TCG Card Shop Simulator

TCG Card Shop Simulator

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Vito Sep 27, 2024 @ 7:57pm
3
Would you buy a MTG card shop simulator?
Solo game dev question here: Would you buy another shop simulator that sells medieval-fantasy/MTG cards? (Think not a clone, better AI and different mechanics and miniatures)

If yes, what would need to be different/included in the game (outside of the theme)?
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Showing 1-11 of 11 comments
murae Sep 27, 2024 @ 11:16pm 
100%
Cladeuh Sep 28, 2024 @ 12:27am 
Ways to trade cards on an online shop or in a dedicated shop in the street. Ways to buy cards from customers or to trade cards with customers.

Also, with a fantasy game, you can add a tabletop game with books and figurines (similar to D&D or Warhammer) and roleplaying game features (dices are not enough).
Also more books related to fantasy worlds.

But then a lot of work on art assets would be required... also a lot of work on features would be needed as well.

Good luck!
Keira Sep 28, 2024 @ 1:04am 
xp balancing :o
Vito Sep 28, 2024 @ 12:50pm 
Thanks for your answers!
Killer Bee Sep 28, 2024 @ 3:27pm 
For a solo dev I'd stay pretty close to getting one shop working similarly to this game. As Claudeuh said you can add other games like local game stores do. But with a bigger team or budget you branch out and have multiple stores, have tournaments where you can win prize money to expand your store or receive rare cards, off-brand Roca machines, etc.
Nekojin Sep 28, 2024 @ 3:47pm 
@Vito: More variety in the customers and staff, especially cosplay people. For the customers, more age variation. A teenager that buys one pack a day; a grandparent who shows up once a week to buy a dozen packs of the latest; that sort of thing.

Additional kudos if you can change the outfits of your employees - either uniforms or cosplay, with some effects on customer appeal based on a specific costume. (A little sex appeal here will also increase real-world sales, by the way)

Less gate-keeping on unlocks. Make the cost of things be what keeps you away from it, not some level lock AND a cost lock AND the additional cost of the new items.

Make time (day over day) matter more, with outside events that aren't progress-related. A tournament at a competitor's store reduces customers for a day, for example. Or announcements of a new expansion increases customers for a few days.

In a similar sense, have new deck expansions or different CCGs unlock over time, too.

For long-term planning, phase out some of the old card expansions, you (the store) can't buy them any more, but the price goes up over time for both discontinued sets and discontinued cards. The player can always hoard some packs of discontinued cards in hopes of a bigger payout Cards being re-added to a new expansion cancels out *MOST* of those cards' increases, but older versions will always have a somewhat higher value than "current."

Let customers sell you some of their stuff. Single higher-value cards, or complete collections, and how much you're gouging them compared to market value determines how likely they are to accept your offer.
northernsky Sep 28, 2024 @ 4:02pm 
I have never been into stuff like Pokeman but love these kinds of games so I deal with it. If it was a MTG themed game I would buy it in a heartbeat.
Last edited by northernsky; Sep 28, 2024 @ 4:04pm
Shardforge Sep 28, 2024 @ 4:06pm 
Originally posted by Cladeuh:
Ways to trade cards on an online shop or in a dedicated shop in the street. Ways to buy cards from customers or to trade cards with customers.

Also, with a fantasy game, you can add a tabletop game with books and figurines (similar to D&D or Warhammer) and roleplaying game features (dices are not enough).
Also more books related to fantasy worlds.

But then a lot of work on art assets would be required... also a lot of work on features would be needed as well.

Good luck!

Literally all these things are on their road map except maybe miniatures specifically, and im not sure what "dedicated shop in the street" means
Archmystic Sep 28, 2024 @ 4:23pm 
Originally posted by Vito:
Solo game dev question here: Would you buy another shop simulator that sells medieval-fantasy/MTG cards? (Think not a clone, better AI and different mechanics and miniatures)

If yes, what would need to be different/included in the game (outside of the theme)?

letting us play the game(in shop, outside shop), letting us compete with real people(either coop same shop or different shops)
trading(online, in shop, on the street), and actually making the npcs play against each other properly.
holographic effects ala yugioh anime/duel links etc(where monsters/units appear above the card and actually fight it out but thats probably too much but just a ♥♥♥♥♥♥ 3d render of the unit above the card when its in play would make me destroy my pants)
Fading_Drifter Sep 28, 2024 @ 4:35pm 
yes, today i would but in a few weeks i might be burned out on card shop simulators. if you took it a step further and did things like let us play against customers at the tables or even implemented an online multiplayer feature that let us play against other shop owners at the table with cards we obtained from opening packs in our respective shops. maybe with new symptoms like that it would draw me back in by time you finish a game.
Last edited by Fading_Drifter; Sep 28, 2024 @ 4:36pm
Nekojin Sep 28, 2024 @ 4:42pm 
Personally, I don't like the feature creep inherent in wanting to add online, PvP direct play for a TCG into a game about managing a store for TCGs. It seems like WAY too much to bolt on, for something that is difficult to design to begin with.
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Date Posted: Sep 27, 2024 @ 7:57pm
Posts: 11