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And i don't take the "boo u cen jus not yuse it!"
The fact that it exists to begin with encourages you to use it.
No store has daily fluctuations in the price of plushies and mylar sleeves. If they're going to make the "Market Price" on those shift daily, I'd like a method to just set them to Market Price+Whatever+Round-Yes/No and not have to spend time every game day clicking every play mat and dice set to see if they've changed. That's not immersive and it's not how retail operates, it's just annoying.
If they want the game to work that way, whatever. But it doesn't make it immersive, it just makes it silly busywork to extend game time. I can see it for single card prices (which then are quickly affected by tournaments) but not for stock retail items.
Early on you might think it is "fun" or "immersive" to check the prices yourself much like your first 20 packs opening are "fun" and "immersive" but once you realize you will be opening 10s of thousands of packs and you will eventually have dozens of merch not including 10, 20, 50+ individual cards to price every day and sometime multiple times a day.. you will appreciate the ease to accomplish these things.
Now one thing they could do.. is make it so your speed at opening increases with level. That might give you a sense of progression and not be as cheap for some to use a mod.
Also the point of sale and auto pricing could be locked behind an upgrade you get at like store lvl 10. That way you experience the pricing manually and then upgrade to basically what the mod does and boom everyone wins.