TCG Card Shop Simulator

TCG Card Shop Simulator

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Mokona Oct 19, 2024 @ 5:36am
10% or 20% better?
Wondering if 10% would make people buy more effectively earning you more in a day over 20%. Anyone know?

Edit: Got about a 5k increase going from 20% to 0%
Last edited by Mokona; Oct 19, 2024 @ 11:36pm
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Showing 1-15 of 23 comments
game8204 Oct 19, 2024 @ 5:47am 
it deppend i think on what. like if u sell the carts sepperet outside the box than i think u earn more if u price it les. i personly did first +20 and it takes a while to sell. now i do everything -10 procent of market and i sell alot more cards so iff i only put the 70/100+ euros/dollar i make alot more than i do if i put +20 procent
Atomo24 Oct 19, 2024 @ 6:22am 
I doubt it, I tried placing specific items on disccount several times (-10% market price), sale of said item remains the same.

One thing that seems to help increase profit since last update is having as many licenses as posible, because customers now will have items from unlocked licenses (even if not bought), so if you don't have those items, they will just buy less.
malogoss Oct 19, 2024 @ 6:25am 
First, you have to know that customers will accept to pay +10% over market 75% of the time.
They'll accept to pay +20% over market 60% of the time.

Now calculate A:
(profit per item sold at +10%) x 75%

Parallel to that, calculate B:
(profit per item sold at +20%) x 60%

You can also calculate the flat market price option, at which they buy 90% of the time.

Whichever is the highest, A or B, is more lucrative. Generally speaking, +10% is a good default value.

Personally, I stay at around +10%. If the market value moves, chances are that I'll still be within the 0%-20% range. Out of that range is where the profits really start to drop, in most cases.

But then someone could argue that XP is more important than $ in the long run, and honestly, it's a valid point. In that case, flat market price becomes better, you're going for sale volume.
Rafael_Inacio Oct 19, 2024 @ 6:52am 
Originally posted by malogoss:
First, you have to know that customers will accept to pay +10% over market 75% of the time.
They'll accept to pay +20% over market 60% of the time.

Now calculate A:
(profit per item sold at +10%) x 75%

Parallel to that, calculate B:
(profit per item sold at +20%) x 60%

You can also calculate the flat market price option, at which they buy 90% of the time.

Whichever is the highest, A or B, is more lucrative. Generally speaking, +10% is a good default value.

Personally, I stay at around +10%. If the market value moves, chances are that I'll still be within the 0%-20% range. Out of that range is where the profits really start to drop, in most cases.

But then someone could argue that XP is more important than $ in the long run, and honestly, it's a valid point. In that case, flat market price becomes better, you're going f

Originally posted by malogoss:
First, you have to know that customers will accept to pay +10% over market 75% of the time.
They'll accept to pay +20% over market 60% of the time.

Now calculate A:
(profit per item sold at +10%) x 75%

Parallel to that, calculate B:
(profit per item sold at +20%) x 60%

You can also calculate the flat market price option, at which they buy 90% of the time.

Whichever is the highest, A or B, is more lucrative. Generally speaking, +10% is a good default value.

Personally, I stay at around +10%. If the market value moves, chances are that I'll still be within the 0%-20% range. Out of that range is where the profits really start to drop, in most cases.

But then someone could argue that XP is more important than $ in the long run, and honestly, it's a valid point. In that case, flat market price becomes better, you're going for sale volume.
Do you think -10% is a good option for xp?
Bpat Oct 19, 2024 @ 7:02am 
i set 10%

reason for that is because prices change and if you set on 10% you dont need to adjust prices daily as they don't change that much. But they do sell for 20% as well. problem is if the prices changes you might easily end up at round 25%-30% which is to much and then they complain. when you have lower level shop go for 20% as it is not so many items to watch for. later you will have enough money to easily set on 10% to get more time to do other stuff and not watch for prices daily
Cladeuh Oct 19, 2024 @ 7:04am 
I set +20%. I get around 7K a day. It's enough as XP is the hard part of the game anyway. (Actually collecting cards is the hardest part)
Wat Oct 19, 2024 @ 7:22am 
Originally posted by Mokona:
Anyone know?
It depends on the item. Tried some calculations and it varied between +0% to +20% depending on the item.
SoloQ Oct 19, 2024 @ 7:33am 
I do MSRP rounded, I do try to keep it below the MSRP if I can, and for me that feels like "the sweet spot." Stuff sells enough and my stockers keep up with their work enough to where they get to chill for a tiny bit each day. And at level 50 I bring in 10K in sales and another 5K from my play tables, including the play table cost my bills daily are around $4200. And I get around 9K exp per day before I open any packs.

