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Like, start at 0.01 to .90, make all the bundles you can make. Then set it to 0.80 to 1.50 or something, make bundles. Etc. Keep $1 or less between min and max, something like that.
Surely selling cards in a game called TCG Card Shop Simulator is useless, you must be right.
I set my table as .01-$1 for whites. $1-$2 for yellow. $2-$3.50 for purple, and $3.50-$5 for red. Seems to be pretty consistent so far, but I've only made 8 of each of the new tiers. Might get iffy on those ranges if you start to run out of dupes at one end of the range and it might push it over a threshold. Not sure exactly where the threshold is right now.
Going from smallest to largest increments, one by one:
* The smallest range with which I got Yellow Boxes (HG) was $0,92 to $1,04.
Inferred White-to-Yellow threshold is within $92 to $104 total cost.
* Smallest range in which I got Pink/Purple Boxes (MG) was $1,98 to $2,09.
Inferred Yellow-to-Pink threshold is within $198 to $209 total cost.
(At $2.9 to $3, still at Pink Boxes)
* Smallest range in which I got Red Boxes (PG) was $2,95 to $3,06.
Inferred Pink-to-Red threshold is within $295 to $306 total cost.
TL;DR: The exact cutoffs of total price of cards are probably $100 - $200 - $300.
Here is a list of prices to boxes:
0 to £1 - White
£1.01 to £2 - Yellow
£2.01 to £3 - Purple
£3.01 to £5 - Red
it seems regardless of £3 or £4 both of these are Red boxes.
So, if you set it to 0-£5 you'll get white boxes.
The colour of each box has its own market value, so putting £5 cards into a white box is really bad to do.
No.
The game picks random cards that are inside the limits you set.
If you set it to 0.01 min and 5.00 max, the resulting bundle could be anything. For someone who sold every card worth $0.75 or more, yes, a white box is guaranteed. But if you can't make a bundle anymore when set to 0.01 to 3.50, it means that very few of your cards are worth less than $3.50. Assuming you have 500 cards worth $3.50 to $5.00, if you were to then craft a bundle set at 0.01 min and 5.00 max, the result would be a red box. Because the total value of cards in that box is over the required threshold to make a red box. Maybe it's $300, I don't know, but you'd be over it.
Another example, If someone never sold a card and opened 1k packs so far, they'll have cards of all prices, but many more will be within the $0.03 to $1.00 range than within the $4.00 to $5.00 range. So a bundle made with 0.01-5.00 will be white OR maybe yellow, but never red. The average value of cards picked randomly from that pool is just too low.
It's not about what can or will be selected, i gave clear precise boundaries for each different colour, its the literal best way to help people understand how to use it with the cards they have stored.
My comment helps players, including new ones to understand a basic way of using the box system for its colours, yours just over-complicates it for literally zero reason.
Saying that 0.01-5.00 = white box is simply false, as OP experience proves, that's why I corrected you. People reading this are smart enough to understand what's going on when they go 0.01-5.00 with the info I gave.
The reason might not be obvious for a lot of players, and thats why i wrote it, if you do 0-5 and the box comes out white, people won't understand why.
The issue with going 0-5 is not actually knowing what its grabbed or HOW its grabbed, and its far more likely to NEVER pick red as an option unless you spend 5 days doing nothing but opening packs, but day to day? its far more likely to be white because its mostly grabbed very low cost cards first because thats what you mostly get from pack openings day to day, to make sure you understand why its doing that, its BEST to by default, have clear defined parameters which is what i was trying to get out.
if you for instance go £3-£5 and it say nope, not enough cards to make a red box, what does this tell you, you have ZERO cards of values 4? Nope, but lets say you then lower the minimum to 2-5 - suddenly, your 4 value cards which wasn't enough to bulk up the red box are now being used in purple boxes, you are literally throwing away your cash using your logic, this is especially bad for 0-5.
This is something you should never be telling people to do, and tbh, its alittle annoying the dev implemented it this way, it worked perfectly fine with 0-1 cost, but 0-5 that margin for error grows, having clear 0-1, 1-2 break points is the best way to go about it if you are trying to get certain colours AND be smart about what you have currently collected, value wise.
The ONLY reason to ever choose 0-5 as the parameter, is simply if you get a lot of cards from pack opening, and you really don't care what goes inside the boxes.
If you can't make a purple or red box by itself, you should hold off and open more packs until you CAN make a purple or red box, because that how you are supposed to use this system to begin with, otherwise you're just throwing away income..