceiling setting up tables
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Showing 31-39 of 39 comments
Taonath Oct 1, 2024 @ 12:03am 
Originally posted by Feyd:
Sold off the last tables the next day. So 0 tables, no singles table. Just product. Revenue went up about 20%, exp went up to 9600, number of customers went up another 30. Actually lost $250 overall though due to the sheer amount of stock I had to resupply. Sold 621 items.

I did the same and I also sell only one product (the one with the highest profit margin) right now, as customer satisfaction does not influence sales.

Gets me around 25-35k profit/d (no idea what to do with the money, though). Funny thing is the Epic Destiniy Pack has nearly double the peak value of the Legendary one (so far, but it seems to slowly adjust atm).
Last edited by Taonath; Oct 1, 2024 @ 12:04am
lbigheadm Oct 1, 2024 @ 12:07am 
Originally posted by malogoss:
Originally posted by lbigheadm:
I'm assuming you are running Holo, I don't like what the effect of Holo does. Can I see your pack trend price I'm assuming you've been running it for a long time?

I mean yes, that was holo, running other events at $45 won't have much players sitting at the tables :P You'll have to be more specific about "pack trend price" because I don't know what you are referring to.

The Wind Cup has the effect of potential increase for Wind items and potential decrease for Fire items. When I stopped running the tournament I thought the prices would normalize and I don't think they ever did. So I'm wondering what your pack trends look like.

https://steamcommunity.com/sharedfiles/filedetails/?id=3341019199
malogoss Oct 1, 2024 @ 2:49am 
Originally posted by lbigheadm:
(...)

I don't know why someone would not like the holo event. It boosts prices of foil cards. Foil cards are the most expensive cards. By boosting their prices, that's how you boost your whole collection's value the most. Or make you the most money, if you happen to sell cards.

Not to mention, $4k-$6k daily from games played is not pocket change.
steamcommunity.com/sharedfiles/filedetails/?id=3341070948
Last edited by malogoss; Oct 1, 2024 @ 3:28am
Terry Oct 1, 2024 @ 8:48am 
Originally posted by sladerssanders:
Originally posted by StarlightAsh♡:
idk about you, but I'd rather get 4k per day selling literally nothing meaning I lose nothing money wise in stock.
tables are literally free money so suggesting to remove them is suggesting to lose money

Show me overview screenshot of you making 4k from game tables in a day, i have a hard time believing that unless you filled every single space with a table.

Also even if you make 4k that's like selling 1 high value single from a epic or legendary pack, very easy to get atleast one per day. Money is only an issue until day 50 or so, after that you literally have nothing to spend it on other than card packs and restocks.


i regularly make 4-5K a day from my play tables. 10 tables on the highest level format i think i make $45 per play hour and some days i have 110 play hours.
Twin Oct 1, 2024 @ 8:59am 
Originally posted by sladerssanders:
Originally posted by StarlightAsh♡:
idk about you, but I'd rather get 4k per day selling literally nothing meaning I lose nothing money wise in stock.
tables are literally free money so suggesting to remove them is suggesting to lose money

Show me overview screenshot of you making 4k from game tables in a day, i have a hard time believing that unless you filled every single space with a table.

Also even if you make 4k that's like selling 1 high value single from a epic or legendary pack, very easy to get atleast one per day. Money is only an issue until day 50 or so, after that you literally have nothing to spend it on other than card packs and restocks.

I was making about 3k a day at level 30 with 8 to 10 tables... Think the EX tourney.

My sales were about the same 3-4k...

I removed ALL my tables and did 10k in sales. There is certainly a balance going on.

If I remember, via the guide... You do get a population bonus from Tables, but it's only 50%. So have enough tables, less customers buying. So the question comes to $$ per customer, per hour essentially.
Feyd Oct 1, 2024 @ 10:35am 
Originally posted by lbigheadm:

I'm assuming you are running Holo, I don't like what the effect of Holo does. Can I see your pack trend price I'm assuming you've been running it for a long time?

Yeah I was running holo. Have been for probably 60 days of game time. I'm not gonna go make 8 screenshots and host them for pack trends though. If you want to add me on steam, I'll throw you my discord and can stream it for you if you really want to see them. I ended up putting back a bunch of the tables, the increase in exp wasn't worth all the extra time reordering and restocking.

I still won't sell singles though. Massive waste of time to manage the table.
Axel Arden Oct 1, 2024 @ 12:48pm 
Originally posted by sladerssanders:
Originally posted by StarlightAsh♡:
idk about you, but I'd rather get 4k per day selling literally nothing meaning I lose nothing money wise in stock.
tables are literally free money so suggesting to remove them is suggesting to lose money

Show me overview screenshot of you making 4k from game tables in a day, i have a hard time believing that unless you filled every single space with a table.

Also even if you make 4k that's like selling 1 high value single from a epic or legendary pack, very easy to get atleast one per day. Money is only an issue until day 50 or so, after that you literally have nothing to spend it on other than card packs and restocks.

https://imgur.com/a/RQ88Ygs

Not as high as malogoss's profits, but my shop is much lower level, so this kinda shows card games can be profitable at almost any stage of the game. I imagine profits will go up once I unlock the later game formats.
Feyd Oct 4, 2024 @ 11:13pm 
Originally posted by nockturn:
Originally posted by sladerssanders:

Show me overview screenshot of you making 4k from game tables in a day, i have a hard time believing that unless you filled every single space with a table.

Also even if you make 4k that's like selling 1 high value single from a epic or legendary pack, very easy to get atleast one per day. Money is only an issue until day 50 or so, after that you literally have nothing to spend it on other than card packs and restocks.

https://imgur.com/a/RQ88Ygs

Not as high as malogoss's profits, but my shop is much lower level, so this kinda shows card games can be profitable at almost any stage of the game. I imagine profits will go up once I unlock the later game formats.

They're profitable, certainly. Somewhere around 6-8 play tables with holo event will keep you making 4-6k a day. More tables beyond this won't actually improve your revenue, and I ran like 18 tables for a long time.

But play tables will hurt your exp rate by a good amount... 2-4k a day. If you ditched your play tables and singles table, your item revenue would more than double, though. And you'd get a lot more exp.
Last edited by Feyd; Oct 4, 2024 @ 11:14pm
malogoss Oct 4, 2024 @ 11:24pm 
There's really no point in having more than 14 play tables, ever. If you manage to fill all those tables, you're at the 28 customer in shop hard limit. The remaining tables would always stay empty.

I like to have play tables just for the look of it, honestly. I'm not one to minmax profit and everything in such a game. I think a card shop without play tables is just sad looking. So I prefer to have some tables. That said, yes, even for me, more than 8 tables is too much in this game. It could be done, sure, and you'd still make a daily profit. But 6-8 is indeed a sweet spot.
Last edited by malogoss; Oct 5, 2024 @ 5:11am
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Date Posted: Sep 29, 2024 @ 6:14pm
Posts: 39