TCG Card Shop Simulator

TCG Card Shop Simulator

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YummyBubbles Sep 29, 2024 @ 6:14pm
Pro Tip
Less tables is best tables

If all the people be playing cards then they ain't buying stuff

Since there's a max of 28 customers with all upgrades, it's very easy to accidentally hit the customer ceiling setting up tables
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Showing 1-15 of 39 comments
SnowboundGem Sep 29, 2024 @ 6:18pm 
less meaning? how many is less??
Romulet Sep 29, 2024 @ 6:20pm 
That is the balance of the game. You still get revenue from the people playing so you need to get the customers that are buying items out as fast as possible. Its either you want items sold or do you want money that you know you will get? Some people just walk in and not buy anything so that is the trade off.
StarlightAsh♡ Sep 29, 2024 @ 6:39pm 
idk about you, but I'd rather get 4k per day selling literally nothing meaning I lose nothing money wise in stock.
tables are literally free money so suggesting to remove them is suggesting to lose money
Romulet Sep 29, 2024 @ 6:46pm 
Originally posted by StarlightAsh♡:
idk about you, but I'd rather get 4k per day selling literally nothing meaning I lose nothing money wise in stock.
tables are literally free money so suggesting to remove them is suggesting to lose money


Yea it will be good for when you are beginning the game but later on it is just a waste of space and people. Unless they change the effects to benefit you better.
JackSlader Sep 29, 2024 @ 7:08pm 
Originally posted by StarlightAsh♡:
idk about you, but I'd rather get 4k per day selling literally nothing meaning I lose nothing money wise in stock.
tables are literally free money so suggesting to remove them is suggesting to lose money

Show me overview screenshot of you making 4k from game tables in a day, i have a hard time believing that unless you filled every single space with a table.

Also even if you make 4k that's like selling 1 high value single from a epic or legendary pack, very easy to get atleast one per day. Money is only an issue until day 50 or so, after that you literally have nothing to spend it on other than card packs and restocks.
malogoss Sep 29, 2024 @ 7:09pm 
Originally posted by YummyBubbles:
Less tables is best tables

If all the people be playing cards then they ain't buying stuff

Since there's a max of 28 customers with all upgrades, it's very easy to accidentally hit the customer ceiling setting up tables

Do you understand that you'll never have 28 customers in your store at the same time UNLESS you do have play tables? Even at level 100. Even with all expansions bought.

The limit without tables is 22, even at level 100. What makes 28 possible is that customers sitting at a play table count as 1/2 customer. In other words, to hit that 28 hard limit, you NEED 6 tables minimum, even with shop level and expansions maxed out.
Last edited by malogoss; Sep 29, 2024 @ 7:11pm
FuriousOreo Sep 29, 2024 @ 7:10pm 
wrong dont trust get all the tables
mykidsnamedme Sep 29, 2024 @ 7:11pm 
This is 100% incorrect.

People don't understand the difference between raw profits and and just profits.

You sell a $3 pack but you had to pay $1.30 for it and now need to restock it that's only $1.70 per pack you made not $3 which alot think it is.

Opening packs is the same thing , sure you got that $1k card , but how much did you spend getting it?

Tables are RAW profit meaning it's no maintenance what-so-ever. I have 10 tables currently and make more off of those than my stock BUT after they play games they generally spend money anyway.

At max I make around $125 per player which is $250 per table and they are always full.

So basically it depends do you want some profit , a chance at a one-time jump in money , or a consistent profit everyday?

Play your way :steamhappy:
Last edited by mykidsnamedme; Sep 29, 2024 @ 7:11pm
mykidsnamedme Sep 29, 2024 @ 7:19pm 
Originally posted by Romulet:
Originally posted by StarlightAsh♡:
idk about you, but I'd rather get 4k per day selling literally nothing meaning I lose nothing money wise in stock.
tables are literally free money so suggesting to remove them is suggesting to lose money


Yea it will be good for when you are beginning the game but later on it is just a waste of space and people. Unless they change the effects to benefit you better.

Well I'm going on $500k just sitting there I guess that's not a benefit :steammocking:
[SIN] Kryadan Sep 29, 2024 @ 7:22pm 
Originally posted by mykidsnamedme:
This is 100% incorrect.

People don't understand the difference between raw profits and and just profits.

You sell a $3 pack but you had to pay $1.30 for it and now need to restock it that's only $1.70 per pack you made not $3 which alot think it is.

Opening packs is the same thing , sure you got that $1k card , but how much did you spend getting it?

