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As for the pricing... Well it would be great if we didn't have to pay premium and maybe make it a reliable income by buying low and selling higher. And I actually had a customer wanting to sell below market price already so it's not like they don't, but it's far and few between.
I simply see it as a way to work on my collection and I don't mind paying premium instead of being forced to open 100K more packs to find something specific.
I would maybe keep some people asking for way more, but it should maybe be as rare as it is now when someone asks for below market price. Or have them ask for more when it's an especially rare card (ghost/full art foil...) but set some limit, shouldn't be able to go above 20% maybe, as that's generally the treshold customers would buy singles at themselves.
I would add one more, just have the option to turn off customers trading, they'll just take up customer slots for some people, like maybe I just want to crack packs all day without worrying if there are people waiting around the register for trades effectively lowering my sales that day.
It can definitely be more refined, I am sure mods will take care of some, if not all of this too. Would be better not to have to wait for mods.
If you "set" an exact percentage that they would accept, you might as well just set it so they ALWAYS ask for 80% of the market price, and remove the ability to make offers.
I can see why some dont want to pay double the market value and why they want to make profit on the trades.
For me personally I dont really care, as I see it mainly as a way to complete card sets, and I also have enough money to pay double the value.
I dont know exactly how the algorithm is now, but if anything it would make more sense (imo) if each customer were given a percentage based chance to either accept an offer or decline it.
As an example, customer A are given a 10% chance to accept an offer that is 50% of the market value, and maybe a 15% chance to accept an offer that is 60% of the market value.
Customer B maybe have only 5% chance to accept an offer that is 50% of the market value.
Customer C maybe have an 80% chance to accept an offer that is 50% of the market value. And so on and so on..
Also, i have bought and traded for many cards already at or below market, which i could sell for profit or trade for cards i need. You just have to wheel and deal with them. If you just take it at face value and pay their asking price your dumb. Thats the whole point of haggling.
People are making way too much of this when its really fun and much better than ripping packs all day
Case and point: Such a deal! Prove me wrong :D
https://steamcommunity.com/sharedfiles/filedetails/?id=3369764527