Every few days I do a price adjustment of the entire store.
Last edited by SoloQ; Oct 19, 2024 @ 7:34am
jaynjacee Oct 19, 2024 @ 7:37am 
Originally posted by SoloQ:
I do MSRP rounded, I do try to keep it below the MSRP if I can, and for me that feels like "the sweet spot." Stuff sells enough and my stockers keep up with their work enough to where they get to chill for a tiny bit each day. And at level 50 I bring in 10K in sales and another 5K from my play tables, including the play table cost my bills daily are around $4200. And I get around 9K exp per day before I open any packs.

Every few days I do a price adjustment of the entire store.

I do about the same - when I notice a high number of customer complaints at the end of the day - like 20 or so - I will adjust prices for the whole store again.
Yururu Well Oct 19, 2024 @ 7:42am 
Originally posted by Mokona:
Wondering if 10% would make people buy more effectively earning you more in a day over 20%. Anyone know?
Dotalversager has a guide on this.

TL;DR: For profit, the vast majority of the time, Market Price's best.

Personally, I round down to what's convenient (nearest whole number or nearest multiple of 5). Gotta keep my cashiers moving.

On the other hand, I keep pretty high markups (+40% to +50%) for single cards, which I don't mind waiting to see sold. Don't wanna scamper to keep replenishing them all day.

Edit: Formatting
Last edited by Yururu Well; Oct 19, 2024 @ 7:43am
malogoss Oct 19, 2024 @ 8:05am 
Originally posted by Rafael_Inacio:
Do you think -10% is a good option for xp?

At 0%, they buy 90% of the time.
At -10%, they buy 95% of the time.

Would you make more XP at -10%? Yes. But put it into perspective. It's roughly like getting a bonus day worth of XP (on sales) once per 20 days. It's a tiny difference. XP on sales are not 100% of your XP, you also get some from opening packs and games played. So that "bonus" day you gain is what in reality? A 2%-3% increase maybe?

But that -10% hurts so bad when it comes to profit, I'd never do it. You might want to double check the big green "PROFIT" number once you adjusted an item at -10%. The difference is huge, up to you to decide if it's worth 2% more XP.
I keep everything marked at about +10 rounded (hate counting change) and this works rather well for me. The one thing I change is most of the time I don't use the play tables. I generally keep them boxed up and only sell items. I noticed that overall I generate more $$ overall without them. The only time I break them out is if my stalkers have a hard time keeping up or if I just feel like changing things up from time to time.
Mac Oct 19, 2024 @ 5:05pm 
i mean, the game does need adjustments, +10% sells all the time, but the moment you choose +20% they complain its too expensive.

I honestly don't understand why the game even lets you go to 20%

Though i don't personally use mods, this is the reason why the mod that auto-changes prices at the start of each day, only goes to +10% for products and +15% for single cards, to stop this complaining from happening, a customer that complains about price, won't buy anything and will just leave the store, this is why you can't go higher than 15% on anything lol.

If the dev really wants to allow players to up their prices past 10% the choice to buy should be based on the money they are carrying, not on the actual price of the product, so people can set higher prices for things and take a calculated risk on expected money the customers might have, and yes this range needs to be large, such as 1 customer having $500 and another customer having £2000, otherwise .... whats the point in allowing me to set 20% or higher, only for no one to buy the products, i'm then forced to lower it back down to 10%, it just begs the question, why should i even bother? - There is a reason why this mod is favoured by players.
Mac Oct 19, 2024 @ 5:07pm 
Originally posted by Skippy The Magnificent:
I keep everything marked at about +10 rounded (hate counting change) and this works rather well for me. The one thing I change is most of the time I don't use the play tables. I generally keep them boxed up and only sell items. I noticed that overall I generate more $$ overall without them. The only time I break them out is if my stalkers have a hard time keeping up or if I just feel like changing things up from time to time.

You get more customers per hour generated if you don't use tables, this is why tables need to be looked at by the dev, its just a straight up fact, you lose customers for having tables, and the money you make from tables doesn't cover the loss in customer sales.

This is why you should never use tables until the end game, which is just saddening.
Mokona Oct 19, 2024 @ 7:28pm 
Originally posted by Mac:
Originally posted by Skippy The Magnificent:
I keep everything marked at about +10 rounded (hate counting change) and this works rather well for me. The one thing I change is most of the time I don't use the play tables. I generally keep them boxed up and only sell items. I noticed that overall I generate more $$ overall without them. The only time I break them out is if my stalkers have a hard time keeping up or if I just feel like changing things up from time to time.

You get more customers per hour generated if you don't use tables, this is why tables need to be looked at by the dev, its just a straight up fact, you lose customers for having tables, and the money you make from tables doesn't cover the loss in customer sales.

This is why you should never use tables until the end game, which is just saddening.
Well people say that but I lose money if I remove tables instead of get more. Right now tables seem just fine to me. I switched to market price and went from earning about 10k a day to 15k a day. Still no where near the 30k I want but if I really need to I know of ways to get that achievement without tearing apart my shop
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Date Posted: Oct 19, 2024 @ 5:36am
Posts: 23