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A better solution would be not to change the shelves at all, but to offer players more types of shelves to purchase. As I understand your post, you like the LOOK of the low/wide shelves but prefer the FUNCTION of the 4-high double-sided shelves. Thus the solution would be to create a new shelf that merges those two things (a 4 tier'ed double-sided shelf in the style of the low/wide shelf), rather than modify one of the existing shelves and remove its original version from the game.
In that respect, I'm sure it's just a matter of time for the dev to add more furniture. We'll get there.
While you're not wrong, I don't understand the point of """forcing""" the player to use either sub optimal shelves that take too much space or don't attract customers enough. I don't want the removal of this shelf (I'm against removing content in general) but it's price and function does not make sense. It should be an upgrade when you unlock and purchase more expensive furniture, but this one takes too much space for not enough storage.
IMO this furniture should be on the same level/price as the double sided shelf while retaining it's aesthetic value in attracting more customers and a 5 level one should me bade that combines both perks.
It's not that they're specifically attracted. It's just that it holds the most items per shelf, so when they roll to see how many they buy, they can buy more at a time. It means more items sold per customer if you exclusively use wide shelves.
That can't be true since if you use double shelves and those metallic thingies, you hold WAY more items in the shop.
Say a customer has a chance to buy half the items on a single shelf. Even if you have 2 shelves of dice packs on the double sided shelf, They only have a chance to buy 4 per shelf because you can only fit 8 on a single shelf space. The wide shelves each hold 16 boxes of dice per shelf. Which means a customer could buy 8 dice packs at once per shelf
While I get what you are saying as the "less space". But the wide shelves end up holding more per shelf. With the loss for 4 shelf slots you can hold up to twice as much as the double sided shelf slots. The ratio is roughly 1.5x - 2x of a double sided shelf slot.
It took me some time to make the math work in my head when I first gained access to the wide shelves. But I easily doubled my daily income from selling stuff after switching over to the wide shelves from double shelves. And that's with unused shelf spots I'm keeping free for when I gain access to more stuff. I could be doing way better by just putting random stuff in those slots until I "need" them.
They walk into the store and go to a random shelf in the store. At that shelf, there is a check to see if they will buy that item based on its' price vs market price. the higher the price, the lower the chance of purchase. If they will buy it, it will roll for how many to buy off of that shelf. With wide shelves, you can hold more items on that shelf. As a result, they are more likely to purchase more of said item at once.
Ideally, you want as few places or 'homes' for products as possible for your cheap items, and multiple 'homes' for your big money makers to increase your odds of selling more of the expensive things.
I'm level 73 and I use exclusively wide shelves. I have 12 of them in total, 2 registers, and 9 play tables. Lot B is just warehouse storage and my workbench. I carry every single item in my store and still have several open slots for things that I have yet to unlock (locations of which are already planned out). I'm bringing in about 20k a day in revenue and about 18-19k exp a day now after new patch. My profits are at about 6-9k a day. Nearing the half-million mark in banked cash.
Absolutely made more money after switching to all wide shelves.
Small items like card packs, comics, or playmats are probably fine on any shelf.
There's a few things that actually fit better on the small wooden shelves that fit 48.
( to be realistic as a challenge for myself),
I have no wide shelves and i make 26k a day which improves by 2k-3k a day currently, wide shelves just don't seem worth it to me,
4 double sided shelves and 4 single sided, 6 cabinet, 9 metal rack,
but i do NOT have playtables which increases revenue by at least 30%.
There's plenty of options as it is for an early access game still being worked on.
That's not what my post is about and I have no complaints on the variety of shelves either. I just think some re-balancing of this specific shelf should be looked into.
They roll for PERCENT OF A SHELF‽
That... I don't think I like that actually...
To me the value to getting better shelves is to serve more customers per shelf unit, not to make customers buy more individually...