TCG Card Shop Simulator

TCG Card Shop Simulator

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My suggestion for auto-pricing items/cards.
I had been thinking about this feature for a while so I wanted to give the dev my opinion on how I think it would work best. I hope you're not overwhelmed at all the suggestions you get here or that someone hasn't already suggested this.

At first I didn't really think it was a necessary feature, and it's not early on, but once you start to have more than one card table that you constantly stock through the day it can get annoying to set prices for every card. So I ended up getting that mod which automatically sets all card prices to market value or a percentage higher or lower of your choosing each morning or when you press the set button. I personally only use it for pricing all cards to +10% and still price my items manually. Makes it much easier than having to go to every card in the shop each morning after prices change to re-click Market Value and Plus 10% buttons 20-30 times.

My idea would be to make a computer/terminal we place in the store and interact with. Maybe put a label printer on the desk with the monitor. When you interact with it, on that screen we have 2 category tabs at the top, "Cards" and "Items", in each tab it has buttons like in the default price selector screen like Market Value, +5%, +10%, -10% etc with a window to show the current value from Market Value (like "+25%"). Under that there could be two or three buttons. One to set all prices to that value now, another is a toggle option to automatically set new prices each morning and a third button could be for something like resetting all prices of that category back to default.

You could also add options to round the number after adjusting percentages. I think this would be a good and immersive way to implement the feature and making it an upgrade we have to buy like the Workbench would make it more fair and something to work for. Also makes sense to me because you don't really need one early on when you don't have a ton of items and cards to keep track of but definitely becomes useful later on!

This could be made much more advanced by having a list of every item you sell in your store on the terminal, selecting individual values for different items, like making it so Epic card packs are always +20% market value and Basic packs are always 10% over, but that would probably take a lot more time to implement and for now I think it would be great to just have the option to do it for all cards or items at once. I hope this post helps.
Last edited by Potential Legend; Sep 26, 2024 @ 1:34am
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Showing 1-12 of 12 comments
Herr Gutentauben Sep 26, 2024 @ 1:35am 
Automatizing everything might end up ruining the immersion tho. I feel like manually checking prices and choosing what i'm selling as singles is more of a positive than a detrimental to the experience.

And i don't take the "boo u cen jus not yuse it!"

The fact that it exists to begin with encourages you to use it.
Potential Legend Sep 26, 2024 @ 1:39am 
Originally posted by Herr Gutentauben:
Automatizing everything might end up ruining the immersion tho. I feel like manually checking prices and choosing what i'm selling as singles is more of a positive than a detrimental to the experience.

And i don't take the "boo u cen jus not yuse it!"

The fact that it exists to begin with encourages you to use it.
I was in the same boat as you, but now that I'm further in the game with multiple card tables and other things to keep track of and opening cards etc it takes a HUGE chunk of time that takes away from sorting out the store in other places.
AnneAruki Sep 26, 2024 @ 1:43am 
Why not have it as a toggle/option then? So people like me can say "heck yes" and others who dont want it dont have to?
Potential Legend Sep 26, 2024 @ 1:49am 
Originally posted by AnneAruki:
Why not have it as a toggle/option then? So people like me can say "heck yes" and others who dont want it dont have to?
Did you even read my post? If you don't want it then don't buy the upgrade... Like you're not forced to buy and use a Workbench are you?
marshmallowhobo Sep 26, 2024 @ 2:00am 
Something like a label printer too, you could then mass-price all your items and then designated a staff member to help change them for you before the store opens.
Potential Legend Sep 26, 2024 @ 2:09am 
Originally posted by marshmallowhobo:
Something like a label printer too, you could then mass-price all your items and then designated a staff member to help change them for you before the store opens.
Yeah that's basically my idea with the terminal and why I suggested adding a label printer to the desk. It just might take too long having to get an employee to go around changing labels and not sure if that step is necessary. But maybe it would be better with a label gun thing. That's up to the dev though I guess.
StormRaiser Sep 26, 2024 @ 3:15am 
There's a mod to do this on Nexus mods.
Potential Legend Sep 26, 2024 @ 5:19am 
Originally posted by StormRaiser:
There's a mod to do this on Nexus mods.
Read my post before you comment I mentioned that I'm using it lol.
Syntax Error Sep 26, 2024 @ 6:06am 
Originally posted by Herr Gutentauben:
Automatizing everything might end up ruining the immersion tho. I feel like manually checking prices and choosing what i'm selling as singles is more of a positive than a detrimental to the experience.
I'm mainly okay with manually setting prices for singles since that's an actual CCG store thing.

No store has daily fluctuations in the price of plushies and mylar sleeves. If they're going to make the "Market Price" on those shift daily, I'd like a method to just set them to Market Price+Whatever+Round-Yes/No and not have to spend time every game day clicking every play mat and dice set to see if they've changed. That's not immersive and it's not how retail operates, it's just annoying.
Last edited by Syntax Error; Sep 26, 2024 @ 6:07am
Potential Legend Sep 26, 2024 @ 8:16am 
Originally posted by Syntax Error:
Originally posted by Herr Gutentauben:
Automatizing everything might end up ruining the immersion tho. I feel like manually checking prices and choosing what i'm selling as singles is more of a positive than a detrimental to the experience.
I'm mainly okay with manually setting prices for singles since that's an actual CCG store thing.

No store has daily fluctuations in the price of plushies and mylar sleeves. If they're going to make the "Market Price" on those shift daily, I'd like a method to just set them to Market Price+Whatever+Round-Yes/No and not have to spend time every game day clicking every play mat and dice set to see if they've changed. That's not immersive and it's not how retail operates, it's just annoying.
Well market values technically do change over time in real life, it's just more on weekly or sometimes monthly basis instead of daily. But I feel like the daily fluctuations work better for a video game setting. Since we use the tournament thing to influence what things change it would be a pain waiting 7 in game days for each change.
Syntax Error Sep 26, 2024 @ 8:26am 
Eh, not like that they don't. I've worked enough retail (including TCG retail though long ago) to know that you don't go chasing the new price of stuffed bats and white dice sets on a weekly basis. It just doesn't happen that way. All it does in game is eat up time with boring tag checking so you don't find out that you stopped selling resin starfish monster statues because the price dropped two dollars overnight.

If they want the game to work that way, whatever. But it doesn't make it immersive, it just makes it silly busywork to extend game time. I can see it for single card prices (which then are quickly affected by tournaments) but not for stock retail items.
Last edited by Syntax Error; Sep 26, 2024 @ 8:28am
Tanyon Sep 26, 2024 @ 8:30am 
I am using the mod from the work shop...

Early on you might think it is "fun" or "immersive" to check the prices yourself much like your first 20 packs opening are "fun" and "immersive" but once you realize you will be opening 10s of thousands of packs and you will eventually have dozens of merch not including 10, 20, 50+ individual cards to price every day and sometime multiple times a day.. you will appreciate the ease to accomplish these things.

Now one thing they could do.. is make it so your speed at opening increases with level. That might give you a sense of progression and not be as cheap for some to use a mod.

Also the point of sale and auto pricing could be locked behind an upgrade you get at like store lvl 10. That way you experience the pricing manually and then upgrade to basically what the mod does and boom everyone wins.
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Date Posted: Sep 26, 2024 @ 1:33am
Posts: 12