TCG Card Shop Simulator

TCG Card Shop Simulator

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RazorSharp10 Oct 19, 2024 @ 8:05am
Is electricity a scam?
I've noticed that whenever you turn the lights on, you have to pay a bit of money. You only need to turn the lights on after 5 PM since that's when it starts getting dark, but do you actually NEED to turn the lights on at all? Whenever I leave the lights off, customers still come into the shop and buy just like normal it seems, is there any incentive to actually turn the lights on each day or can I just never turn them on so I never have to spend extra money on electricity?
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Showing 1-11 of 11 comments
Nigolasy Oct 19, 2024 @ 8:07am 
I never turn the lights on.
You will still use a little electricity on the checkout and "anti smell" machines but not nearly as much as if you turn on the lights
I imagine it'll be a negative review in the future or it'll make customers think your store is closed, etc, but sure right now it doesn't 'do anything' for you if you're minmaxing.

I just don't want my customers sitting in the dark so I turn on my lights always.
Nor do I want to be stocking my shelves or opening cards in the dark. Imagine getting a mega ♥♥♥♥♥♥♥ rare card in the dark and you can't see ♥♥♥♥.

Sure, you can open your binder tomorrow and see it, but not the same as fresh out the pack.

On the otherhand; fun fact, the lights cost money per irl second, not in-game time.
I learnt that the hard way. I turn on my lights at 4:30pm-ish, I accidentally fell asleep. Woke up the next morning and I had 4 customers patiently waiting for me to check them out (god bless no negative reviews for waiting to be served!) - the next day, my normally £65-75 electricity bill was freaking £1400!!! More than rent and employee wages.
Last edited by Assume I have 400 Ping; Oct 19, 2024 @ 8:20am
It might be a placebo effect, but to me it *seems* like I get more customers with the lights on (even when I turn the lights on right away) vs. when I wait until it starts to get dark.

Again, it could just be my brain tricking me so more testing might be required.
RazorSharp10 Oct 20, 2024 @ 8:42am 
Originally posted by Skippy The Magnificent:
It might be a placebo effect, but to me it *seems* like I get more customers with the lights on (even when I turn the lights on right away) vs. when I wait until it starts to get dark.

Again, it could just be my brain tricking me so more testing might be required.

Update: I've read through the source code of the game and there isn't anything that would turn customers away if the lights are off coded into the game (so it is just a placebo). Having the lights in the shop on or off doesn't affect customer reviews or whether a customer will enter the shop, it literally only increases the electricity you have to pay each day if you turn the lights on.

One thing I did find in the code that no one seems to be talking about is that if you open more than 3 card packs near a customer, they will lower their review score.
Last edited by RazorSharp10; Oct 20, 2024 @ 8:51am
god.amunre Oct 20, 2024 @ 11:00am 
Originally posted by RazorSharp10:
Originally posted by Skippy The Magnificent:
It might be a placebo effect, but to me it *seems* like I get more customers with the lights on (even when I turn the lights on right away) vs. when I wait until it starts to get dark.

Again, it could just be my brain tricking me so more testing might be required.

Update: I've read through the source code of the game and there isn't anything that would turn customers away if the lights are off coded into the game (so it is just a placebo). Having the lights in the shop on or off doesn't affect customer reviews or whether a customer will enter the shop, it literally only increases the electricity you have to pay each day if you turn the lights on.

One thing I did find in the code that no one seems to be talking about is that if you open more than 3 card packs near a customer, they will lower their review score.

Well electricty seems to be very "simple" implemented atm. For instance, if you leave your light on after 9 a.m., the electricity cost does not increase.
I hope they improve light realisticly(customers leave the shop, because they can't see anything)

For the customer review score/pack opening mechanic....i never read this before either, but 1. customer review is fairly new 2. most player's are no modders/programmers^^

If this is true...yeah that's good too know and a realistic behaivor for costumer(one of the few right know^^)
:steamthumbsup:
Last edited by god.amunre; Oct 20, 2024 @ 11:01am
RazorSharp10 Oct 20, 2024 @ 4:52pm 
Originally posted by god.amunre:
Originally posted by RazorSharp10:

Update: I've read through the source code of the game and there isn't anything that would turn customers away if the lights are off coded into the game (so it is just a placebo). Having the lights in the shop on or off doesn't affect customer reviews or whether a customer will enter the shop, it literally only increases the electricity you have to pay each day if you turn the lights on.