Tables are RAW profit meaning it's no maintenance what-so-ever. I have 10 tables currently and make more off of those than my stock BUT after they play games they generally spend money anyway.

At max I make around $125 per player which is $250 per table and they are always full.

So basically it depends do you want some profit , a chance at a one-time jump in money , or a consistent profit everyday?

Play your way :steamhappy:
ok, well, technically you have to buy the space for the tables and the tables themselves, but those costs are effectively made up quickly. The space allows customers to have more purchasing power (if i understand correctly) and even my crappy tables get like 18$ a player so that table gets paid off in like day 1 or 2. But. just to say there is a negligible cost to them
mykidsnamedme Sep 29, 2024 @ 7:25pm 
Originally posted by SIN Kryadan:
Originally posted by mykidsnamedme:
This is 100% incorrect.

People don't understand the difference between raw profits and and just profits.

You sell a $3 pack but you had to pay $1.30 for it and now need to restock it that's only $1.70 per pack you made not $3 which alot think it is.

Opening packs is the same thing , sure you got that $1k card , but how much did you spend getting it?

Tables are RAW profit meaning it's no maintenance what-so-ever. I have 10 tables currently and make more off of those than my stock BUT after they play games they generally spend money anyway.

At max I make around $125 per player which is $250 per table and they are always full.

So basically it depends do you want some profit , a chance at a one-time jump in money , or a consistent profit everyday?

Play your way :steamhappy:
ok, well, technically you have to buy the space for the tables and the tables themselves, but those costs are effectively made up quickly. The space allows customers to have more purchasing power (if i understand correctly) and even my crappy tables get like 18$ a player so that table gets paid off in like day 1 or 2. But. just to say there is a negligible cost to them

Oh absolutely. You pay $200/table and it's payed off super fast. My lot B is nothing but tables and I make more off those than sales.

I mean 2 customers that might only spend $10 each or $125 each playing games that cost me nada :steamthumbsup: (and then spend money afterwords is always a plus)
Last edited by mykidsnamedme; Sep 29, 2024 @ 7:25pm
SnowboundGem Sep 29, 2024 @ 7:36pm 
Originally posted by mykidsnamedme:
This is 100% incorrect.

People don't understand the difference between raw profits and and just profits.

You sell a $3 pack but you had to pay $1.30 for it and now need to restock it that's only $1.70 per pack you made not $3 which alot think it is.

Opening packs is the same thing , sure you got that $1k card , but how much did you spend getting it?

Tables are RAW profit meaning it's no maintenance what-so-ever. I have 10 tables currently and make more off of those than my stock BUT after they play games they generally spend money anyway.

At max I make around $125 per player which is $250 per table and they are always full.

So basically it depends do you want some profit , a chance at a one-time jump in money , or a consistent profit everyday?

Play your way :steamhappy:

Yup I make currently 4800 per day on 8 tables running holo haven I haven't unlocked shop b yet but that is where all my tables will be living in future.
Michael Daemon Sep 29, 2024 @ 7:54pm 
12 tables and im averaging 120 customers, 80 played and 50 bought items with an average sales of 20k and 5k in games. I tried removing tables entirely and I didn't go up in sales enough to matter. That 5k is guaranteed and pays for 2 cashiers, 2 stockers and rent/utilities so it's worth it. Also makes the store feel alive.
ButActually Sep 29, 2024 @ 8:08pm 
"If all the people be playing cards then they ain't buying stuff"
Except this is wrong? Almost always any customer playing at a table (who you are making money off of because they are paying per hour) either made a stock purchase first or will shop after playing.
malogoss Sep 29, 2024 @ 8:08pm 
Originally posted by sladerssanders:
Show me overview screenshot of you making 4k from game tables in a day, i have a hard time believing that unless you filled every single space with a table.

Also even if you make 4k that's like selling 1 high value single from a epic or legendary pack, very easy to get atleast one per day. Money is only an issue until day 50 or so, after that you literally have nothing to spend it on other than card packs and restocks.

Ask and you shall receive.
steamcommunity.com/sharedfiles/filedetails/?id=3340397171
My shop is level 61, that was with 8 play tables. I could add 6 more tables without moving or selling anything, reaching the magic number of 14 tables = 28 customers, but I prefer to have some open space.

And it's not like they are exclusive. You can find and sell expensive singles daily. You can also have play tables at the same time. The difference is, with the tables, you can go make yourself a sandwich while the day passes. The very definition of passive income.
Last edited by malogoss; Sep 29, 2024 @ 9:38pm
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Date Posted: Sep 29, 2024 @ 6:14pm
Posts: 39