TCG Card Shop Simulator

TCG Card Shop Simulator

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Mayo Oct 19, 2024 @ 4:43am
play table price
Should i keep the price of the events at the default? or should I raise them by a few?
for example, the "Full Expansion" event on the tables is 35 euro per hour, should I raise that
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Showing 1-9 of 9 comments
wildmick Oct 19, 2024 @ 5:12am 
i keep it the same.
kinggraves Oct 19, 2024 @ 6:33am 
Leave it the same, the loss of customers usually isn't worth it

The higher you make it, the less likely people will play. Default is 100%
Rehab King Oct 19, 2024 @ 6:49am 
I keep it $5 under market and my tables stay full.
god.amunre Oct 20, 2024 @ 12:21am 
There is no benefit in rising/lowering entryfees right now. You won't get more player's, if you lower the the fee(i tested even -10$ over a couple of days, but nothing changed, besides your lower average income through gametables).
And if you increase the prices(even only 2$), costumer's get angry and won't play.

Amount of played games / gamelength / customers is random every day
Amount of costumers = shoplvl + shop A expansions unlocked.

So there is no actual realistic system integrated right now. Keep the fee at standard.
Mokona Oct 20, 2024 @ 12:35am 
Raised holo heaven by 20% to $54 and it worked out fine. Saw a few people leave without playing but still got players. Think they stood up faster though so probably not worth increasing the price so switched it back. Not a math guy though. As for lowing it I dont see a point for myself. I have 6 tables down and they get filled quick enough. I did try 8 tables but it was extremely rare for there to be enough players to even get 7 going. The one time I saw all 8 tables full 1 second later it went down to 7 and then 3 seconds later it went down to 6.
god.amunre Oct 20, 2024 @ 12:59am 
Originally posted by Mokona:
Raised holo heaven by 20% to $54 and it worked out fine. Saw a few people leave without playing but still got players. Think they stood up faster though so probably not worth increasing the price so switched it back. Not a math guy though. As for lowing it I dont see a point for myself. I have 6 tables down and they get filled quick enough. I did try 8 tables but it was extremely rare for there to be enough players to even get 7 going. The one time I saw all 8 tables full 1 second later it went down to 7 and then 3 seconds later it went down to 6.

Amount of tables depends on your amount costumers(shoplvl + shop A expansions)
I need 8-10 Tables at max. shop A expansions + shoplvl 51.

I don't know, at what shoplvl + amount of shop A expansions you are atm.
Mokona Oct 20, 2024 @ 1:00am 
All shop expansions level 60
kinggraves Oct 20, 2024 @ 1:13am 
I decided to experiment with prices on tables yesterday for other reasons.

Setting the table price too high, like 50 percent, so no one plays. I got higher sales, like I didn't have the tables at all. But regardless of what I set it, I usually ended up around the same daily. If no one uses the tables, higher sales but no tables fees. If I set it a bit higher, I got slightly more sales but less fees.
god.amunre Oct 20, 2024 @ 2:12am 
Originally posted by Mokona:
All shop expansions level 60

Well then use definetly min. 8-9 Tables. If wanna benefit from the random spike in highest amounts of players/playtime, then use 10 tables. But u could test even 11 tables at ur shoplvl, if u can fill them sometimes.

@kinggraves: i did a "no sales run" up to lvl 40(only tables) and tested higher/lower fees....it's not worth. If you wanna have a clearer picture, you need to run no sales for a couple of gamedays(10day min.) and notice your income/played games/visitors.
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Date Posted: Oct 19, 2024 @ 4:43am
Posts: 9