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The higher you make it, the less likely people will play. Default is 100%
And if you increase the prices(even only 2$), costumer's get angry and won't play.
Amount of played games / gamelength / customers is random every day
Amount of costumers = shoplvl + shop A expansions unlocked.
So there is no actual realistic system integrated right now. Keep the fee at standard.
Amount of tables depends on your amount costumers(shoplvl + shop A expansions)
I need 8-10 Tables at max. shop A expansions + shoplvl 51.
I don't know, at what shoplvl + amount of shop A expansions you are atm.
Setting the table price too high, like 50 percent, so no one plays. I got higher sales, like I didn't have the tables at all. But regardless of what I set it, I usually ended up around the same daily. If no one uses the tables, higher sales but no tables fees. If I set it a bit higher, I got slightly more sales but less fees.
Well then use definetly min. 8-9 Tables. If wanna benefit from the random spike in highest amounts of players/playtime, then use 10 tables. But u could test even 11 tables at ur shoplvl, if u can fill them sometimes.
@kinggraves: i did a "no sales run" up to lvl 40(only tables) and tested higher/lower fees....it's not worth. If you wanna have a clearer picture, you need to run no sales for a couple of gamedays(10day min.) and notice your income/played games/visitors.