One thing I did find in the code that no one seems to be talking about is that if you open more than 3 card packs near a customer, they will lower their review score.

Well electricty seems to be very "simple" implemented atm. For instance, if you leave your light on after 9 a.m., the electricity cost does not increase.
I hope they improve light realisticly(customers leave the shop, because they can't see anything)

For the customer review score/pack opening mechanic....i never read this before either, but 1. customer review is fairly new 2. most player's are no modders/programmers^^

If this is true...yeah that's good too know and a realistic behaivor for costumer(one of the few right know^^)
:steamthumbsup:

https://imgur.com/gallery/tcg-card-shop-simulator-source-code-reviews-screenshots-OpsXp7C

Here is an Imgur link to the two screenshots of the source code where it is referring to opening more than 3 packs near a customer and then the review score being decreased by -15 per instance of opening more than 3 packs near that customer. :ishappy:
Rio Oct 20, 2024 @ 5:15pm 
I turn the lights on because I like to see. Its not like it costs much.
Mac Oct 20, 2024 @ 10:32pm 
I dunno ... i like being able to see, you know ... when the sun goes away, just me i suppose.
kinggraves Oct 21, 2024 @ 1:29am 
Originally posted by RazorSharp10:
Originally posted by god.amunre:

Well electricty seems to be very "simple" implemented atm. For instance, if you leave your light on after 9 a.m., the electricity cost does not increase.
I hope they improve light realisticly(customers leave the shop, because they can't see anything)

For the customer review score/pack opening mechanic....i never read this before either, but 1. customer review is fairly new 2. most player's are no modders/programmers^^

If this is true...yeah that's good too know and a realistic behaivor for costumer(one of the few right know^^)
:steamthumbsup:

https://imgur.com/gallery/tcg-card-shop-simulator-source-code-reviews-screenshots-OpsXp7C

Here is an Imgur link to the two screenshots of the source code where it is referring to opening more than 3 packs near a customer and then the review score being decreased by -15 per instance of opening more than 3 packs near that customer. :ishappy:

The opening packs thing is in the info dump, I just don't think people notice it in game. I don't think there is a specific review complaint about it, just that it would increase the possibility of bad reviews.

I just open my cards in the street or in lot B
god.amunre Oct 21, 2024 @ 2:03am 
Originally posted by RazorSharp10:
Originally posted by god.amunre:

Well electricty seems to be very "simple" implemented atm. For instance, if you leave your light on after 9 a.m., the electricity cost does not increase.
I hope they improve light realisticly(customers leave the shop, because they can't see anything)

For the customer review score/pack opening mechanic....i never read this before either, but 1. customer review is fairly new 2. most player's are no modders/programmers^^

If this is true...yeah that's good too know and a realistic behaivor for costumer(one of the few right know^^)
:steamthumbsup:

https://imgur.com/gallery/tcg-card-shop-simulator-source-code-reviews-screenshots-OpsXp7C

Here is an Imgur link to the two screenshots of the source code where it is referring to opening more than 3 packs near a customer and then the review score being decreased by -15 per instance of opening more than 3 packs near that customer. :ishappy:

Thank you for the pictures. Interesting.:steamthumbsup:
I think, the dev's are working on it, but it's not fully implemented yet.
They only negative review score's i encountered are "couldn't buy ....cards" and i am constantly opening packs(nearby costumers or in their faces^^)
Maybe there is no according review message integradted or it's buggy integrated, but my feeling is...it's not fully implemented yet.

@kinggraves: i agree
@velo & mac: i agree with you too. Money/electricity is not the problem. It's rather not well/realisticly integrated yet, so "greedy" players avoid to even turn on the lights(which is even more funny, if players turn off lights/prayers at 9 p.m.^^).
s0_RoNerY Oct 21, 2024 @ 2:05am 
Originally posted by Velo:
I turn the lights on because I like to see. Its not like it costs much.
It adds on and it is costly. Especially if you want to add shelves and other things for the store. Store is already expensive as it is. And a little bit helps.
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Date Posted: Oct 19, 2024 @ 8:05am
Posts: 11